Heya all, I'm back in the saddle again. Real life and the depressing state of the real world kept me creatively under wraps for a bit (Beyond doing certain T-shirt designs as both mental therapy and as a way to raise a few bucks for the ACLU, as proceeds from any of those shirts get donated to them).
But, we're back with some new fun! This time:
Apoch's Twilight.
Apoch's Twilight is an RPG I'm designing and writing from the group up. It's a world that was once a highly technologically advanced magical society (Think modern day technology, only developed through magic instead of electronics and science) that was destroyed during a Great World War that saw the very pantheon of gods themselves take to the battlefield. Impenetrable Magical Dome were erected to protect some portion of the populace all across the world, and the people living in them have been trapped for 150 years. The Ravensport Dome, where the players start, has finally come down, and the players are part of a group that is sent out to explore what's left of the world.
So basically, magical
Fallout, to a degree.
THere's an added layer to this though, as in game, Apoch's Twilight is actually the worlds first fully immersive Virtual Reality MMO that has just launched it's first full Alpha Test of the game. The players all play as themselves playing as their VRMMO characters, and during the games opening event they get trapped inside the game by a budding AI that takes control of the system and exploits a flaw in the VR Headset design to prevent the players from logging out or having the headset removed externally.
So basically Magical
Fallout meets
Sword Art Online.
I'm drawing heavily from SAO as well as other "Trapped in an MMO" type anime/manga/light novels such as
Log Horizon (one of my all time favorite series, watch it if you haven't) and the
.hack series, plus any number of Isekai (transported to a new world) series.
As I write them, I'm posting the full game rules exclusively to my
Patreon backers, but I'm also posting a
Development Journal as I work on the game detailing how I'm creating it as well as running a game online for some of my Patreon supporters and posting the games up to
YouTube, both of which are available to the general public.
So far I've got a basic, workable set of game rules and run the first game session. But more will be coming. I'm having a lot of fun working on this.