NEWS

Jamming Signals Question

  • 10 Replies
  • 2661 Views

Stainless Steel Devil Rat

  • *
  • Errata Coordinator
  • Prime Runner
  • *****
  • Posts: 4572
« on: <02-02-18/1531:59> »
In SR5 all the jamming techniques (I've been able to find...) by way of the Electronic Warfare skill and gear are represented under the rules as a noise penalty.

So how do you jam actions that don't involve a dice test that would be subject to a dice pool penalty... like security goons using the Send Message matrix action to radio an alert/call for backup? 

For that matter, if you happen to hack all/the only radio the opposition has, which matrix action covers cancelling or rerouting their outgoing call for help?  Seems like Snoop is closest mechanically, but doesn't explicitly cover manipulating the target's matrix traffic in the fluff.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

firebug

  • *
  • Errata Coordinator
  • Prime Runner
  • *****
  • Posts: 2993
  • Scraping the bottom of the Resonance Barrel
« Reply #1 on: <02-02-18/1547:30> »
When a device is subjected to higher Noise than its Device Rating, it loses all wireless functionality.  This would be best way to try and shut out a large number of matrix devices, but it's not that easy to achieve, especially when the highest rating jammer a PC can begin with is R6.

There's no way to stop a message after it's sent; as far as I know, that might not even be possible in real life, but don't ask me.  You could stop someone's call with Spoof Command or Control Device, but that won't work if they just used Send Message.

Realistically, a PC hacker needs to be very proactive, bricking or jamming communication before it goes out.  It's a lot of work to do in addition to looping cameras and opening doors, but it's a vital step for any kind of stealth mission, and a big reason why getting caught is still a problem even if you have the best decker in the world.  Nobody's fast enough to stop six guards all sending the "Intruder" message at once.  The "proactive" thing applies to almost every aspect of being the team's matrix specialist, btw.  You can't unbrick devices (not in the middle of combat anyways), un-launch IC, and so your job is to negate identify and negate potential threats the same way the Street Samurai takes out the most dangerous enemy first.
« Last Edit: <02-02-18/1549:37> by firebug »
I'm Madpath Moth on reddit (and other sites).  Feel free to PM me errata questions!
Jeeze.  It would almost sound stupid until you realize we're talking about an immortal elf clown sword fighting a dragon ghost in a mall.

Stainless Steel Devil Rat

  • *
  • Errata Coordinator
  • Prime Runner
  • *****
  • Posts: 4572
« Reply #2 on: <02-02-18/1553:36> »
When a device is subjected to higher Noise than its Device Rating, it loses all wireless functionality.  This would be best way to try and shut out a large number of matrix devices, but it's not that easy to achieve, especially when the highest rating jammer a PC can begin with is R6.

Is that actually said somewhere, or is it a house rule? Because... that makes many if not most devices utterly usless (wirelessly).  If a rating 4 spam zone inside a shopping mall (far as I understand the fluff, perfectly normal) shuts down R3 and below devices... well that's almost everything's device rating:

Simple 1 General appliances, public terminals, entertainment systems
Average 2 Standard personal electronics, basic cyberware, vehicles, drones,
weapons, residential security devices
Smart 3 Security vehicles, alphaware, corporate security devices
only things working in a shopping mall would be:
Advanced 4 High-end devices, betaware, military vehicles and security devices

Heck 5 noise would even shut down any cyberdeck you can possibly buy in chargen (before noise reduction, but still).
« Last Edit: <02-02-18/1556:45> by Stainless Steel Devil Rat »
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

firebug

  • *
  • Errata Coordinator
  • Prime Runner
  • *****
  • Posts: 2993
  • Scraping the bottom of the Resonance Barrel
« Reply #3 on: <02-02-18/1608:48> »
It's an actual rule, and I've made that same argument about how stupid that exact interaction becomes.  The FAQ's answer was "it only stops wireless bonuses", but that's not the official rule.

My suggestions is to houserule Noise into "Spam" and "Static", based on the chart on page 231.  Spam is caused by traffic and cannot paradoxically shut down wireless signals, only cause penalties.  Static is caused by landscape and also includes the Noise made by Jammers, and can disable wireless functions.  Static and Spam don't stack, and Noise Reduction applies to both equally.  For the record, even though it's not listed in the book, the suggested errata is that Noise Reduction applies to all devices in the same PAN as eachother.
« Last Edit: <02-02-18/1611:35> by firebug »
I'm Madpath Moth on reddit (and other sites).  Feel free to PM me errata questions!
Jeeze.  It would almost sound stupid until you realize we're talking about an immortal elf clown sword fighting a dragon ghost in a mall.

Stainless Steel Devil Rat

  • *
  • Errata Coordinator
  • Prime Runner
  • *****
  • Posts: 4572
« Reply #4 on: <02-02-18/1631:48> »
Interesting, thanks for your info.  House rules aside, would you say that any noise reduction would by default be going towards spam/distance and be ignored at first when jamming occurs, and the target may subsequently "tailor" their noise reduction to go against the jamming noise (assuming they have the knowledge necessary to do so), thereby possibly getting their device rating back out of range?

example:  A rating 4 commlink running Signal Scrub is jammed by a rating 6 jammer because the Signal Scrub is actively working against spam in the area and/or focusing on reducing distance noise.  But if the target recognizes the jamming for what it is, he could "re-run" Signal Scrub to lower the jamming noise instead?

Going back to the matrix specialist being proactive... obviously the team's decker should be hacking the site's host before/while the team is gaining physical access.  And obviously it's ideal that noone is detected by guards/drones/sensors... but eventually the less-than-ideal will inevitably occur!  Presuming the decker's already sitting snugly inside the host, which action would she use to suppress an alert being sounded by a guard/sensor/drone using a communicator that's slaved to the host?  Obviously, a guard radioing on his personal commlink is something a decker sitting inside the host is ill suited to handle, but presumably a guard's supposed to use a radio on the site's security net since that'd magically ignore noise for being "inside" the host... 

And that last sentence raises another ball of worms... devices slaved to a host ignore noise... so can they even BE jammed?  Maybe it's best to presume they ignore noise except actual jamming?
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

firebug

  • *
  • Errata Coordinator
  • Prime Runner
  • *****
  • Posts: 2993
  • Scraping the bottom of the Resonance Barrel
« Reply #5 on: <02-02-18/1649:43> »
Noise due to distance is a confusing case that shouldn't really be called noise, but is because it can be reduced by Noise Reduction; it doesn't really exist until an action is picked--  Meaning, Noise due to distance can't stop you from using your commlink at all, but if you decide to send a command to something really far away, your device may be unable to actually perform that action because the Noise would shut off the wireless.  I'm not really convinced that's working as intended though.  Otherwise, if a R4 Commlink is in a Spam Area creating 4 Noise, and someone turns on a R6 Jammer, the commlink is now facing 10 Noise and its 2 NR simply brings the Noise down to 8, not enough to make a difference in terms of "can I use my commlink yet".

To suppress an alarm, you'd need to think about what the alarm actually is and where it's coming from.  If the alarm relies on an outside device telling it to work (like, it only functions when there's a device telling it to sound, and defaults to Off otherwise) then you could use Control Device or Spoof Command to tell that device to stop.  Or alternative to send an "all clear" message if that's the case.  If you're inside the host and this device isn't slaved to the host, then you'll have to leave the host first.  There's reasons for a site to have all their guards' commlinks slaved to the host, and there's reasons to not do that, so it isn't a given which it'll be.

Devices slaved to a host ignore noise in relation to things inside the host.  What that means is, you can never receive a penalty from noise on any action you're taking inside a host--  Even if it's targeting a physical device, as long as that device is slaved to the host.  It adds to hosts basically being their own little matrix worlds.
« Last Edit: <02-02-18/1651:50> by firebug »
I'm Madpath Moth on reddit (and other sites).  Feel free to PM me errata questions!
Jeeze.  It would almost sound stupid until you realize we're talking about an immortal elf clown sword fighting a dragon ghost in a mall.

SavarWallk

  • *
  • Chummer
  • **
  • Posts: 216
« Reply #6 on: <02-02-18/2124:25> »
Deep dive, get a set mark on each slaved comm, then tell them all to reboot with a 1 hour cycle?
No trees were harmed in the sending of this  message...however a large number of electrons were terribly inconvenienced.

Stainless Steel Devil Rat

  • *
  • Errata Coordinator
  • Prime Runner
  • *****
  • Posts: 4572
« Reply #7 on: <03-20-18/1302:13> »
I've been thinking about this again lately and I'm gonna beat the horse some more.


It's an actual rule, and I've made that same argument about how stupid that exact interaction becomes.  The FAQ's answer was "it only stops wireless bonuses", but that's not the official rule.

I have to say, the FAQ answer makes perfect sense.  I've been searching high and low since I made this thread and the only time/place I've been able to find the rules saying Noise does anything beyond inflicting a dice penalty is on pg 421, and that is only in reference to wireless bonuses.  It's not about noise shutting down functionality totally.  In this context, it actually does make sense that a spam zone might shut down a wireless bonus of a piece of cyberware or a smartlink- because all the annoying AR popups are doing is cancelling the bonus rather than complete functionality.

Of course, the problem still stands then that if that's true, then Jammers are largely pointless.  Which probably isn't the intention.  The example in the sidebar on pg 176 of dice penalty for throwing a weapon isn't technically relevant to noise and jamming, but the example makes it explicit that it's intended that Jammers are intended to stop commlinks from being able to make a no-dice-test-required commcall.  OTOH, there's other mentions elsewhere suggesting that AoE attacks get defense tests, so there's only so much weight you can give to examples when they contradict the rules themselves.

Quote
My suggestions is to houserule Noise into "Spam" and "Static", based on the chart on page 231.  Spam is caused by traffic and cannot paradoxically shut down wireless signals, only cause penalties.  Static is caused by landscape and also includes the Noise made by Jammers, and can disable wireless functions.  Static and Spam don't stack, and Noise Reduction applies to both equally.  For the record, even though it's not listed in the book, the suggested errata is that Noise Reduction applies to all devices in the same PAN as eachother.

Absolutely agree with you.  I think Jammers' Noise should be typed as "Static" and furthermore all Static noise > DR should be allowed to shut down the Device.  But only Static- not Spam and not Distance.  I'm actually fine with Spam noise shutting off wireless bonuses as that's not shutting the device down entirely.

PAN-wide Noise reduction is kind of fascinating idea.  First of all, Noise only affects one side of communication- never stack both ends.  So inside the PAN is the Smartlink talking to the Commlink, or is the Commlink talking to the Smartlink?  For the purposes of Noise, it has to be exactly one or the other and absolutely not both.  I don't see why the PAN master/Commlink has to be ruled out as the "source", and therefore its own Noise reduction applies to transactions involving that PAN master/Commlink.   OTOH Datajacks' wireless bonus is awkward.  It gives Noise reduction.  Is that just for the Datajack, or for the entire PAN?  I'd argue the entire PAN... and if so perhaps a PAN Master/Commlink's Noise reduction also should just blanket apply everywhere in the PAN and render identifying the source of any given communication moot.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

firebug

  • *
  • Errata Coordinator
  • Prime Runner
  • *****
  • Posts: 2993
  • Scraping the bottom of the Resonance Barrel
« Reply #8 on: <03-20-18/1333:00> »
The most logical and functional way to rule "to what does my Noise Reduction apply" is "to everything sharing your PAN".  Once something is slaved, it applies it's NR to its master and every other slaved device.  This could lead to some odd NR stacking, but consider that otherwise we have issues like some things saying "your slaved devices", not saying to what it applies, or worst of just saying the NR applies to "you".  Applying it to everything in your PAN also allows people to protect their wireless gear from jamming, which I think should be possible.  It just wouldn't make sense for there to be no way to protect the majority of devices from jamming.

Also, random brain-fart, there's no rule that says you have a direct connection to slaved devices, is there?  That sounds logical, that you can't have a noise penalty to something slaved to your own commlink, but I don't think there's actually any rules that say that.

I also don't think there's rules covering how you slave a device...  Unless I forgot those too.  Does it need to be something you're the Owner of?
I'm Madpath Moth on reddit (and other sites).  Feel free to PM me errata questions!
Jeeze.  It would almost sound stupid until you realize we're talking about an immortal elf clown sword fighting a dragon ghost in a mall.

Stainless Steel Devil Rat

  • *
  • Errata Coordinator
  • Prime Runner
  • *****
  • Posts: 4572
« Reply #9 on: <03-20-18/1428:28> »
The most logical and functional way to rule "to what does my Noise Reduction apply" is "to everything sharing your PAN".  Once something is slaved, it applies it's NR to its master and every other slaved device.  This could lead to some odd NR stacking, but consider that otherwise we have issues like some things saying "your slaved devices", not saying to what it applies, or worst of just saying the NR applies to "you".  Applying it to everything in your PAN also allows people to protect their wireless gear from jamming, which I think should be possible.  It just wouldn't make sense for there to be no way to protect the majority of devices from jamming.

Agreed.  Although there is the wording given on the Receiver Dongle in DT on pg 62.  It says it provides Noise Reduction to not only the Commlink but also the entire PAN.  It explicitly including the PAN where things like Signal Scrub, and the Datajack Wireless bonus do not may mean the Receiver Dongle does extend to the PAN whereas the others don't.  OTOH the Cyberear Antennae provide Noise Reduction "to the user", which probably not only extends to the PAN but also everything on her person even if not inside the PAN.  Technical language and precedent is something SR is really, really weak with however and I'm thinking it's easier to presume the Receiver Dongle's explicit saying it includes the PAN is just another way of saying "it applies to both Commlink and the entire PAN, just as any NR on your Commlink would".

Quote
Also, random brain-fart, there's no rule that says you have a direct connection to slaved devices, is there?  That sounds logical, that you can't have a noise penalty to something slaved to your own commlink, but I don't think there's actually any rules that say that.

There is the discussion about hacking devices via direct connection and the advantages therein on page 354-355, but that's mainly about why it can be worthwhile to break in to a facility before hacking into the host.

Quote
I also don't think there's rules covering how you slave a device...  Unless I forgot those too.  Does it need to be something you're the Owner of?

I don't think so either, but given the language used about how you can only link "your" devices to a PAN, I'd presume someone else wanting the decker to protect his equipment would have to invite 3 marks so that the decker counts as the owner for matrix purposes.  But of course then there's the aforementioned dangers of using technical interpretation on the very conversational language given in the rules :)  Still, makes thematic and rules-balance sense that you have to have marks (and 3, at that) on the device if you're to slave it.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Stainless Steel Devil Rat

  • *
  • Errata Coordinator
  • Prime Runner
  • *****
  • Posts: 4572
« Reply #10 on: <03-20-18/1442:11> »
And I realized I actually have another Jamming/Noise question and totally forgot to bring it up... here's as good a place as any rather than starting a new thread methinks.

The Suppress Noise matrix action detailed in R5 on pg 30.  It essentially allows you to use your comms device to do some ECCM to counter Noise.

But it uses the language "RCC" rather than commlink.  So can you perform Suppress Noise with a commlink or cyberdeck, or must it be a RCC and only a RCC?

Pro: That's what it says, chummer.  Plus, per the special rules for RCCs, they're distinct from commlinks and cyberdecks in being able to give themselves an inherent NR rating.  This action is just cranking that unique RCC ability up a notch.

Con: The action is already detailed in the Core SR5 book on page 268, where in THAT context it sure sounds like RCC only.  However at the start of the section in R5 it explicitly says "All of the following are Matrix actions.  Yes, you can use them if you're not a Rigger."

Pro rebuttal: Yes, you don't have to be a Rigger to use the Suppress Noise action as described in R5 on pg 30, but you don't have to be a Rigger to be using a RCC.


I'm honestly torn.  Technically, the "RCC only" argument holds more water.  But thematically and game balance wise, I prefer the "you can Suppress Noise with Commlinks and Cyberdecks, too" interpretation.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.