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[6WE] Missile Sensors

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Hephaestus

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« on: <08-17-19/2250:39> »
In the section on rockets and missiles (pgs. 263-264) it talks about missiles having a sensor rating and giving a +2 AR bonus over rockets. The sensors cost 500 x rating, with is added to the cost of a basic rocket. But what does the sensor do?

In 5E, you could do a Lock On action to reduce the defense dice of your opponent when you sent the missile down range, but no such action exists in the CRB6. In fact, there is no listed function of a missile sensor that I can find.

Stainless Steel Devil Rat

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« Reply #1 on: <08-17-19/2258:02> »
That got some love in the hotfix.

Missile sensors add to AR and add bonus dice to the attack roll.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Hephaestus

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« Reply #2 on: <08-18-19/0014:23> »
That got some love in the hotfix.

Missile sensors add to AR and add bonus dice to the attack roll.

Yup, they did. Had to re-read the hotfix for that. Thanks.