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[OOC] Messy Biz Chapter 0 - Those Damn Aztecs.

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Chrona

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« on: <04-01-13/1654:38> »
SILK IS BACK BITCHES
yesssss
« Last Edit: <08-16-13/0906:22> by Chrona »

Punch

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« Reply #1 on: <04-01-13/1714:49> »
[spoiler]
Name: Harold Wesker (assumed name see background)
Alias: Cookie
Race: Human
Sex: Male
Nationality: Unknown, Caucasian origins
Concept: Amnesiac Combat Medic now with mojo
Lifestyle: Low x 1 month
Karma Spent: 61
Physical Description:
Lean, disheveled looking square jawed guy with short swept back auburn hair, his blue-grey eyes looks like he hasn't had enough sleep in a while, there is a
definite air of gloominess to him.The only really noteworthy thing about him is that he always wears a tan coloured lined coat that has buttoned
up most of the time, when not working he usually walks around with the collar turned up over the lower half of his face, his clothing tastes beyond this vary greatly.

Personality/background
Comes off as rather cold even more so when angry and has a very jaded world view alongside his own self loathing.
History wise? he mainly works for Piemaker in seattle, a nice little group that paid his debts off to Doc Wagon, after Doc Wagon fixed him up a few
years back, shame they couldn't fix his memory.
Regardless, the debt is now with piemaker. who in return, require that he pays them back by working for them (they just take a cut from his
"reward" money) or just paying what they want at the end of the month, he doesn't like the work but doing so does go towards paying off his debt to
them.This situation obviously makes Cookie unhappy, however most of the work he does for them is work that he choose to do, since even Piemaker
don't want to lose an investment oppurtunity.In order to break away from them he started hunting around and eventually got wind of a fixer looking
for runners for another gig, one which may get him enough nuyen to finally break the chains that Piemaker have on him.Sadly that's not his only
problem, in addition to Piemaker he's also got a sellout ex-collegue to worry about, who decided it was okay to sell him out to a blood mage, this
lovely gent is an illusion specialising mage who goes by the name of Padre who doesn't like people "bad mouthing" his good reputation, espicially
when he wants to maintain said reputation. Thankfully even Piemaker consider him a nuisance and so they've taken to making it more difficult for
him to find Cookie simply by erasing every single record they can find of Cookie within a 24 hour period, he still however manages to make himself
a nuisance, Cookie for his part may consider dealing with him eventually.Then maybe he can start focusing on putting himself back together and work
out who the hell he was before he woke up in a hospital bed, but it's not like he wasn't doing that already.....



Attributes

BodyAgilityReactionStrength
544(6)3
CharismaIntuitionLogicWillpower
2344
EdgeMagic/ResonanceEssenceInitiative
2566(8.)|1(3)IP

Positive Qualities
adept 5
erased(24 hour) 10
The warriors way 10
Negative Qualities
In debt(15,000¥) 15
amnesia 10
Flashbacks(uncommon) 5
Enemy (see contacts) 5

Active Skills
Biotech Skill Group3
assensing(aura reading)4(6)
automatics(SMG)6(8.)
blades(knives)4(6)
con(fast talk)2(4)
dodge2
gymnatics4
heavy weapons(grenade launchers)2(4)
infitration4
negotiation2
perception(visual)3(5)
unarmed combat(subdual combat)1(3)
Knowledge Skills
Area knowledge: seattle(Redmond)2(4)
Proffesion: Chef4
Chemistry(Pharmaceuticals)2(4)
Magical threats(BLood magic)2(4)
Profession: Military2
Parazoology3
Language Skills
EnglishN

Adept Powers
PowerCostNotes
Astral Perception1
Improved ability(cybertechnology) 1.25add rating to skill
Improved reflexes 21.875warriors way 25% discount
Iron will rating 30.75
Quick Draw0.375warriors way 25% discount
Rapid healing rating 20.5add rating to healing tests




Gear (61,785¥)

Weapons
Cougar Fineblade Knife, Long with Personalized Grip, Melee Rating 2 & Weapon Foci rating 2(bonded)21,000¥
Izom Aphrodite SMG + Concealable Holster,Sound Suppressor(accesory),Electronic Firing,Folding Stock,Gas Vent 3,Improved Range
Finder,Personalized Grip &
3,525

Armor
Form-Fitting Full-Body Suit + Nonconductivity 62,800
Lined Coat700
Chameleon suit 6/4+thermal dampening 29,000


Ammo
[tdMinigrenade: High Explosive x6270
6 x clips Regular Ammo (SMG,240rnds)510
[td 3 x clips Stick-n-Shock (SMG,120rnds)975



Commlinks + extras
Sony Emperor (res:2,fire: 1,sys: 1,sig: 3)+Vector Xim (work commlink)950
Transys Avalon (res:4,fire: 3,sys: 4,sig: 4) +Novatech Navi 6,550/td]
Earbuds Rating 3+Select Sound Filter Rating 3630
Subvocal Microphone 50

Software
Pro user suite600
encrypt rating 4400
Purge Rating 3150
Scan Rating 4400


ID
Fake SIN (Raoul Castus) Rating 4 - "work" ID, lists occupation as Chef4,000
Fake SIN (Harold Wesker) Rating 4 - home ID4,000


Misc
Goggles Rating 6+Image Link,Smartlink,Flare Compensation,Thermographic1,025
medkit rating 6600
Smart Pouch System, Combat Load Vest +Smart Pouch System, Ammunition Pouch x 6 (3 for SMG, 3 for g.launcher rounds).
450
Tool Kit (Doctors Bag)500


Contacts
ContactC/L
THAT fixer3/1
Piemaker - seattle division3/1 with group 2(membership:1,Matrix:1

Enemy
nameC/I
Padre3/2


[/spoiler]

Just the basics for reference, Already spent the additional extra 30 BP

edit: other things should become obvious in play.
edit2: he does own a weapon focus, so people assensing will pick that up.
edit3: had to remove the skinlinks due to ruling by Chrona.
« Last Edit: <04-17-13/0534:23> by Punch »
speech; text/matrix; thinking
Cookie's Con Monitor: Phys 11/11; Stun 10/10; Edge 1/2;
PAN: passive,Skinlink ID:Raoul Castus; comlink: Sony Emperor

Kouryuu

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  • The idea is to die young as late as possible -A.M.
« Reply #2 on: <04-01-13/1716:40> »
Kouryuu as Andromeda

Andromeda is a Girl, yes girl, only 17, but still an expert on Mechanics and electronics, as well as an awesome driver and sharpshooter. You hear her speak English. and compose texts like a lightning. She had a hard childhood and is still scared by that, she often distrust new faces, but can warm up rather fast if she feels comfortable. Her biggest asset is her home, a 18th wheeler with a workshop and most other functions a rigger would like to see it having.

What the old team knows about her:
-Tech is her toy number one
-Habu, defiantly her treasure number one
-is a sharpshooter
-Dislikes killing if there is another way to settle things
-not very women like, but then again how many women mechanics do you know?


[spoiler]== Info ==
Street Name: Andromeda
Name: Ann
Movement: 10/25, Swim: 5
Karma: 33
Street Cred: 3
Notoriety: 0
Public Awareness: 1
Human Female Age 17
Height 174 cm Weight 68 kg
Composure: 4
Judge Intentions: 6
Lift/Carry: 5 (15 kg/10 kg)
Memory: 8
Nuyen: 4250

== Attributes ==
BOD: 4
AGI: 4
REA: 5
STR: 1
CHA: 1
INT: 5
LOG: 5
WIL: 3
EDG: 5

== Derived Attributes ==
Essence:                   5,43
Initiative:                10
IP:                        1
Matrix Initiative:         10
Matrix IP:                 3
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Aeronautics Mechanic       : 4                      Pool: 9
Animal Handling            : 0                      Pool: 4
Animal Training            : 0                      Pool: 4
Archery                    : 0                      Pool: 3
Armorer                    : 0                      Pool: 4
Artisan                    : 0                      Pool: 4
Automatics                 : 0                      Pool: 3
Automotive Mechanic        : 4                      Pool: 9
Blades                     : 0                      Pool: 3
Clubs                      : 0                      Pool: 3
Computer                   : 4                      Pool: 9
Cybercombat                : 2                      Pool: 7
Data Search                : 4                      Pool: 9
Demolitions                : 0                      Pool: 4
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 3
Dodge                      : 1                      Pool: 6
Electronic Warfare         : 2                      Pool: 7
Escape Artist              : 0                      Pool: 3
First Aid                  : 1                      Pool: 6
Forgery                    : 0                      Pool: 3
Gunnery                    : 1                      Pool: 5
Gymnastics                 : 0                      Pool: 3
Hacking                    : 2                      Pool: 7
Hardware                   : 4                      Pool: 9
Heavy Weapons              : 0                      Pool: 3
Industrial Mechanic        : 4                      Pool: 9
Infiltration               : 0                      Pool: 3
Locksmith                  : 0                      Pool: 3
Longarms                   : 5 [Sniper Rifles]      Pool: 9 (11)
Nautical Mechanic          : 4                      Pool: 9
Navigation                 : 0                      Pool: 4
Palming                    : 0                      Pool: 3
Parachuting                : 0                      Pool: 3
Perception                 : 1                      Pool: 6
Pilot Aircraft             : 1                      Pool: 6
Pilot Ground Craft         : 5                      Pool: 10
Pilot Watercraft           : 0                      Pool: 4
Pistols                    : 0                      Pool: 3
Riding                     : 0                      Pool: 4
Shadowing                  : 0                      Pool: 4
Software                   : 4                      Pool: 9
Survival                   : 0                      Pool: 2
Throwing Weapons           : 0                      Pool: 3
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 0                      Pool: 3

== Knowledge Skills ==
Area Knowledge: Seattle    : 4                      Pool: 9
Automotive design          : 4                      Pool: 9
Data Havens                : 4                      Pool: 9
Engineering                : 6                      Pool: 11
English                    : N                      Pool: 0
Firearms                   : 4                      Pool: 9
Japanese                   : 4                      Pool: 9
Shadow Community           : 4                      Pool: 9

== Contacts ==
BloodClaw (Fixer) Chrona (3, 1)
Creepy Joe (3, 1)
Kouryuu Shigeru (Junkyard owner) (5, 3)

== Qualities ==
In Debt (20,000¥)
Restricted Gear (Rating 1)
SINner (Standard) (Ann Rockstone [UCAS])

== Lifestyles ==
High ("HABU")  1 months

== Cyberware/Bioware ==
Commlink
   +Simrig
   +Sim Module (Hot-Sim Modified)
   +Datajack
Cybereyes Basic System Rating 3
   +Eye Recording Unit
   +Image Link
   +Smartlink
   +Low-Light Vision
   +Vision Enhancement Rating 3
   +Vision Magnification
   +Protective Covers
   +Thermographic Vision

== Armor ==
Form-Fitting Full-Body Suit6/2
SecureTech Helmet         0/2
SecureTech Shin Guards    0/1
Victory: Industrious Coverall5/4
   +Chemical Protection 2
   +Fire Resistance 2

== Weapons ==
Ares Predator IV
   +Smartgun System
   Pool: 5   DV: 5P   AP: -1   RC: 0
Ares Predator IV
   +Smartgun System
   Pool: 5   DV: 5P   AP: -1   RC: 0
HK PSG Enforcer
   +Bipod
   +Imaging Scope
   +Silencer
   +Spare Clips
   +Spare Clips
   +Personalized Grip
   +Skinlink
   +Smartgun System
   Pool: 11 (13)   DV: 7P   AP: -3   RC: 3
Unarmed Attack
   Pool: 3   DV: 1S   AP: -   RC: 0
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Uzi IV
   +Stock
   +Laser Sight
   +Smartgun System
   Pool: 6   DV: 5P   AP: -   RC: 1
Yamaha Pulsar
   +Concealable Holster
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Melee Hardening
   +Personalized Grip
   +Skinlink
   +Smartgun System
   Pool: 5   DV: 6S(e)   AP: -half   RC: 1

== Commlink ==
Custom Commlink (5, 5, 5, 5)
   +Suite: Pro User [Analyze 4, Browse 4, Command 2, Edit 4]
   +Biofeedback Filter Rating 6 [Copy Protection 6, Registration]
   +Encrypt Rating 6 [Copy Protection 6, Registration]
Meta Link (1, 1, 1, 2)
   +Vector Xim
   +Fake SIN (Kate Robertson) Rating 4 [Fake License 4 (Driver license)]

== Gear ==
Ammo: APDS (Submachine Guns) x21
Ammo: Gel Rounds (Sniper Rifles) x50
Ammo: Regular Ammo (Assault Rifles) x24
Ammo: Regular Ammo (Vehicle Weapons) x60
Ammo: Regular Ammo (Heavy Pistols)
Ammo: Regular Ammo (Submachine Guns) x936
Ammo: Stick-n-Shock (Sniper Rifles) x40
Ammo: Taser Dart (Tasers) x47
Laés Cigarette x10
Medkit Rating 6 x2
Spare Clip (Uzi IV) x38

== Vehicles ==
GM-Nissan Doberman (Medium) (""D1"")
   +Walker Mode
   +Weapon Mount (Normal, External, Turret, Remote)
   +Clearsight Rating 3
      +Copy Protection Rating 3
      +Registration
   +Medium Drone Sensor
   +Targeting (Self) Rating 3
      +Copy Protection Rating 3
      +Registration
GM-Nissan Doberman (Medium) (""D2"")
   +Walker Mode
   +Weapon Mount (Normal, External, Turret, Remote)
   +Clearsight Rating 3
      +Copy Protection Rating 3
      +Registration
   +Medium Drone Sensor
   +Targeting (Self) Rating 3
      +Copy Protection Rating 3
      +Registration
Hyundai Shin-Hyung (Sedan)
   +Anti-Theft
   +Manual Control Override, Drive-by-Wire
   +Morphing License Plate
   +Rigger Adaptation
   +Smuggling Compartment, Shielded
   +Spoof Chip
   +Vehicle Sensor
      +Ultrawideband Radar Rating 4
      +Camera Rating 3 [Flare Compensation, Thermographic, Vision Enhancement 3]
      +Camera Rating 2 [Low Light, Vision Magnification]
      +Microphone Rating 2 [Audio Enhancement 3, Select Sound Filter 3]
      +Radio Signal Scanner Rating 6
      +Radar Rating 6
MCT Hachiman (Medium)
   +Obsolescent
   +Weapon Mount (Reinforced, External, Turret, Remote)
   +Medium Drone Sensor
   +Targeting (Self) Rating 1
      +Copy Protection Rating 1
      +Registration
Nordkapp Zugmaschine with Trailer (Tractor Trailer)
   +Amenities, High
   +Anti-Theft
   +Gun Port
   +Improved Sensor Array
   +Manual Control Override, Drive-by-Wire
   +Morphing License Plate
   +Rigger Adaptation
   +Rigger Cocoon, Basic
   +Satellite Communication
   +Spoof Chip
   +Workshop Forge
   +Extra-Large Vehicle Sensor
      +Ultrawideband Radar Rating 4
      +Camera Rating 2 [Ultrasound, Vision Enhancement 3]
      +Atmosphere Sensor Rating 3
      +Microphone Rating 2 [Audio Enhancement 3, Select Sound Filter 3]
      +Radio Signal Scanner Rating 6
      +Camera Neutralizer Rating 6
      +Motion Sensor
      +Olfactory Sensor Rating 6
      +Thermometric
      +Barometric
      +Camera Rating 2 [Thermographic, Vision Magnification]
      +Geiger Counter
      +Radar Rating 6

== Karma Expenses ==
2013.03.29. 0:56:35       -4           Active Skill First Aid 0 -> 1
2013.03.29. 0:56:23       -4           Active Skill Gunnery 0 -> 1
2013.03.29. 0:54:44       -4           Active Skill Pilot Aircraft 0 -> 1
2013.03.29. 0:54:36       -4           Active Skill Perception 0 -> 1
2013.03.29. 0:54:17       -4           Active Skill Dodge 0 -> 1
2013.03.29. 0:52:41       -20          Swapped Negative Quality In Debt (30,000¥) for In Debt (20,000¥)
2013.03.27. 17:59:11      18           Mission interlude reward
2013.03.27. 17:49:42      7            starting (Refund)
2013.03.27. 17:48:57      15           mission 1 + group awards

== Nuyen Expenses ==
2013.03.29. 0:57:21       -600         Purchased Gear Medkit
2013.03.29. 0:53:04       -15000       Paying off the debt( 30k left)
2013.03.27. 17:59:39      4850         Mission Reward

== Notes ==
4d6x500 starting money Andromeda + 6k from left over cash (4d6=18) - starting cash 15k[/spoiler]
« Last Edit: <04-01-13/1733:34> by Kouryuu »
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Ren

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  • Posts: 1364
« Reply #3 on: <04-01-13/1738:15> »
Ren as Gibbon

Gibbon is usually like a perpetuum mobile, never staying long in one place. He smiles easily and likes to make fun of a lot of things. However it sometimes seems a bit strained like he is expecting some harsh retaliation and is ready to run for it every moment.
He seems to be in his mid twenties but it is hard to estimate about a dwarf. His clothes are of a very good quality and the more perceptive might notice a few knives and a handgun hidden on him. But the most unusual detail of his appearance is undoubtedly his tail which is as twitchy as Gibbon himself.
[spoiler]== Info ==
Street Name: Gibbon
Name: Gideon Eugene Merrywether II
Movement: 12/30, Swim: 4
Karma: 61
Street Cred: 4
Notoriety: 0
Public Awareness: 1
Dwarf (Haruman) male Age 24
Height 115 cm Weight 48 kg
Composure: 9
Judge Intentions: 9
Lift/Carry: 8 (60 kg/40 kg)
Memory: 9
Nuyen: 1375

== Attributes ==
BOD: 4
AGI: 7 (9)
REA: 4 (5)
STR: 4
CHA: 4
INT: 5
LOG: 2 (4)
WIL: 5
EDG: 3

== Derived Attributes ==
Essence:                   2,66
Initiative:                9 (10)
IP:                        1 (2)
Matrix Initiative:         5
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         11

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Animal Training            : 0                      Pool: 4
Archery                    : 0                      Pool: 8
Armorer                    : 0                      Pool: 4
Artisan                    : 0                      Pool: 4
Automatics                 : 0                      Pool: 8
Blades                     : 1 [Knives]             Pool: 10 (12)
Climbing                   : 2                      Pool: 10
Clubs                      : 0                      Pool: 8
Computer                   : 2                      Pool: 7
Con                        : 1 [Fast Talk]          Pool: 8 (10)
Cybercombat                : 0                      Pool: 4
Data Search                : 2                      Pool: 7
Demolitions                : 0                      Pool: 4
Disguise                   : 3                      Pool: 8
Diving                     : 0                      Pool: 4
Dodge                      : 1                      Pool: 6
Escape Artist              : 1                      Pool: 11
Etiquette                  : 1 [Street]             Pool: 8 (10)
First Aid                  : 0                      Pool: 4
Flight                     : 2                      Pool: 10
Forgery                    : 0                      Pool: 8
Gunnery                    : 0                      Pool: 8
Gymnastics                 : 2                      Pool: 15
Hacking                    : 0                      Pool: 4
Hardware                   : 2                      Pool: 7
Heavy Weapons              : 0                      Pool: 8
Industrial Mechanic        : 1                      Pool: 6
Infiltration               : 3                      Pool: 13
Instruction                : 0                      Pool: 6
Intimidation               : 0                      Pool: 6
Leadership                 : 1                      Pool: 8
Locksmith                  : 1                      Pool: 10
Longarms                   : 0                      Pool: 8
Navigation                 : 0                      Pool: 4
Negotiation                : 1 [Bargaining]         Pool: 8 (10)
Palming                    : 3                      Pool: 13
Parachuting                : 0                      Pool: 4
Perception                 : 2                      Pool: 10
Pilot Ground Craft         : 0                      Pool: 4
Pilot Watercraft           : 0                      Pool: 4
Pistols                    : 3 [Semi-automatics]    Pool: 12 (14)
Riding                     : 0                      Pool: 5
Running                    : 2                      Pool: 10
Shadowing                  : 3                      Pool: 8
Software                   : 2                      Pool: 7
Survival                   : 0                      Pool: 4
Swimming                   : 2                      Pool: 10
Throwing Weapons           : 0                      Pool: 8
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 0                      Pool: 8

== Knowledge Skills ==
Business                   : 1                      Pool: 7
Economics                  : 1                      Pool: 7
English                    : N                      Pool: 0
Gangs                      : 4                      Pool: 10
Hindi-Urdu                 : 3                      Pool: 9
Law                        : 1                      Pool: 7
Security Systems           : 3                      Pool: 9
Smuggling Operations       : 3                      Pool: 9
Spanish                    : 3                      Pool: 9
Underworld                 : 3                      Pool: 9

== Contacts ==
Creepy Joe, fixer (3, 1)

== Qualities ==
Biosystem Overstress
Celerity
Combat Paralysis
Distinctive Style
Functional Tail (Prehensile)
Genetic Heritage
Low-Light Vision
Media Junkie (Mild)
Metagenetic Improvement (AGI)
Monkey Paws
Unusual Hair

== Lifestyles ==
Redmond hideout  1 months
   Comforts:      Squatter
   Entertainment: Squatter
   Necessities:   Low
   Neighborhood:  Low
   Security:      Low
   Qualities:     Hasty Exit [2LP]
                  Stocked Up [1LP]
                  Crash Pad [-1LP]
                  Loud Neighborhood [-1LP]
                  Poor Condition [-1LP]
Renton House  1 months
   Comforts:      Middle
   Entertainment: High
   Necessities:   High
   Neighborhood:  Middle
   Security:      High
   Qualities:     Perfect Roommate [2LP]

== Cyberware/Bioware ==
Attention Coprocessor Rating 3
Cerebral Booster Rating 2
Damper
Datajack
Enhanced Articulation
Enhanced Protein Exchange, PuSHeD
Enhanced Protein Exchange, Reakt
Flare Compensation
Genetic Optimization (AGI)
Mnemonic Enhancer Rating 1
Muscle Toner Rating 2
Olfactory Booster Rating 3
Synthacardium Rating 3
Wired Reflexes Rating 1

== Armor ==
Armor Jacket              8/6
   +AR Enhanced
   +Fire Resistance 6
   +YNT SoftWeave
   +Skinlink
Chameleon Suit            6/4
   +AR Enhanced
   +Fire Resistance 4
   +Thermal Damping 6
   +Skinlink
Clothing ("Special shoes")                   0/0
Form-Fitting Full-Body Suit6/2
   +Biomonitor
   +Nonconductivity 6
   +YNT SoftWeave
   +Skinlink
SecureTech PPP Armor (Ensemble with Helmet)2/6
   +YNT SoftWeave

== Weapons ==
Ares Viper Slivergun
   +Concealable Holster
   +Smartgun System, Internal
   +Spare Clips
   +Spare Clips
   +Foregrip
   +Gas Vent 3
   +Improved Range Finder
   +Personalized Grip
   +Skinlink
   +Sound Suppressor
   Pool: 14   DV: 8P(f)   AP: +5   RC: 5
Ceramic Knife
   Pool: 10 (12)   DV: 3P   AP: -   RC: 0
Cougar Fineblade Knife, Long
   +Personalized Grip, Melee
   Pool: 11 (13)   DV: 4P   AP: -1   RC: 0
Knife
   Pool: 10 (12)   DV: 3P   AP: -   RC: 0
Knife
   Pool: 10 (12)   DV: 3P   AP: -   RC: 0
Monofilament Chainsaw Rating 2
   +DP Penalty
   Pool: -2   DV: 5P   AP: -2   RC: 0
Unarmed Attack
   Pool: 8   DV: 2S   AP: -   RC: 0

== Commlink ==
Meta Link (1, 1, 1, 2)
   +Vector Xim
   +Skinlink
Novatech Airware (2, 3, 6, 3)
   +Custom Commlink OS [Firewall 6, System 3]
   +Suite: Basic+ (Hacked) [Analyze 3, Browse 3, Command 1, Edit 3]
   +Encrypt (Hacked) Rating 3
   +Empathy Software (Hacked) Rating 3
   +Skinlink

== Gear ==
Ammo: Flechette Rounds (Heavy Pistols) x120
Autopicker Rating 6
Catalyst Stick
Concealable Holster
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Spatial Recognizer
   +Skinlink
Fake SIN (Paolo Escobar) Rating 4
   +Fake License (Warez permit) Rating 4
   +Fake License (Weapons permit) Rating 4
Glasscutter
Glasses Rating 4
   +Image Link
   +Vision Enhancement Rating 3
   +Vision Magnification
   +Smartlink
   +Skinlink
Grapple Gun
Keycard Copier Rating 6
Latex Face Mask x2
Lockpick Set
Maglock Passkey Rating 6
Maglock Sequencer Rating 6
Miniwelder
Monofilament Chainsaw
Plastic Restraints x10
Respirator Rating 6
Scent-masking Cigarette x10
Security Tags x20
Stealth Rope (100 m)
Stealth Tags x20
Tool Kit (Electronics)

== Description ==
With smaller frame than your usual dwarf, Gibbon is truly monkey-like. He has short, spiky hair, a big smile on his wide face, several piercings in his ears and nose, and a cheerful demeanor that can be both annoying and inspiring. He wears good-quality clothes that are easy to move in, his favourite colours seem to be dark grey and red. He always has a knife or two hidden on his person.

== Background ==
Gibbon was born in 2046 in Seattle and named Gideon Eugene Merrywether II. His father Gilford Brian Merrywether III was a respectable businessman in position at an A rated corporation who was often on the road to make agreements with prospective partners. He met her mother, Ajeeta Kaur Ghuman, lead engineer of a contracted corporation on one of those trips to India. The parents wanted to give every edge to their children so they turned to pre-birth gene therapy, trying to make the child faster and cleverer than others. Unfortunately, the brain mod backfired, causing setbacks in Gideon's mental development. When the parents tried to repair this with bioware, a procedural mistake weakened the child's immune system.

Gideon was interested in his mother's trade but had some problems with understanding details. He also started to study business and negotiation techniques to be able to follow his father in his steps. His main goal was to be an athlete in some team sport. He developed slowly and was still undecided on the future course (to much annoyance of his father) when suddenly, the second crash changed everything.

The whole family was in Bogota when the crash happened, the boy on some organized school trip, the parents at a convention. The following riots tore the convetion center apart, the parents died there. The school trip also went south, some gang stopped it and set it to fire after taking everything valuable. Gideon was lucky as he could squirm through a small opening , avoiding certain death. He was lost in an alien city however with no help. It took him a week to get back to the hotel where his parents had rooms and he almost died three times during that. Of course, with no ID, a week's dirt on him, the guards threw him out on the street.

After that, he had to resort to actions he deeply despised, stealing to survive. His agility and intuitions had him make it through all hardships and he slowly worked himself up, first working alone, then joining a gang, then as a freelance courier and thief again. He got used to the situation and liked the aspect of the "clumsy dwarf" (a common perception) showing everybody what he's made of.

Of course he never gave up the goal to go home. By the time he collected enough money and favors to arrange this, it was already 2071 and deep down he already was a shadowrunner. He is somewhat new to Seattle's shadow communitiy and he only knows the fixer who helped him back to the city.

== Concept ==
Thief and infiltrator[/spoiler]
« Last Edit: <04-08-13/1816:44> by Ren »
"Speech", Matrix, >>Text<<, Thoughts, Astral
Bulldog
Stake

Xzylvador

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« Reply #4 on: <04-01-13/1817:11> »
Silk's a good girl! She's very young and is the nicest one in the whole wide world! Be nice to her.
Really.
Be nice to her.

What to know?
Her behavior can be somewhat... erratic. Everything tends to differ on the SIN she's using, the location she's in, the people around her.
Her actions don't always match her thoughts.
She's an elf, but as far as anyone knows or sees, she's human.
She's the group's face. Don't interfere with her job and she won't interfere with yours. (That doesn't mean you can't talk, just don't screw up the conversation, she doesn't like that.)

Charsheet can be found here until I find time to put it here.

Ack, just realise Noise won't be in the game either. Silk will miss her :(
« Last Edit: <04-02-13/1708:44> by Xzylvador »

Chrona

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« Reply #5 on: <04-01-13/1821:27> »
Silk's a good girl! She's very young and is the nicest one in the whole wide world! Be nice to her.

Really.
Be nice to her.

Probably more after sleep.

Ack, just realise Noise won't be in the game either. Silk will miss her :(

It is a shame we won't have that dynamic anymore, just gonna have to get that close to kitten

Padawan

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« Reply #6 on: <04-01-13/1925:08> »
Padawan as Legion.

Legion tends to use "we" when speaking instead of "I". This is due to his amnesia caused by being knocked unconscious by the second Crash, which has led to his only memories being those of being a technomancer connected to various machines and sprites. He has never trained with any form of weapon and relies on his drones for combat. His most common use of the Matrix, however, is creating sprites, which he sees as spreading out consciousness to more entities.

Legion tends to focus on the task at hand and tends to view things from a logic standpoint, this leads to him being seen as cold by many, since he tends to "play the numbers", willing to leave innocent people in danger if it means he can complete his task.

[spoiler]== Info ==
Street Name: Legion
Name: Unknown
Movement: 10/25, Swim: 5
Karma: 61
Street Cred: 6
Notoriety: 0
Public Awareness: 2
Human Male Age 29
Height 6'2" Weight 175lbs
Composure: 8
Judge Intentions: 10
Lift/Carry: 4 (15 kg/10 kg)
Memory: 8
Nuyen: 200

== Attributes ==
BOD: 3
AGI: 1
REA: 3
STR: 1
CHA: 5
INT: 5
LOG: 5
WIL: 3
EDG: 2
RES: 6

== Derived Attributes ==
Essence:                   6
Initiative:                8
IP:                        1
Matrix Initiative:         11
Matrix IP:                 3
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Animal Training            : 0                      Pool: 4
Armorer                    : 0                      Pool: 4
Artisan                    : 0                      Pool: 4
Compiling                  : 6                      Pool: 12
Computer                   : 4                      Pool: 9
Con                        : 0                      Pool: 4
Cybercombat                : 0                      Pool: 4
Data Search                : 4                      Pool: 9
Decompiling                : 1                      Pool: 7
Demolitions                : 0                      Pool: 4
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 2
Dodge                      : 3                      Pool: 6
Electronic Warfare         : 1                      Pool: 6
Etiquette                  : 0                      Pool: 4
First Aid                  : 0                      Pool: 4
Gunnery                    : 2                      Pool: 3
Hacking                    : 4                      Pool: 9
Hardware                   : 4                      Pool: 9
Instruction                : 0                      Pool: 4
Intimidation               : 0                      Pool: 4
Leadership                 : 0                      Pool: 4
Navigation                 : 0                      Pool: 4
Negotiation                : 0                      Pool: 4
Parachuting                : 0                      Pool: 2
Perception                 : 1                      Pool: 6
Pilot Aircraft             : 1                      Pool: 4
Pilot Ground Craft         : 1                      Pool: 4
Pilot Watercraft           : 0                      Pool: 2
Registering                : 4                      Pool: 10
Riding                     : 0                      Pool: 2
Shadowing                  : 0                      Pool: 4
Software                   : 4                      Pool: 9
Survival                   : 0                      Pool: 2
Tracking                   : 0                      Pool: 4

== Knowledge Skills ==
Alcohol                    : 4                      Pool: 9
Bars and Clubs             : 5                      Pool: 10
Engineering                : 5                      Pool: 10
English                    : N                      Pool: 0
Firearms                   : 4                      Pool: 9
German                     : 4                      Pool: 9
Japanese                   : 4                      Pool: 9
News                       : 4                      Pool: 9

== Qualities ==
Amnesia (Past)
Codeslinger (Compile Sprite)
In Debt (25,000¥)
Paragon (01)
Technomancer

== Complex Forms ==
(Tradition: Dronomancers, Resist Fading with INT + RES (11))
Analyze Rating: 6
Command Rating: 6
Disarm Rating: 6
Exploit Rating: 6
Stealth Rating: 6
Tacsoft Rating: 4

== Submersion ==
Grade 3

== Echoes ==
Widget Crafting
Immersion: +1 to any actions while jumped in
Mind Over Machine: May jump into any wireless device

== Lifestyles ==
Middle  1 months

== Armor ==
Ballistic Mask            2/1
Form-Fitting Full-Body Suit6/2
SecureTech Arm Casings    0/1
SecureTech Forearm Guards 0/1
SecureTech Shin Guards    0/1
SecureTech Vitals Protector1/1

== Weapons ==
Unarmed Attack
   Pool: 0   DV: 1S   AP: -   RC: 0

== Commlink ==
Living Persona (5 (6), 5, 3, 3)
   +Living Persona
   +Biofeedback Filter Rating 5

== Gear ==
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
Fake SIN (Jasper Stone) Rating 3
Flashlight
Glasses Rating 3
   +Vision Enhancement Rating 3
   +Low Light
   +Flare Compensation

== Vehicles ==
Bust-A-Move (Minidrone)
   +Anti-Theft
   +Gecko Tips
   +Walker Mode
   +Minidrone Sensor
      +Motion Sensor
      +Microphone Rating 1
      +Camera Rating 1
Bust-A-Move (Minidrone)
   +Anti-Theft
   +Gecko Tips
   +Walker Mode
   +Minidrone Sensor
      +Motion Sensor
      +Microphone Rating 1
      +Camera Rating 1
Conestoga Vista (Bus)
   +Amenities, Squatter
   +Drone Rack, Large
   +Drone Rack, Large
   +Morphing License Plate
   +Rigger Cocoon, Basic
   +Spoof Chip
   +Vehicle Sensor
Cyberspace Designs Dragonfly (Minidrone)
   +Improved Takeoff and Landing Level 2
   +Minidrone Sensor
   +Targeting (Close Combat) Rating 4
      +Copy Protection Rating 4
      +Registration
Cyberspace Designs Dragonfly (Minidrone)
   +Improved Takeoff and Landing Level 2
   +Minidrone Sensor
   +Targeting (Close Combat) Rating 4
      +Copy Protection Rating 4
      +Registration
Lockheed Optic-X (Small)
   +Improved Takeoff and Landing Level 2
   +Covert Ops Rating 2
      +Copy Protection Rating 3
      +Registration
   +Small Drone Sensor
      +Ultrawideband Radar Rating 4
      +Motion Sensor
      +Camera Rating 1
      +Microphone Rating 1
MCT Fly-Spy (Minidrone)
   +Improved Takeoff and Landing Level 2
   +Maneuver (Self) Rating 2
      +Copy Protection Rating 2
      +Registration
   +Minidrone Sensor
      +Laser Range Finder
MCT Fly-Spy (Minidrone)
   +Improved Takeoff and Landing Level 2
   +Maneuver (Self) Rating 2
      +Copy Protection Rating 2
      +Registration
   +Minidrone Sensor
      +Laser Range Finder
MCT-Nissan Roto-drone (Medium)
   +Improved Takeoff and Landing Level 2
   +Weapon Mount (Normal, Internal, Fixed, Remote)
   +Ammo: Regular Ammo (Submachine Guns) x200
   +Defense Rating 3
      +Copy Protection Rating 1
      +Registration
   +Medium Drone Sensor
      +Flare Compensation
      +Thermographic
      +Laser Range Finder
      +Ultrawideband Radar Rating 4
   +Microphone Rating 6
      +Microphone, Micro Rating 1
   +Targeting (SMG) Rating 3
      +Copy Protection Rating 4
      +Registration
MCT-Nissan Roto-drone (Medium)
   +Improved Takeoff and Landing Level 2
   +Weapon Mount (Normal, Internal, Fixed, Remote)
   +Ammo: Regular Ammo (Submachine Guns) x200
   +Defense Rating 3
      +Copy Protection Rating 1
      +Registration
   +Medium Drone Sensor
      +Flare Compensation
      +Thermographic
      +Laser Range Finder
      +Ultrawideband Radar Rating 4
   +Microphone Rating 6
      +Microphone, Micro Rating 1
   +Targeting (SMG) Rating 3
      +Copy Protection Rating 4
      +Registration
S-B Microskimmer (Microdrone)
   +Hovercraft Upgrade, Add-on
   +Microdrone Sensor
S-B Microskimmer (Microdrone)
   +Hovercraft Upgrade, Add-on
   +Microdrone Sensor
Shiawase Kanmushi (Microdrone)
   +Gecko Tips
   +Microdrone Sensor
Shiawase Kanmushi (Microdrone)
   +Gecko Tips
   +Microdrone Sensor

== Background ==
Legion had a fairly uneventful life until college. He attended MIT on an engineering scholarship for a short time, but was online during Crash 2.0. He was trapped there for a month, and when he woke up he found himself connected to the machines keeping him alive in a way he had never felt before, but when he tried to remember anything from before he woke up, he couldn't recall anything. He spent a lot of time connecting with drones and exploring his new found powers, deciding that if he couldn't remember his past, it hadn't been too important. This bonding with sprites and drones led him to a Stream that believes the Matrix is a unifying presence that is slowly spreading to connect everything to each other, and that sprites are extensions of the technomancer's own mind and powers. He also needed a job, and with no history, had very few options and decided to become a runner. He tends to rely on his drones in the real world, but is a competent hacker on his own. This constant contact with sprites and drones has led him to see himself more as the central hub of a consciousness that spans multiple sprites and machines, and took up the running name "Legion" in a reference to a quote he saw, "My name is Legion, for we are many".[/spoiler]

Edit: Just noticed Chummer didn't copy over my Submersion, added it in.
« Last Edit: <04-03-13/1138:31> by Padawan »
Speech
Astral
Thought
Matrix/Commlink

Kouryuu

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« Reply #7 on: <04-02-13/0309:56> »
@chrona

what were the sensor suits for the Doberman and the hachiman drones as these are the last things i have to update in chummer and they were originally given in the interlude. I also think i will not include the expenses and the drone bought in chapter 2 in this chummer update.

also Padawan, you have no sensors in your buss and some drones are quite bare in this department. are they OK? will you drive the bus yourself with the pilot skill and do not need any sensors on it?
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RainDragonBar

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« Reply #8 on: <04-02-13/1029:50> »
It was actually just a matter of running out of nuyen, so I upgraded my combat drones first and will add new sensors as I get extra nuyen.
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farothel

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« Reply #9 on: <04-02-13/1422:27> »
Farothel as Kitten

Kitten is a human of Arabic descent, a mage following the Egyptian tradition.  She was raised a muslim, but now follows the ancient Egyptian religion.  Not exceptionally good looking (at least not when compared to some other team members), she's not ugly either.  She has, however, a temper and a rather cynical look on life, due to her experiences.

What the team knows about her:
-She even summons and commands her spirits in ancient Egyptian, which she speaks fairly well, thanks to her mentor spirit (Ra, the Egyptian Sun god).
-She's an ex-mercenary who's been in a lot of hellholes, including places like Yucatan, Lagos and Chicago.
-She prefers the more covert magic over the flashy kind and so far the team knows she can heal and stunbolt people (because she told them) and turn things invisible (which she did). 
-She normally wears camouflage BDUs (urban pattern) with the unit patch of her old merc unit (Merril's Marauders): a red M flanked by two yellow lightning bolts on a blue field.  While she doesn't wear the patch on her more elegant clothes, those tend to use the same colours.
-Almost always wears a respirator
-Likes to play a game of poker from time to time.
-When in areas where carrying a gun doesn't get you interogated by the cops, she wears an Ares Predator IV in a tigh holster and a survival knife on her belt.
-She wears a golden Ankh on a chain around her neck.  For those of the team beside her with assensing, this is a focus.

[spoiler]
Name: Aisha De Nasclimento
Alias:
SIN1 (rating 3): Melina Najiyyah
SIN2 (rating 4): Maria De la Vega
Nickname: Kitten
Race: Human
Sex: Female
Nationality: Egyptian
Physical Description:
Hair colour: black
Eye colour: brown
Length: 1m69
Weight: 63 kg
Measurements: 34B-26-34
Age: 30
Total karma:  11
Current karma:  1
Lifestyle: middle (13 LP, 2months paid)
comforts3
entertainment2
necessities3
neighborhood2
security3

Attributes

BodyAgilityReactionStrength
3 4 3 2
CharismaIntuitionLogicWillpower
3 5 3 4
EdgeMagic EssenceInitiative
3 5 6 8

Positive Qualities
Mage            15
Mentor Spirit (Sun, Ra)      5 (street magic p.183) (+2 combat spells, +2 fire spirits)

Negative Qualities
Compulsive (mild):      -5 (clean everything of forensic evidence)
Asthma:         -15 (Runner’s companion p.102)
Spirit bane (insect spirits):   -10
Prejudiced (specific,biased):   -5 (muslim extremists)

Active Skills
Conjuring Skill Group2
First Aid 1
Perception (visual) 2 (4)
Pistols (semi-automatics) 1 (3)
Etiquette 1
Negotiation (bargaining) 1 (3)
Infiltration 2
shadowing 2
Counterspelling 3
Spellcasting 5
Survival (jungle +2)1 (3)
Assensing 3
Knowledge Skills ( [Logic + Intuition] x 3 free points=27)
Insect Spirits 2
Magical theory 1
Biology (parabiology)3 (5)
Small unit tactics 1
Wilderness Survival 1
Mercenary outfits 3
Gambling Games 3
Ancient mythologies (Egyptian)1 (3)
Language Skills
ArabicN
English 4
Spanish 2
Yoruba 1
Egyptian (old, 4th dyn) 1

Spells
spelltypedrain
Fireball combat (physical, indirect, elemental,area)(F/2)+5
Stunbolt combat (mana, direct) (F/2)-1
Heal health (physical) damage value-2
Increase Reflexes health (physical) (F/2)+2
Improved Invisibility illusion (physical,realistic,single sense) (F/2)+1
Stealth illusion (physical,realistic,single sense) (F/2)+1
Armour manipulation (physical) (F/2)+3
Clean water manipulation (physical,elemental,environmental,area) (F/2)+2
Sterilize manipulation(physical,area) (F/2)+2

Gear (69480¥)
Hermes Ikon commlink + novatech navi OS (firewall 6)6900¥
analyse 6 (optimization 2 + ergonomic) + browse, edit, encrypt, purge (rating 4) 2700¥
Sony emperor commlink + renraku ichi OS 1300¥
analyse 4 (optimization 2, ergonomic) + browse, edit, encrypt, purge (rating 2) 1300¥
Defiance protector (taser) 300¥
taser darts (4 clips) 60¥
Ares Predator IV (skinlink+personalised grip+gecko grip) 600¥
pistol ammo (8 clips regular) 240¥
grenades: 3 thermal smoke + 1 esprit petite brume1105¥
form-fitting half body suit (nonconductivity 3, fire resistant 3) 1800¥
armour vest 600¥
actioneer business clothes 1500¥
satlink + subvocal mike + skinlink 600¥
tag eraser 150¥
2x fake SIN rating 4 + rating 3 7000¥
2x fake licence (driving, weapon, mage) rating 4 + rating 3 2100¥
glasses (flare compensation, image link, smartlink, low light) 775¥
earbuds (audio enhancement 2, select sound filter 1) 430¥
survival kit +100m standard rope + flashlight175¥
medkit rating 5 600¥
patches (3x stim patch 3, 3x tranq patch 3, 2x trauma patch) 1405¥
asthma medication (2 months) 300¥
2 months lifestyle 7600¥
5 doses of lael 900¥
survival knife 50¥
dry lubricant (10 doses) 20¥
respirator rating 6 600¥
Force 3 sustaining focus (illusion) + force 2 sustaining focus (health) 50000¥
magical lodge force 6 3000¥
pocket mage library rating 3 1800¥
combat load vest (3 smart packs, 2 ammo packs, 2 canteens) 1860¥


Contacts
ContactC/L
George ‘Fly by’ Harrison (smuggler)3/3
Jack McCallahan (talismonger)3/3
Bloodclaw (fixer)3/3
creepy Joe 3/1

smuggler: George ‘Fly by’ Harrison.  A smuggler she worked for a couple of times after the battalion was disbanded.  He brought her into Seattle.

Talismonger: Jack McCallahan.  Initially a friend of a friend, they first met in Lagos, where he was harvesting Telesma.  She helped him there by searching while on patrol.  He was the only contact address she had when she first came to Seattle.

background
Aisha’s father came from the CAS to Cairo for his work, but he fell in love with the city and Aisha’s mother.  He converted to Islam and married her, before settling permanently in Egypt.  Aisha’s youth was rather idyllic in high middle class Cairo, and even though both her brothers always got the better end of the deal, she did get an education, something most Muslim girls in Egypt didn’t get.  But as she went into puberty, she started to rebel.

Her father sent her to an Islamic boarding school a bit outside of Cairo.  This were some of the worst years of her life, as she wasn’t used to the strict discipline there, and she regularly came into contact with the staff and she was often put in solitary confinement when she had again done something wrong.  One of the nights she saw a man in her dreams.   She recognised him as Ra, the old Egyptian Sun god, from her history lessons.  Ra told her that he would help her, but she would have to work hard as well.  Aisha promised she would if Ra could help her get out of here.

That happened right before she turned 17.  They were on the courtyard, just after lunch, and some of the other girls started pestering her again because she was different.  This time she snapped and before they knew it, two of the girls were on the ground, unconscious.  From the corner of her eye she spotted Ra, standing near the gate.  The teachers came running towards her to see what had happened, but she wouldn’t let them put her back in solitary again.  She ran towards the gate, but that was closed.  Now all the gym classes paid off and before the teachers could get to her she had climbed over it and disappeared into the city.

She had almost never been in the city before, at least not on her own, but she knew they would look for her, even if it was only to kick her out and take her back to her father.  She was smart enough to know what had happened.  She was a mage, and a woman at that, not something good to be in a strict Islamic country.  There was only one place she could go now and that was the mercenary quarter.  With the foreign mercenaries, here for the Desert wars, she could get away.  So she went into the mercenary quarter and after some searching she found a battalion that would move out a couple of days later.  She was met with scepsis when she told them she wanted to join, but she managed to convince one of the officers, a female captain, that she was a mage.  The captain had the only mage in the battalion come in and he confirmed that she was indeed awakened.

Given the shortage of mages in mercenary groups she could stay and the other mage, a Frenchman named Jean-Jacques, started to teach her.  She was a quick learner, even though it was a bit difficult since she used magic more instinctive while he used a more formal approach, but quickly she managed to get some basic spells.  After Egypt the group moved to the Yucatan peninsula to fight against Aztec.  She was horrified about the carnage and slaughter she witnessed there, but with Ra on her side, failure was not an option.  At that moment she didn’t have many combat spells, only the stunbolt she had used on the girls at school, but she quickly learned how to purify water and keep food fresh from one of the mages of another battalion.  When they found themselves surrounded by Aztec forces this became very useful to keep the men and women alive.

When they were rescued only 20 soldiers could still walk, but they had held the Aztecs off.  The group withdrew to Europe to rebuild and Aisha, now a corporal, was told to continue her study for more spells.  After the rebuild, which took a couple of months, the unit moved to Africa, where they had to guard a part of the Niger Oil Pipeline.  It was Aisha’s first time in sub-Saharan Africa and it was an eye-opener.  Cairo had its share of slums, but it was nothing compared to Lagos and the surrounding kingdoms.  Here her ability to clean water was even more important and as she also did it for the local villagers, she managed to gain their trust, even if she was a woman doing magic.  Here she found out about her gift with languages and by the time they left she could hold a conversation in Yoruba, the local language.

After this job the relocated to Amazonia, to guard the border around Bogota against Aztec.  The Aztec forces were busy in the Yucatan, but that wasn’t a reason to be relaxed.  There were other problems in Bogota and while they didn’t see the heavy fighting they had in Yucatan, it still was a stressful job to patrol streets that could erupt in violence at any time.  Aisha and Jean-Jacques, now not only good friends but also lovers despite the age difference, were as magical assets too important to be risked in patrols, so they stayed in the compound until heavy assistance was needed.  That made their job a bit less dangerous but much more frustrating as they often arrived on scene too late to do anything but clean up the corpses.
In 2063, their next job brought them to Chicago for some old fashioned bug hunting.  Aisha didn’t know why the colonel, Jane Merril, accepted this assignment, but it wasn’t a sergeant’s place to question order from the big boss.  They would help Ares forces clear a way to the Calumet port, together with two other mercenary groups.  It was like hell on earth.  Not only did they encounter warlords who wanted to keep their little ‘kingdoms’, they were also attacked by a couple of bug hives.  Aisha was again more to the rear, as she was a better healer than combat mage, but the back of the convoy was at one point attacked by wasp spirits.  Luckily they had a couple of squads of riflemen on hand near the first aid station, as even a fireball and banishing don’t do much against so many insect spirits.  She was severely wounded in the attack as the spirits seemed to be focusing on her.  This allowed the riflemen to take them out easier, but they only just managed to save her.

While she managed to get out alive, even only barely, Jean-Jacques wasn’t so lucky.  As the more combat capable mage he was at the front and got ripped apart by a mantis spirit flesh form.  Aisha was devastated, even though he had been 15 years older, he still had been kind to her when no-one else had.  When the unit relocated back to Europe for another rebuild (only about 100 of the 600 troops had survived the ‘Bug Run’ as they called it), it took colonel Merril all of her negotiation skills to convince Aisha to stay with the unit and not go off on a vengeance in the CZ.  In fact it wasn’t the colonel who convinced her, but Ra, appearing not in a dream but in the flesh (materialised and everything) to warn her off.  Reluctantly, she did as Ra asked and went back to Europe.

They were still in Europe when the crash 2.0 hit.  While the battalion, at that point only about 400 soldiers, quickly shut down their camp and therefore didn’t have many problems from the crash itself, the aftermath was something else.  A lot of members had lost their data due to the crash and two of their best hackers had a serious case of AIPS, requiring hospitalisation.  All this and the problems getting new members meant they stayed in Europe for most of 2064, occasionally hiring out locally, like when a winternight cell was discovered near their base camp in Lisbon.  Aisha was now a combat veteran, promoted to lieutenant and tasked with finding new mages.  She had also learned Stealth and Improved Invisibility and was the new commander of the scout squad.  A third task was to accompany the colonel on negotiations, where her ability to pick up languages very quickly was very useful.

At the end of 2064 they moved back to Africa, first to Cairo for another tour in the Desert wars.  It was the first time Aisha returned to her home city since she had run away.  The seven years had changed both her and the city.  Some discreet inquiries learned her that her father had died during riots following the crash and her mother was living with her older brother.  She attempted to contact them but the devout Muslims didn’t want anything to do with a mercenary/mage daughter.  The only person of the family who wanted anything to do with her was Mohammed Al Qasi, a distant cousin, but as he was a hawala banker, that was more for her money and a contact within Merril’s Marauders.  The contact remained business in every aspect, although she did give him a letter for her mother from time to time.  All letters went unanswered.

After another year the outfit relocated to Russia, in the employ of one of the warlords in Siberia who had heard quite good things about them.  This was a straight combat mission, but they also helped with rebuilding destroyed villages when there was no fighting going on.  Here Aisha’s gift with languages and her ability to purify water came in handy.   Aisha was now also head of the magical support group, even though it was only three people.  Here she also learned about cold, as it was her first experience with a northern winter.

After the task in Russia they moved back to Lagos, from where they went back to the Nigerian Kingdoms to guard the oil pipeline.  Unfortunately a lot of mercenary companies before had not been really gentle with the villagers surrounding the pipeline and her renewed efforts to get some friendly relations with them were fruitless.  These were two difficult years and near the end it was even more so, with pirate attacks near the coast starting to grow in intensity and also in planning.

In the end of 2069 the pirates attacked again, this time in force.  Aisha was just coming back with a group from an extended patrol when they saw the fires at the group’s base camp.  They moved as quickly as possible, but they were too late.  While Merril’s Marauders had inflicted a 3 to 1 casualty ratio, it hadn’t been enough.  Aisha and her group of ten were the only ones left over from a battalion of over 800 and she was now the ranking officer.  There wasn’t much they could do and after burying the remains of their fellow soldiers, Aisha brought the rest of the battalion back to the nearest city for transport back to their main base in Europe.  There she disbanded Merril’s Marauders, sold the base and divided the money among the survivors and the descendents of the dead.  She didn’t want to build up the group again and she also had no desire to lead them.

Now she had to get on by herself and found herself drawn to the shadows.  Life as a wage-mage didn’t appeal to her as she was used to the thrill of special operations.  She started out in Europe but soon she was back in the UCAS, first Washington DC and after that Seattle.
[/spoiler]
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Xzylvador

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« Reply #10 on: <04-02-13/1453:13> »
Lol, I thought we didn't know eachother... This is a prequel, no? :p

Kouryuu

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« Reply #11 on: <04-02-13/1607:47> »
Lol, I thought we didn't know eachother... This is a prequel, no? :p
i will play as if i do not know the dark side of Silk. :P and i just re-posted the old text :(
Prepare for the worst, hope for the best and expect nothing!
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RainDragonBar

farothel

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« Reply #12 on: <04-02-13/1629:25> »
Lol, I thought we didn't know eachother... This is a prequel, no? :p

I assumed since we kept karma and such (at least, that's how I understood it), that we actually knew each other.  Of course, we can know each other from something other than the previous run.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Kouryuu

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« Reply #13 on: <04-02-13/1646:56> »
Lol, I thought we didn't know eachother... This is a prequel, no? :p

I assumed since we kept karma and such (at least, that's how I understood it), that we actually knew each other.  Of course, we can know each other from something other than the previous run.
one way or another there will be a second introduction,if we do one now.

Habu is no secret to anyone i think, you all have seen my char-sheet, and Xzy and Faro know how i play it :)

It's up to the GM whether we know it or not.
Prepare for the worst, hope for the best and expect nothing!
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Xzylvador

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« Reply #14 on: <04-02-13/1659:10> »
Ren, what are you wearing? (Do you have a charsheet up somewhere? I know what the rest is...)
How many hours a day were to be spent on extended tests?
« Last Edit: <04-25-13/1704:03> by Xzylvador »