Hmm see my problem is I keep taking skills to the point where I may as well take the skill group with certain exceptions....how about this?
Again, I think it's inadvisable (especially since having Heavy Weapons and/or Gunnery would make you way more diverse Weapons specialist than having all three Firearms skills does), but it's your choice. If I were going for a "Weapons Specialist", I'd probably do Automatics, Heavy Weapons and Gunnery. That covers you from machine pistols, to Battle Rifles, to HMGs, to rocket launchers, to vehicle mounted weaponry. That is diverse functionality. Pistols, to shotties, to assault rifles to sniper rifles? Not that diverse.
As is, you're not going to have much to do during leg-work, which means half the session you're going to be sitting on your phone or something. Since you're an elf, you'd have good synergy with Facing, and since that fits within the Tir Ghost aspect, you could drop the Close Combat Group and select 1 mode of melee from it, drop the Athletics Group and just take Gymnastics - and develop your Face skills if you wanted to have some diversity in functionality.
However, if you're intending to pick up all these redundant skills after chargen (Pistols, Longarms, Blades, Clubs), then keep the Groups, as it will save you Karma in the long run.