The issue with those is that:
1) shooting them is definitely Pistols. IMO, if you want a ranged combat option as a melee adept, it really should be a long-range option: Automatics, Longarms, or Heavy Weapons, because that's when you have real issues.
2) It's very unclear what skill you use to melee people with them. You can make a case for Pistols, Clubs, or Exotic Weapon: Defiance EX Shocker.
That said, if your GM thinks it is Clubs, they are in fact really good so it is worth mentioning.