Shadowrun General > Gear

Odd things, those sniper rifles.

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John Schmidt:
I believe the record is held by Craig Harrison, 8,120 feet, firing an Accuracy International L11583...although I may be mistaken.

Don't get me wrong, the .50 BMG is positively lethal. I only know of one man who survived being hit (in the head) with that round...Japanese fighter pilot during WW2 amazing story.


--- Quote from: Critias on ---Nope.  No good reason for it other than game designers, as a general rule, aren't gun guys.  "Rule of Cool" trumps firearm realism, for better or worse.  SR4's a minor miracle, in that the base damage of an Assault Rifle is a little better than the base damage of a good Pistol, for once.   ;D

4th edition did a lot better than previous editions on the firearm damage front, and beats a whole lot of other games, hands down.  It's still very obviously focused more -- and rightfully so -- on playability than realism, but it could be much, much, worse.

--- End quote ---
Ya, the submachine guns should even do more damage than the heavy pistols, due to the longer barrel of the SMG firing the same round.

@John Schmidt

I just looked it up.  The Brit got the shot off in May of this year.  The previous record of 2430 meters (~7972 feet) was made by a Canadian in 2002, though I can't find what weapon the team used.  Both are still impressive, as they beat the 35 year record of Carlos Hathcock, one of the greatest snipers the world has ever seen.


--- Quote from: John Schmidt on ---Yeah...

Back in the day, when I was an admin on the Detroit Mux had a player who wanted to mount a sniper rifle on their drone. That idea turned into a STD with the riggers "I wanna sniper rifle in the turret of my bulldog."


I have always believed that the high damage value of the sniper rifles was due to precise placement of the bullet through the target's eyeball (doing an end run past the target's armor). As such, I would not allow the player to do called shots or even aiming. They seem redundant, to me, given the damage value of the weapon in question. Kind of like, "do I get a bonus for exhaling (holding my breath) and squeezing the trigger instead of jerking it?"

HMG's have burst fire and full auto mode so that levels the playing field (literally).

There are barrels and then there are -barrels-. Sniper rifles boast accuracy of 1/4 MOA something that any machine gun (light, medium or heavy) simply can't claim. It might help to think of machine guns as area denial weapons, you go into their field of fire and you are denied life. Sniper rifles are on the other hand are high value target weapons, snipers are trained to target officers, radio men, machine gunners, exposed tank commanders, etc..

Once you get into the .50 BMG range, technically those are anti-material rifles (and about as much fun to shoot as being hit by Mike Tyson).

--- End quote ---

This has always been my "explanation" for it as well.  While it may not be totally realistic, it at least "feels" real to most players, and often times that's more important to fun than actually being real.

John Schmidt:
Hopefully, nobody believes that I am detracting from the training or skill of snipers. The soldiers involved with those phenomenal shots, you are literally talking about a group of individuals that are less than probably 20 in the entire world. These shooters are in a class far removed from even Olympic shooters.

Again, unofficial opinion by just a regular guy so please don't hold my opinion up as something is worth exactly what you paid for it.  ;D

Oh, heavens no.  I was merely commenting on the fact that the weapon in SR always seems to be doing the heavy lifting, as it were, and not the shooter's skill.


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