Looking at the archetypes (I have the SR4 book, so the anniversary book might be slightly different), the only characters with any hacking skills are the hacker and the technomancer. The only characters with infiltration are the covert ops specialist, street samurai, and street shaman.
So don't think that lacking two niche skills instantly consigns the PCs into a narrow role as mere thugs. There are lots of jobs other than breaking into the facility to steal the maguffin. They can be bodyguards, urban mercs who get hired to teach the local gang a lesson, bounty hunters, paracritter hunters, highway bandits, smugglers, investigators, guerilla fighters, you name it.
Even muscle work can have a variety, considering how many people need a bit of leverage or insurance when they are doing dangerous jobs or consorting with dangerous company. They can be babysitting a spoiled sim star, helping a corporate shark get a leg up on his competition, be overwatch at a meet between two underworld factions, be chasing a delinquent high roller who made of with some of the Don's cred, all kinds of things.