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Shadowrun MMORPG

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JustADude

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« Reply #120 on: <12-02-11/1810:23> »
Of course, there's always this little MMO I found called Neocron

Not Shadowrun, per-say, but definitely has a decidedly Shadowrun-ish theme to some parts of it... and it even has "matrix" levels for hacking.
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KarmaInferno

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« Reply #121 on: <12-03-11/1513:21> »
Oh, wow, that MMO is still around?

I remember trying it out years and years ago. Was grinning like an idiot when I logged into the Matrix and saw my character as a little polygonal shape.



-k

beowulf_of_wa

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« Reply #122 on: <02-12-12/2306:18> »
*thread -necro*

well it appears that http://awakenedmmo.org/ is no longer working on developing their SR mmo. the forums are DEAD quiet, it seems that all the willingness to work on it DIED when they missed their self-imposed mid-December demo DEADline.

grrrr, i think that's 2 that i've gotten excited about and both failed to materialize.
Carpe Noctem (seize the night)
Carpe per Diem (seize the pay), Carpe Dentum (seize the teeth), Carpe Denim (seize the pants)
Carpe Panem (seize the bread/capital)

no, i won't "just get over it."

NERPS!! for idiocy! NERPS!! for the minty fresh feeling! NERPS!! for gods! NERPS!! for guard duty!

AJCarrington

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« Reply #123 on: <02-13-12/0737:24> »
Wonder if they ran into some licensing issues given that Cliffhanger is developing Shadowrun Online?

AJC

JustADude

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« Reply #124 on: <02-13-12/0805:05> »
Wonder if they ran into some licensing issues given that Cliffhanger is developing Shadowrun Online?

If that's so, it really makes me want to cuss someone blue, because Cliffhanger is making a BROWSER GAME, not a genuine MMO.

Yes, it's convenient for the schlubs who are running ancient and/or bottom-rung Granny rigs and think Farmville is an engrossing endeavor, but what about the people actually like to play real video-games? You know, the kind where you actually use the mouse and keyboard at the same time.
« Last Edit: <02-13-12/0806:50> by JustADude »
“What is right is not always popular and what is popular is not always right.”
― Albert Einstein

"Being average just means that half of everyone you meet is better than you."
― Me

inca1980

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« Reply #125 on: <02-13-12/1427:49> »
I'm sorry, but first of all I think that trying to do what they did was a pipe dream given the shear level of resources that is needed to code and maintain a fun MMO.  I really take my hats off to them for the effort, but getting too wedded to the MMO paradigm is a recipe for failure.  I was just playing SWTOR and it does have something going for it with the whole voiced over NPC's and quest narrations and the visuals (especially the cityscapes) but in my opinion that's about it....maybe the whole companion system too.....but other than that it's just like WoW but with a twist.  WoW inherently is designed to become monotonous.  I really feel the Cliffhanger people are producing a far better product for so much less resources.  First of all the browser based point and click strategy type game is far closer to what a PnP roleplaying game is like rather than a thirdperson shooter virtual world.  Table top PnP games don't have realtime combat....there's time to consider your next move withing a series of constraints.  2nd of all, looking at the art on the cliffhanger's SR facebook page....MAN!  I love it and they really really got it right.  If you can make dwarves and elves look gritty....then you difinitely got me sold!  Once you got the aesthetic feel right, then the rest is a piece of cake.
« Last Edit: <02-13-12/1430:50> by inca1980 »

Stahlseele

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« Reply #126 on: <02-13-12/1544:38> »
wish SRO of 6th world gaming had gone better <.<
"In the absence of orders, go find something and kill it." - Field Marshall Erwin Rommel
"In a free society, diversity is not disorder. Debate is not strife. And dissent is not revolution." - George W. Bush

Sichr

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« Reply #127 on: <02-13-12/1558:56> »
I'm sorry, but first of all I think that trying to do what they did was a pipe dream given the shear level of resources that is needed to code and maintain a fun MMO.  I really take my hats off to them for the effort, but getting too wedded to the MMO paradigm is a recipe for failure.  I was just playing SWTOR and it does have something going for it with the whole voiced over NPC's and quest narrations and the visuals (especially the cityscapes) but in my opinion that's about it....maybe the whole companion system too.....but other than that it's just like WoW but with a twist.  WoW inherently is designed to become monotonous.  I really feel the Cliffhanger people are producing a far better product for so much less resources.  First of all the browser based point and click strategy type game is far closer to what a PnP roleplaying game is like rather than a thirdperson shooter virtual world.  Table top PnP games don't have realtime combat....there's time to consider your next move withing a series of constraints.  2nd of all, looking at the art on the cliffhanger's SR facebook page....MAN!  I love it and they really really got it right.  If you can make dwarves and elves look gritty....then you difinitely got me sold!  Once you got the aesthetic feel right, then the rest is a piece of cake.

Well, if it looks like Jagged Aliance: Back in Action, abandon all hope. That game really sucks...

Stahlseele

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« Reply #128 on: <02-13-12/1705:14> »
I'm sorry, but first of all I think that trying to do what they did was a pipe dream given the shear level of resources that is needed to code and maintain a fun MMO.  I really take my hats off to them for the effort, but getting too wedded to the MMO paradigm is a recipe for failure.  I was just playing SWTOR and it does have something going for it with the whole voiced over NPC's and quest narrations and the visuals (especially the cityscapes) but in my opinion that's about it....maybe the whole companion system too.....but other than that it's just like WoW but with a twist.  WoW inherently is designed to become monotonous.  I really feel the Cliffhanger people are producing a far better product for so much less resources.  First of all the browser based point and click strategy type game is far closer to what a PnP roleplaying game is like rather than a thirdperson shooter virtual world.  Table top PnP games don't have realtime combat....there's time to consider your next move withing a series of constraints.  2nd of all, looking at the art on the cliffhanger's SR facebook page....MAN!  I love it and they really really got it right.  If you can make dwarves and elves look gritty....then you difinitely got me sold!  Once you got the aesthetic feel right, then the rest is a piece of cake.

Well, if it looks like Jagged Aliance: Back in Action, abandon all hope. That game really sucks...
http://cliffhanger-productions.com/content/text/read/id/8
Same people making shadowrunonline right now . .
« Last Edit: <02-13-12/1707:37> by Stahlseele »
"In the absence of orders, go find something and kill it." - Field Marshall Erwin Rommel
"In a free society, diversity is not disorder. Debate is not strife. And dissent is not revolution." - George W. Bush

inca1980

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« Reply #129 on: <02-15-12/1616:00> »
Cliffhanger is the one developing Shadowrun and Jagged Alliance Online, they're not the same people that made Jagged Alliance: Back in Action. 

All the interviews, screenshots, videos that I've seen look very promising and it seems these German guys know what they're doing. 

Sichr

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« Reply #130 on: <02-15-12/1622:11> »
Well I know I was just scarred, because JA:BIA homepage has whole half of the Title called JA:Online

Stahlseele

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« Reply #131 on: <02-15-12/1825:24> »
And Primetide is a pretty nice guy . .
"In the absence of orders, go find something and kill it." - Field Marshall Erwin Rommel
"In a free society, diversity is not disorder. Debate is not strife. And dissent is not revolution." - George W. Bush

KarmaInferno

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« Reply #132 on: <02-17-12/1128:16> »
wish SRO of 6th world gaming had gone better <.<
I've stated it before, but both projects, while I would have LIKED them to succeed, were in my opinion doomed to fail.

Not because of the development efforts, but because of (lack of) licensing.

Spending so much time and effort to develop a project based on someone else's property, without getting that owner's permission, is just stupid.

When the rights holder is Microsoft, doubly so.



-k

primetide

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« Reply #133 on: <02-27-12/2115:23> »
Just for the record - and because we ARE pretty nice guys- we did not stop anyone from doing a fan project for SR. We are an indy outfit ourselves and have a healthy respect for the initiative, work and creatvity going into the awakened MMO project. At the same time I do agree their aims were set rather high for a small outfit no matter how dedicated...
Which is why we are more modest- we want the game to launch first, then we can make it bigger...

AJCarrington

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« Reply #134 on: <02-28-12/0741:37> »
Very nice to hear...looking forward to more updates...  ;) 

AJC

 

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