Oh AgriChem, you're so darn futuristic! When I first heard about Spider-Goats (Goats that have been modified to produce spider silk in their milk glands, allowing for rapid production and harvesting of silk), I knew that we'd started down one HECK of a freaky path. We now have critters that glow, thanks to Jellyfish DNA splicing, and goats are being seen as a vector for all kinds of pharmaceuticals. We've got meat that grows by itself on vertical farms, advanced fungus growth, and, well, the future is biotech.
And the future snuck in when nobody was looking and made itself a sammich.
Want a cool little side-story?
Years ago, the US Department of Agricultural Research Service, who are the guys that invented Tang by the by, were given a new challenge: See all these chicken feathers that we haul off and bury every day? Find something to do with 'em. Took 'em a while, but they finally invented a process where the featers could be washed clean, then run through a machine that would separate the soft 'fluff' part from the pointy 'quill' part. The quills can be harvested for gelatin, allowing them to be turned into fingernail polish, glue, and so on. The fluff could, obviously, be pillows, but, what else?
With a nearly unlimited, and free, resource (The US Agricultural Department churns out about 4 BILLION pounds of feathers a year, and pays to have them removed. Gathering them up for free is actually profitable for the farm!), they were able to do all kinds of crazy testing, and wound up with a process where they could turn chicken feather fluff into fiberglass. You can compress it down to make paneling for cars, for instance, and as your raw material cost is ZERO, the profit is enormous. In a less-compressed state, it makes for highly-effective insulation (Better than real fiberglass!), and can also be turned into air filters, cloth, and paper products.
Seriously! Chicken feathers go in, paper comes out.
How cool is that?!
...
I think I'm off topic.
At ANY rate, Shadowrun has an odd mix of over-population and abandoned buildings, of cheap energy and yet resource shortages, where two different viewpoints are placed together. It's neat, and allows for GMs to nudge their games in one direction or another as they see fit.