Doc, Peter, i still have to agree with Caine here with the adendum that the second book being character builds of the novel's characters being mostly for the GM's so they can throw the big names into a game without having to work out those characters in the background themselves. Also, another thing to keep in mind is power isnt everything, (ie stats vs roleplaying) its also a matter of tactics and strategy. I mean seriously, read the series, until the end of "Changes" and except for the time that Harry has the denarian renting space in his noggin, he's really not that big a bad ass, what he is however is crafty, cunning and has a natural sense of how to adapt tactically and strategically. Not to mention he thinks ahead, i mean seriously, using a "Ram" spell to blow out a truck tire and flip said truck full of fuzzy gun bunnies was genius, but not something he had specifically planned for, the rings simply stored kenetic energy whenever his hands moved.