if you say net hits, what's the threshold?
I'd say these weapons should have the exact same DV and reach as their mundane equivalents. Who wouldn't want a (str/2 + 10)DV range 10 melee weapon
drain should be Element Aura drain +1, because it's the same plus you produce a form
Perhaps I was using the wrong term, but by "Net Hits" I was referring to the final value of all hits accumulated while casting the spell after attempts to interfere... or is there no way to Counter a "self-only" spell?
As for cost: I'm going by strictly Street Magic's definitions here for Drain. Mechanically, Element Aura and Element Arsenal are "built" no differently, so they have the same cost.
Also, Reach is
HALF the value of the hits on the spell, so it'd be Reach 5. Secondly, to do that you'd have to cast it at Force 10+
AND get 10 hits on the spell. Given the average size of a Mystic Adept's (the only spellcaster that gets much use out of this) casting pool, they're not going to be getting more than 4 hits on average, which gets them Str/2+4, Reach 2... almost identical to a Combat Axe.
Compare that to Elemental Aura, which doesn't give you Reach but bases the DV done off of the
force of the spell, not the
hits. Cast at Force
X and you add +
X DV to your fists... which also stacks with Critical Strike, which this spell doesn't.