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IC: Urban Brawl -- 7 -- finished

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inca1980

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« Reply #45 on: <07-11-12/1424:33> »
@Storm:
[spoiler]
V3: Agility 10 + Blades 9 + Charge 2 + Called Shot -5 = (16d6.hits(5)=6)Tahldrin: Reaction 3 + Good Cover 4 + Edge 2 = (9d6.hitsopen(5,6)=1).  Incoming damage 14P.  Tahldrin: Body 3 + Impact 4 + Edge 2 = (9d6.hitsopen(5,6)=2).  Takes 12P.   Not gonna say anything more about his status cuz you can't see him well enough.
[/spoiler]
As soon as you issue the mental command, the massive warrior woman leaps into the air over the throng of dancers, whirling her morning star so fast it begins to hum.  As her leap brings her within meters of Tahldrin and the guards protecting him she lets the spiked metal ball fly straight.  It comes crashing down on to the huddle of armored guards but they seem un-touched yet the ball just sticks there, one of the spikes having impaled itself into the target underneath.  She wrenches the ball back to herself and as it becomes unstuck you see a splatter of blood trail it.   

The massive Valkyrie yells out "NA'LIX STROM!!  SHOW YOURSELF AND FIGHT LIKE A TRUE WARRIOR BY MY SIDE!!.  The war-cry reverberates through the whole ballroom.

She could have just said it through the mental link but she yelled it out on purpose.  You can feel her red hot searing anger at being forced to commit an act any self-respecting knight of Thor would consider far beneath her.  Assassinations, trickery and other such deceitful ways are not the domain of one so honorable as herself, yet she is bound by duty to serve you however much it may disgust her.  You have never brought a being so powerful as herself into the world to aid you and you have no idea how far she can be pushed nor how deep her vengeance may be once she is no longer sworn to obey you.



IP2,CT2: V3-23, Guards-17, Dos-14, Storm-13, Zach-13, Brick-12, IC-12
Wounds: Tahldrin{6P,3S,12P}, G9{prone}, Zach{3S}, Brick{3S}, Dos{2S}, G1{7P, prone, bleeding}
Edge: Brick-1/3, Storm-2/3, Dos-1/2, Zach-1/1, Guards 6/6, Tahldrin 0/2
Services: V3-4/4
Ammo Used: G1{1FB}, G2{1FB, 20APDS}, G3{1clip reg, 12 APDS}, G4{1clip reg, 6 APDS}, G5{1clip reg, 6 APDS}, G6{1clip reg, 6 APDS}, G7{20APDS}, G8{20APDS}, G10{1clip reg, 26 APDS}, Zach{1smoke,1CS}, Brick{6}
« Last Edit: <07-11-12/1430:17> by inca1980 »

Thermo

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« Reply #46 on: <07-14-12/1124:17> »
Storm sends a telepathic message to the enraged spirit. She uses pictures and emotions to convey her message, making it concise but clear:

"No, Akara, daughter of Ysstop, we benefit nothing through unnecessary bloodshed. We are merely an instrument, a tool, and to that end we retain our honor. The nobleman Tahldrin had powerful enemies and therefore surrounded himself with ignoble killers to protect him. To end Talhdrin's life is to fulfill a promise made under the contract, and we have done so bravely and honorably. Killing his guards brings dishonor, as they have no part in the noble's games, any more than we do. Together we will subdue them, make them flee in terror or knock them to the ground. After Tahldrin is dead, there is no more need for killing, use Stun attacks on the guards until they are subdued."

Storm sends a text message to her compatriots:

"Verify the kill. Avoid killing the guards or guests, collateral damage is undesirable. I will try to subdue them with Fear."

inca1980

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« Reply #47 on: <07-15-12/2228:42> »
[spoiler]
@Dos:
You attempt again to shut down the alert.  G7's Comm: System 5 + Firewall 5 + alert 4 = (14d6.hits(5)=3).  I'll roll for you: DOS alert shutdown attempt: (10d6.hits(5)=3).  Roll will go to the defender which is the System.  I'll use your 2nd simple to try even again:  G7's comm resist: System 5 + Firewall 9 = (14d6.hits(5)=5)
    DOS's attempt to shut it down: (10d6.hits(5)=6).  Wow nice roll!!!  You shut it down.  I'll see if the IC loses sight of you because your Stealth program can finally work again.  IC's Analyze: Analyze 5 + Pilot 5 = (10d6.hits(5)=4)Stealth 5 + Hacking 6 + PuSHeD:1+Enceplon:2 = (14d6.hits(5)=3).  IC still sees you. 

Oops, i forgot to make your Edge + Reaction rolls for the suppressive fire, well I"ll be nice and roll it after you shut down the alert.  Dos: Edge 2 + Reaction 5 = (7d6.hits(5)=3, 7d6.hits(5)=2).  The thresholds or you were (4) and (3) respectively for each zone, so you have to resist 5P with AP -4 twice.  Dos: Body 3 + Ballistic 6 + AP -4 = (5d6.hits(5)=3, 5d6.hits(5)=0).  You take 2P and 5P, for a total of 7P.  You get knocked prone and the upside of that is that you are no longer in the suppressive fire zones.

@Storm:
So are you also using your second simple action to send a command to your Valkyrie? 

G3 shoots LNB at V3.  G3: Ag 8 + Auto 5 + Smart 2 + Tacnet 2 + recoil -2 = (15d6.hits(5)=7)V3: Reaction 12 = (12d6.hits(5)=1).  Hardened armor is 18, so G3 has to beat 15, but he only gets 11P so it doesn't penetrate. 

V3 will use up a service to subdue the guards

V3 is going to attack G3.  V3: Ag 11 + Morninstar 9 + Charge 2 = (22d6.hits(5)=13).  Incoming 22P.  G3: Reaction 7 + Dodge 4 = (11d6.hits(5)=1)G3: Body 4 + Impact 12 = (16d6.hits(5)=9).  Takes 13P.

@Brick & Zach:
The guards will maintain the suppressive fire zones.  Make sure to roll defense for the last IP's suppressive fire zone!!  If you don't move behind full cover you have to roll again. 

[/spoiler]

@Dos:
You keep on whipping through flying AR screens at a break-neck pace in order to call down the alert on your Access ID...constantly being denied until you finally break the firewall and your icon stops blinking red.   Suddenly you hear the machine-gun fire and see the bullets tearing up the edges of the skylight and the impact from two of them hitting you knocks you on your back.  You pray your armor caught the round but from the icey pain beginning to emanate from both your shoulders it seems you weren't so lucky.

@Storm:
G5 and G6 keep on dragging the limp and bloody Tahldrin towards the kitchen door but G3 turns around and with o ne hand still on Tahldrin he aims his SMG and opens fire on the giant Valkyrie.  The rounds bounce right off and the Valkyrie turns her head towards the him as if looking at a mosquito, her eyes shining like search lights.  With one lunge forward and a swing from her ball and chain she slams it down into the guard and crushes his helmet shoving it into his torso as if he were a metahuman turtle and he crumples to the ground.




IP2,CT2: V3-23, Guards-17, Dos-14, Storm-13, Zach-13, Brick-12, IC-12
Wounds: Tahldrin{6P,3S,12P}, G9{prone}, Zach{3S}, Brick{3S}, Dos{2S}, G1{7P, prone, bleeding}
Edge: Brick-1/3, Storm-2/3, Dos-1/2, Zach-1/1, Guards 6/6, Tahldrin 0/2
Services: V3-2/4
Ammo Used: G1{1FB}, G2{1FB, 40APDS}, G4{1clip reg, 6 APDS}, G5{1clip reg, 6 APDS}, G6{1clip reg, 6 APDS}, G7{40APDS}, G8{40APDS}, G10{1clip reg, 46 APDS}, Zach{1smoke,1CS}, Brick{6}


« Last Edit: <07-15-12/2237:38> by inca1980 »

Teyl_Iliar

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« Reply #48 on: <07-16-12/1135:16> »
[spoiler] Last round Defense.
Brick edge3 reaction5 +good cover4=12dp (12d6.hits(5)=6, 12d6.hits(5)=3), body8+ armor15=23-4=19dp resist 5p (19d6.hits(5)=4) damage taken:1 stun.[/spoiler]

As Brick is moving to get to another shot, more bullets fly from the interior whizzing by him then a sudden impact slams into his ribs. His eyes narrow and he turns to face the skylight and locks his gaze on the lone guard in the center who just shot him... Oh Chummer, Your number's up. Another set of wide bursts roars from his cannon.

[spoiler]hvywpns pool=14-wound1-cover2=11dp (11d6.hits(5)=3), hvywpns pool=14-wound1-cover2=11dp (11d6.hits(5)=6) Brick's Initiative: 12

Panther: [online]  12 fired, 7 rounds remaining
Smoke Grenades 2/ Flashbangs 2
Radar: [active] 1 scan per 3 seconds set interval data set to relay to team's closed network (display as AR overlay: optional)

Quick reference
Condition: 12P/10S  (4 stun -1)
Perception 5 (8/13 if visual/hearing)
Passive Defense: 5 
Full defense: 8
Armor: 8/6 (Armor Jacket) + 6/2 (FFBA) 1 natural armor  =15/9 
Armor modifiers: -6 non conductivity, 6 Fire resist, 6 chem protection,
Base Combat Pool (Close combat 3 + agility  5 + Personalized grip 1 = 9)
(Heavy weapons: agility 5 + Hvyweapons 5 + smart link 2 + specialized 2 =14) 10P -5 AP
(Automatics: agility 5 + automatics 3 + smartlink 2 =10) 5P -0 AP[/spoiler]

After the 2nd burst Brick quickly moves out of sight from the skylight.
« Last Edit: <07-20-12/0928:30> by Teyl_Iliar »
UB
Brick
speaking
ITF
Slip
speaking
thinking
comm

SeriousOne338

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« Reply #49 on: <07-16-12/1752:05> »
"Drek" dos. mutters, heavy damage if he can't feel it this is not good. Instead of trying to keep working on the hack he uses a quick command and disconnects from the tacnet node, nothing he can don about it.  Rolling over onto his side he takes a quick stock, one drowsy  probably blood loss,  two stinging pain in his upper body no problems breathing not a chest wound. Reaching over he grabs his med kit flipping it open and letting it run it's auto doc program to help patch him up.  "I've been wounded, I am going to switch to drone operation to try and hit the target. it's going to be a long shot but I might be able to give us the edge"

[spoiler]
Sorry I've been away, and real life is busy.
Frist Aid: 4+6 +10 dice
10d6.hits(5)=4
Cool I should be stabilizing, myself.
[/spoiler]
Colors: Speech, Thought, Matrix
Character:
Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15


inca1980

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« Reply #51 on: <07-19-12/1921:43> »
@Storm:
The Valkyrie doesn't seem to be attacking Tahldrin any further and you take that as an indication that his aura must be dead.

Sichr

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« Reply #52 on: <07-20-12/0911:54> »
@Brick: Take cover, they will soon need to reload!

inca1980

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« Reply #53 on: <07-22-12/1938:29> »
[spoiler]
@Brick:
G10: Reaction 7 + WSB -2 = (5d6.hits(5)=0).  Incoming 13P.  G10: Body 4 + Ballistic 14 + AP -5 = (13d6.hits(5)=3).
  He takes 10P.

@Dos:
The IC attacks again: IC: Pilot 5 + Attack 5 = (10d6.hits(5)=4).  Roll defense. 

Guards keep up suppressive fire zones.  Bricks side only suffers from one suppressive fire zone though. 

@Storm:
Roll an Ettiquette check to to see how the spirit reacts to your little spiel.

Valkyrie tries to kill another one, goes for: G5, V3: Agility 11 + Morning Star 9 = (20d6.hits(5)=4).   G3: Reaction 7 + Dodge 4 = (11d6.hits(5)=2).  Incoming 11P,     G5: Body 4 + Impact 12 = (16d6.hits(5)=5).  Takes 6S. 

G5 desparately counter attacks: G5: Ag 8 + Auto 5 + Smartgun 2 + Tacnet 2 + in melee -3 + point blanck 2 + wound -2 = (14d6.hits(5)=3). G5: (11d6.hits(5)=5)V3: Reaction (12d6.hits(5)=5).  Total base is only 8P not enough to beat hardened armor of 14. 

@Everyone:
Remember suppressive fire doesn't finish until the shooters next IP.  Whoever's got a 3rd IP can go.

[/spoiler]

@Dos:

You quickly get your breath back but remain on your back, your AR screens dancing in front of the clear starry night.  Alert comes in that the IC is queuing up another volley of malignant code to try to corrupt your persona.

@Storm:
The guards who were protecting Tahldrin keep on dragging him towards the kitchen through the throng of panicked guests.  The Valkyrie simply swings her morning star again and it sends G5 flying just as G6 finally takes the nobleman through the swinging doors.  G5 desperately opens fire on the Valkyrie but the rounds again just bounce off the mystic armor. 

@Brick:
G10 gets misted by your cannon burst but bullets just keep flying through the skylight and you wonder how many rounds their SMG's could be packing!?




IP3,CT2: V3-23, Guards-17, Storm-13, Zach-13, IC-12
Wounds: G9{prone}, Zach{3S}, Brick{3S}, Dos{2S}, G1{7P, prone, bleeding}, G5{6S, prone}
Edge: Brick-1/3, Storm-2/3, Dos-1/2, Zach-1/1, Guards 5/6
Services: V3-2/4
Ammo Used: G1{1FB}, G2{1FB, 60APDS}, G4{1clip reg, 60 APDS}, G5{1clip reg, 6 APDS}, G6{1clip reg, 12 APDS}, G7{60APDS}, G8{60APDS},  Zach{1smoke,1CS}, Brick{6}

« Last Edit: <07-22-12/2001:03> by inca1980 »

Thermo

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« Reply #54 on: <07-22-12/2107:38> »
Etiquette check: Etiquette(1)+Charisma(12)+Glamour(3)+Sustaining(-2) (14d6.hits(5)=6)

Storm prepares herself for one last massive spell. She grits her teeth, feeling the power coursing through her arms and legs, forming a ball of dark energy in the center of her being. She releases it, and it sweeps over the room like a cold wave.

F10 Foreboding: Spellcasting(6)+Magic(5)+Specialization(2)+Power Focus(4)+Sustaining(-2) (15d6.hits(5)=2)
F10 Foreboding (Edge re-roll): Spellcasting(6)+Magic(5)+Specialization(2)+Power Focus(4)+Sustaining(-2) (13d6.hits(5)=1)

[OOC: are you fragging kidding me? 28 dice and only 3 hits??]

Drain resist (7): Cha(12)+Wil(5) (17d6.hits(5)=7) no drain

[OOC: at least I soaked the Drain...]

inca1980

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« Reply #55 on: <07-27-12/1654:58> »
[spoiler]
@Storm:
I'll just make one roll for all the guards.  Guards Willpower (4d6.hits(5)=1).  That's a glitch so i'll just make it a -3 to everyone inside of a 10m radius.  They don't flee though.  So that would be G7, G8 and G9.

V3: Perception 9 + Charisma 9 = (18d6.hits(5)=3)  Using an Edge reroll representing the firm vehemence with which she disagrees with the assassination she just committed.  Also representing the uncontrollable nature of very powerful spirits.  Edge reroll: (15d6.hits(5)=6)

Everyone roll Initiative
[/spoiler]

@Storm:
Even your  magically enhanced bravado and persuasiveness seem to be no match for this incredibly powerful being's wrath.  Through her mental link to you she responds:  "As you command my lady.  But your hold on me will not last beyond the crow of the rooster, and then you will learn the consequences of dishonor!!!"

You see G9 in front of you tremble with fear as the magical curtain of fear eminates from you. 


Teyl_Iliar

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« Reply #57 on: <07-30-12/1927:27> »
[spoiler]Initiative roll (9d6.hits(5)=2) total:11[/spoiler]
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Slip
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thinking
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Sichr

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inca1980

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« Reply #59 on: <08-01-12/1910:03> »
[spoiler]
Guard's init: (13d6.hits(5)=5).  They have init score 17 and G1 and G5 both have init 14.  V3 init: (19d6.hits(5)=6).  V3 has init score 25.  Dos init: (10d6.hits(5)=1).  Score 11. 

V3 attacks G5 again.  V3: Agility 11 + Weapon 9 = (20d6.hits(5)=7)G5: Reaction 7 + Wound -2 + Prone -2 = (3d6.hits(5)=0).  Incoming is 16P.  G5: Body 4 + Impact 12 = (16d6.hits(5)=4).  Takes 12P.  Gets splatted. 

The guards laying down suppressive fire reload.  That takes a simple + a free so they don't have enough to do another complex action.

Now it's your guys's turns!

@Storm:

Roll an Edge + Reaction (3) test to not have someone bump into you and give the guards a chance to do a perception test to see that you might be invis...which they are totally expecting.
[/spoiler]

The Valkyrie keeps her morning star swinging around full circle and once again brings it crashing down onto the prone guard 5 crumpling him into a bloody heap.  She then turns her attention around the room looking for her next victim.  Dancers cower around her and continue to scatter over the ballroom running away from the sounds of explosions, the flying shell casings and the giant warrior woman towering over them....many of them slipping on the mystical ice. 

The guards who were laying steady fire onto the skylight drop their empty clips out with a mental command as soon as they here the >click< of an empty magazine.  Just as quickly they reach for another clip and begin to slap it in.


IP1,CT3: V3-25, Guards-17, G1-14, Storm-12, Zach-13, Brick-11, Dos-11
Wounds: G9{prone}, Zach{3S}, Brick{3S}, Dos{2S}, G1{7P, prone, bleeding}
Edge: Brick-1/3, Storm-2/3, Dos-1/2, Zach-1/1, Guards 5/6, V3 9/9
Services: V3-2/4
Ammo Used: G1{1FB}, G2{1FB, 1clipAPDS}, G4{1clip reg, 1clip APDS}, G5{1clip reg, 6 APDS}, G6{1clip reg, 12 APDS}, G7{1clipAPDS}, G8{1clipAPDS},  Zach{1smoke,1CS}, Brick{6}


 

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