Similarly it seems weird that, as others have pointed out, you counterspell the spell as it's cast, but it only affects certain targets of the after it is cast. What the dev's actual intent was I can't say, but it is there in the text. The character claim may be work, but shadowrun never actually tells us what is and isn't considered a character as far as the game is concerned. Some say it has to be living, but I would point out that the game is meant to tell a story and stories abound have non-living characters (Marvin the Paranoid Android, Terminator, Deus in Shadowrun). It seems like a blatant case of mechanics not quite adding up with the universe (or universe not quite adding up with mechanics), but it isn't by any means the only case.
A few similar issues:
-Shotguns suffer double uncompensated recoil when fired in Burst Fire mode, but don't when fired in Full Auto mode.
-Called Shots can only be made by melee weapons, and weapons that fire in Single Shot, Semi-Auto and Burst Fire modes. (If you don't see the issue here, no weapon has a listing of SS/SA/BF. Similarly, the weapon only has to be capable of the attack mode, the attack doesn't actually have to be using that attack mode)
-Industrial Solvent is faster acting, cheaper, and more effective than most poisons and completely legal
-Heavy Weapons is the most effective sniping skill