I like the skills as they are - not too overspecialized. The main goal behind having Stealth as a group is that it would be possible to snatch keycards, overhear VIPs talking, and see which rooms the VIPs go into during the daytime. Also, with some of the powers and stats changed, it seemed to me to be even more logical to have Athletics as a group, since Running is needed for going upwards, Climbing for getting down fast, and Gymnastics for all the usual stuff. The way I figure is, if I need three skills to be at least 2, then it's more worthwhile to get them as a group, even if there's a 4th wasted skill.
Anyhow - main changes in this version are attributes & adept powers.
Meganekko
Female
Elf
played by ssfsx17
=== ATTRIBUTES & STATISTICS ===
BOD AGI REA STR CHA INT LOG WIL
3 6 2 3 5 5 3 3
ESS INI EDGE MAG RES
6.00 7 1/1 5 -
Karma: 0 free / 0 total
=== PERSONA ===
Positive Qualities:
- Adept
- Blandness
Negative Qualities:
- Day Job (1000 nuyen / 10 hours / week)
- Scorched
- Sensitive Neural Structure
- Sensitive System
Contacts:
- Fence (loyalty 5, connection 5)
- Fixer (loyalty 6, connection 6)
Daughter of an elven mage and an elven street samurai. Her parents needed to take a year off to let some Lone Star heat cool down, hence why she was able to be born. Soon after, though, they left her in the care of her relatives so they could do more shadowrunning, and she only saw her parents once a month at best.
Besides basic school, only learned about shadowrunning, ganging and other low-class things from the people she grew up with. Starting stealing candy, beef jerky and soda from vending machines at an early age. Went to middle school and high school with the two guys who are now her fixer and fence. Skipped school 25% of the time to try stealing stuff, especially clothes that she liked, without getting caught too often.
Her fixer and fence friends recognized that she had talent, and put her to work doing more interesting jobs. Nowadays, she gets by through crashing at one of those two guys' places, scouting out places to make sure they're safe, and doing courier runs.
=== SKILLS ===
Athletics Group: 3
Stealth Group: 3
Con (Charisma): 5
Etiquette (Charisma): 3
Perception (Intution): 5
Pistols (Agility): 2
Unarmed (Agility): 2
Language (English): N
Language (Japanese): 3
Language (Sperethiel): 3
Hangouts (Safehouses): 3
Security Companies: 3
Security Design: 6
Security Procedures: 6
=== ADEPT POWERS ===
Eidetic Sense Memory
Gliding
Multi-Tasking
Three-Dimensional Memory
Traceless Walk
Voice Control
Wall Running
=== WEAPONS & ARMOR ===
Shock Glove - 5S(e), AP -half
2,000 nuyen spent on regular ammo, clips, fake licenses
Defiance EX Shocker - 8S(e), AP -half, mode SS, ammo 4(m)
Ares Predator IV - damage 5P, AP -1, mode SA, ammo 15(c)
- Hidden Arm Slide
- Silencer
- Smartgun System, external
Chameleon Suit - B/I 6/4
- Thermal Damping 4
Actioneer Business Clothes (for the street) - B/I 5/3
=== OTHER GEAR ===
Commlink - Hermes Ikon - response 4, signal 3
- AR Gloves
- Holo Projector
- Novatech Navi - Firewall 3, System 4
- Skinlink
- Subvocal Microphone
Commlink - CMT Clip - disposable - response 1, signal 3
Micro-Transceiver 6
Tag Eraser
Climbing Gear
Grapple Gun
- Stealth Rope 200 meters
Rappeling Gloves
Autopicker 5
Cellular Glove Molder 3
Chisel
Keycard Copier 6
Maglock Sequencer 6
Miniwelder
Wire Clippers
Glasses 4
- Low Light
- Flare Compensation
- Image Link
- Smartlink
- Thermographic
- Ultrasound
- Vision Enhancement 3
- Vision Magnification
=== MISC. POSSESSIONS ===
Nuyen: -
Low Lifestyle - 2 months
Fake SIN 4 - for legit stuff
Fake SIN 2 - for shady stuff