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[SR4a] Archetypes: replacements for the Sample Characters

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UmaroVI

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« Reply #345 on: <01-29-13/1520:14> »
You can run a centralized TacNet. See Unwired for the Tacnet rules, but the short version is that everyone else slaves to the TacNet owner's commlink.

You can also run a decentralized TacNet, but that does indeed require everyone own their own TacNet program and be able to run it on their own. (If you aren't in missions, you can pirate it, but you do still need to be able to run it at least).

Caimbuel

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« Reply #346 on: <02-01-13/0706:38> »
Im finding it hard to recreate the Generalist in some areas.

Morissey Elan       5P   -1   SA   1   23(dice)    5(c)      -10
(Ex-Explosive)

When I check my dice total for the Elan, It comes out to 17 Dice, which is equal to the Ruger, why is it listed at 23 Dice? typo?   

UmaroVI

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« Reply #347 on: <02-01-13/0919:02> »
That was a typo and has been fixed. Thanks for spotting it!

Mist_Wave

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« Reply #348 on: <02-05-13/0851:14> »
Ok, just a question like this... some of the characters are busting the caps (stats, etc) so I dont know if its me or I missed something? (elude me if i`m wrong lol)... but i have 2 example:
First, your negotiator have some augmentation for a total of 1.2 so he`s suppose to loose 2 magic but in the stat you wrote 4 but then in the "Suggested Purchases" you said boost it to 4 :/.
Second, the Ghost have 12 agility but the max for an elf is 7(10) o,O and in the "Suggested Purchases" at the end you put some augmentation (it is Suggested so...) but this clearly bust the essence. xD

thank you in advance.

« Last Edit: <02-05-13/0853:12> by Mist_Wave »
"Praise for your own sins, then cry for your own Darkness..."

UmaroVI

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« Reply #349 on: <02-05-13/1037:52> »
The Negotiator has 1 point of augmentation and 1 essence loss, not 1.2. The Suggested Purchases was a mistake; it should have been the suggestion to buy Magic to 5. Thanks for pointing that out.

The Ghost has Genetic Optimization (Agility) which increases the maximums.

Remember when calculating Essence loss that you take the larger of Bioware or Cyberware loss, plus half the smaller. So for example, the Negotiator has .7 of Cyberware and .6 of Bioware, so the total loss is .7 + (.6)/2 = 1.


Caimbuel

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« Reply #350 on: <02-28-13/0633:54> »
I'm finding the Troll Martial Artist is blowing over the maximum allowed for attributes. I tested this in both Chummer and Hero Lab. can anyone confirm this? seems to go over about 30 points.

bannockburn

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« Reply #351 on: <02-28-13/1449:41> »
He has Genetic Optimization (Agility), which is why the 5th point in Agi isn't maxing the attribute out, thus costing 10BP instead of 25BP
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UmaroVI

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« Reply #352 on: <02-28-13/1509:44> »
I think he has exactly 200 in attributes. Can you check where the Chummer characteristic costs disagree with the bp costs I listed?
bp   attribute                                  natural (augmented) value
0   Body               5
40   Agility               5(9)
40   Reaction            5(6)
40   Strength                    9
20   Charisma            3
30   Intuition                    4
10   Logic               2
20   Willpower            3

bannockburn

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« Reply #353 on: <02-28-13/1511:19> »
UmaroVI: It happens when you buy up Agility before implanting the Genetic Optimization
Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup
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Caimbuel

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« Reply #354 on: <03-01-13/0619:06> »
Indeed, upon further investigation, the Genetic optimization trait seems to be the culprit here. All good now.

MasterMikel

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« Reply #355 on: <03-01-13/2116:40> »
UmaroVI,

Have you considered making your archetypes in Chummer and/or Hero labs and making them available in this thread? I'd be willing to host them in my google drive if space is the issue, and I'd be willing to help put them together if the programs are the issue. That way you can stop repeating yourself every time someone tries to recreate it in Chummer or Hero Labs. :)
"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)

UmaroVI

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« Reply #356 on: <03-01-13/2118:14> »
A few people started converting them but AFAIK nobody finished, and unfortunately I don't have the time/skill with either program to do it myself.

If you are interested in putting them into either program, I would be happy to link to wherever you put them.

SladeWeston

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« Reply #357 on: <03-07-13/1026:34> »
The project wouldn't be so bad if we divided up the work.  I have a character built in chummer based on the gunslinger.  It shouldn't take more than a few minutes to convert him over.  I'll get the Gunslinger put together and in a shared GDrive tonight.  Does anyone else want to volunteer to do one?

SladeWeston

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« Reply #358 on: <03-07-13/1710:19> »
I finished the Chummer file for Gunslinger and save it into a public Google Drive folder:

Gunslinger

I'll try to start knocking out a few more as time allows.

SladeWeston

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« Reply #359 on: <03-08-13/1740:01> »
@UmaroVI I'm working on the Spirit Medium and Chummer doesn't allow Force as a Foci type.  It needs to be either Combat, Detection, Health, Illusion or Manipulation.  Which, as far as I can tell, is RAW.  How would you suggest it be altered for this Chummer project?

 

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