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movement speeds?

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Silverfish42

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« on: <08-08-11/1433:11> »
I am a bit curious as to the decisions behind the way foot movement is handled. One of my major beefs with d20 is that everybody is the same damn speed unless you specifically build to take advantage of things that can change that.

I always find it stretches believability for the 90 lbs weakling, 350lbs obese guy, and 160lbs trained athlete to all have the same assumed average movement rates. Running skill and what not aside, 25m over the course of 3 seconds is around 18-19mph. That's pretty damn good. Are there any common thoughts and approaches others take to this to vary it a bit more?

Medicineman

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« Reply #1 on: <08-08-11/1439:05> »
My Thoughts:
1)There should be Houserules
but .....
2) simple Houserules are good Houserules

with a simple & clean Dance
Medicineman
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Silverfish42

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« Reply #2 on: <08-08-11/1448:40> »
We were pondering something like this

Walk = STR+AGI
Run = STR+AGI x2 + size modifier and Running skill
Sprint Action = as Run + net hits from Running skill check

Trolls get +3-5m?
Dwarves get -2m?

Augmentations
Tempted to have enhancements magical or otherwise that grant additional IP increase speed by 1m per IP. Nothing huge, but still somewhat tangible. Boosts to STR and AGI would increase speed as normal.


A little bit of book keeping on the front end, but once you have numbers written down you shouldn't find yourself having to do any math on the fly.

Charybdis

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« Reply #3 on: <08-08-11/2040:31> »
We've never had an issue with this as movement in combat is so minimal anyway, a few pluses and minuses weren't worth tracking inthe end.

And the big difference is when PC's choose to run, at which point the Running Skill is involved and the people invested in that skill (plus Cyber, Physad powers etc) truly outshine the unskilled (Low STR, little to no skill, no augments) VERY quickly (pun intended :) )
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