Grinder beat me to it over in the Catalyst's Shadowrun Products section, but I thought the announcement should go here, too. The latest
Shadowrun sourcebook,
Spy Games, is out now (
Battleshop,
DrivethruRPG)! It provides an update on the intrigue-filled city of Denver--find out what Ghostwalker's been up to and why the different sectors of the city are pushing for a renegotiation of the Treaty of Denver. The book also tells you what you need to know about conducting intelligence operations, including a briefing on counterintelligence and details on using spirits in intelligence operations, and of course it contains a nice helping of new spy gear and new spells, adept abilities, and metamagics. All this, and dozens of plot hooks and information on other global espionage hotspots, including Brussels, London, Kansai, and Austin!
For more info, let's check out the official summary:
CITY OF SECRETSListen to the whispers—they’re all over town. People have secrets, millions of secrets, and some of them are so explosive they could shift the balance of power in the Treaty City of Denver. Normally, the great dragon Ghostwalker’s tight grip would keep the city under control, but some of the whispers moving around town say that Ghostwalker hasn’t been himself lately. The powers of Denver are scrambling, the Treaty is about to be renegotiated, and information is the hottest commodity in town.
Spy Games brings
Shadowrun players to the espionage-filled city of Denver, where secrets are bought and sold, and sometimes the price is paid in blood. Accessing these secrets may mean using cutting-edge surveillance gear or powerful magic, or it could mean turning back the clock and breaking out low-tech cloak-and-dagger approaches that the techheads of the world would never expect.
Spy Games provides the setting information, gear statistics, and game rules players need to dive into Sixth World spycraft.
Spy Games is for use with
Shadowrun, Twentieth Anniversary Edition.