I think it's definately a step in the right direction, but I think it misses the mark slightly at least from a balancing perspective.
Adepts shouldn't be atractive because you can get them 3ip's without restricted gear, and they shouldn't be unatractive because your combat stats are never going to be on par.
Because that's all way of the adept does, reduces improved reflexes from 4bp to 3 bp.
It should really be the otherway round, keep +3 Ip's at 4pp, ecourage starting with only +2ip's like street sammys, and make stats increases work above the natural maximum without costing double.
Then you end up having a combat charecter with 5 magic with 3ips, +3 agi, and nimble fingers, giving him a healthy dice pool of 18ish with scope for improvment through play. Which is competative with scope to improve, but not over powered for 45 bp, when a street sammy can do it for 18bp with almost no room to improve.
And that's fine. the street sammy is more versatile, and the adept can specialise to be the BEST at one thing.