- Grouping spirits should only be done in combat, as a grunt group for convenience
- SRM uses 'F>M-2' for spirit Edge, so Magic 6 Force 5+ would use Edge. Given Immunity being a bit OP, it is a fair cop.
- SR6 CRB defines Service as a 'single, discrete, clearly defined action'. Street Wyrd p64 is more explicit.
Combat: “Fight on my side.”
You can have a spirit fight on your side in combat. The entire combat encounter counts as only a single service.
Power Use: “Use your power of [power name] on [targets].”
You can have a spirit use one of its powers on a target or targets of your choosing. If the power is sustained, it counts as one service no matter how long it’s sustained. If the spirit is given an order for another sustained power, this service must be used again to reactivate a power. If the spirit uses the identified power as part of another task (often in combat), then the power use doesn’t count as a separate service.
In other words, your GM is WAY too limiting and is even explicitly ignoring both SR5 and SR6 rules.
- A spirit getting hurt should NOT automatically get you into astral rep trouble. It's about ABUSING spirits, not USING them. If you make a Fire Spirit jump into a lake, or make a Spirit straight-up throw itself into danger, that counts. But merely getting scratched doesn't count.
So in short, your GM is not only overly restrictive, but is even explicitly ignoring SR5 and SR6 rules. If I were a nice person, I'd say 'talk to your GM and discuss that they're going overboard with their attempts to keep summoners balanced'.
I am not a nice person. I consider your GM a coward. If they don't want summoning in their games, they should have the guts to explicitly say 'I don't want summoners'. Not deliberately make up fake rules to overcompensate and make summoners impossible to play.