One of the tenants of Shadowrun is the separation between Magic and technology. I've put variations of this type of technology that broke a lot of shadowrun rules, including teleportation tech, personal force shields, and phasing technology. It was done back in the 2e days, and looking back, it felt a little gimmicky, but at the the same time, it reflected the campaign I was running at the time.
A player was given a mcguffin that broke down and stored the basic elements of magic, which was given to him, by his father, post mortem. It included the research that explained the breakdown, capture, and storage of the "magic molecule". Every Corporation that new of its existence wanted the device, including the research lab that it originated from, which already made deals with Renraku... It was a fun cat and mouse campaign that broke all the magic-tech Shadowrun rules.