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Genesis Character Generator - Release Thread

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KarmaInferno

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« Reply #15 on: <06-20-21/1510:56> »
This is pretty amazing.

Is there a way to set which armor you are actively wearing? So far it just uses the highest rating armor to figure Defense.

taranion

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« Reply #16 on: <06-20-21/1515:28> »
This is pretty amazing.
Thank you :)

Is there a way to set which armor you are actively wearing? So far it just uses the highest rating armor to figure Defense.
Unfortunately no. But you are not the first to ask and I implemented it for my Foundry VTT game system, so I might add it in the near future in a compatible way.

taranion

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« Reply #17 on: <11-02-21/0439:02> »
After 5 months work, we are happy to announce a major update to the Shadowrun 6 plugin in Genesis.
For release notes please consult our Wiki .
In brief:
  • Vehicles/Drones/Qualities from Double Clutch
  • Modification rules from Double Clutch
  • Dedicated generator for custom vehicles
  • Support defining signature maneuvers
  • You can now provide custom descriptions  directly from within the application. (Check also our Wiki for other methods)
  • Allow adding custom images to vehicles and drones
  • Began adapting to 3rd printing errata (we still wait for an official errata document before we concentrate on this)
  • Support having language dependant versions of gear to better deal with translation differences
  • PDF: redesigned the way vehicles are exported on the extended gear pages
  • PDF: redesigned the Rigger page
  • PDF: added an option to have an overview of ALL edge boosts and actions, along with a extreme short paraphrased description
  • PDF: the generated PDF now includes bookmarks
  • Foundry VTT JSON export now exports vehicles and drones
Though we tested the release some time, I expected it to have some bugs - "Double Clutch"s new rules where not easy to implement and I've got the feeling that there are still a lot of uncovered problems regarding vehicles. Still, I hope you like the new options.

You can find us on Discord, if you want to discuss our projects

taranion

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« Reply #18 on: <11-02-21/0441:47> »
I forgot to add: A new version of the starter application Genesis is also being rolled out. Since the starter application is not self-updating, you need to reinstall it manually.

Stainless Steel Devil Rat

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« Reply #19 on: <11-02-21/1030:29> »
I forgot to add: A new version of the starter application Genesis is also being rolled out. Since the starter application is not self-updating, you need to reinstall it manually.

In happy news: I forgot to not use chrome when downloading.  And it worked anyway!
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

taranion

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« Reply #20 on: <11-02-21/1032:56> »
In happy news: I forgot to not use chrome when downloading.  And it worked anyway!

I noticed a few days ago, that the MSI file was the only one using HTTP instead of HTTPS for download and fixed it.
Maybe that added to the problem - or better: helped resolve it now.

taranion

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« Reply #21 on: <11-14-21/1226:39> »
Shadowrun 6 - Version 2.0.1

Bug
  • SR6-739 Build Your Dream: Improved Size does not change CF value
  • SR6-737 Build Your Dream: CF value taken from higher size class
  • SR6-736 Build Your Dream: Functional Improvements - Electronics Modifications hangs application
  • SR6-735 Missing error text for problems changing custom descriptions
  • SR6-733 Foundry Export fails on Augmentations
  • SR6-732 PDF-Export failed (related to vehicles/drones)
Improvement
  • SR6-740 Resitrct "First Aid Kit" to german rules
  • SR6-738 Build your Dream: Show Size Class
  • SR6-734 Enable different CF calculation for non-german players
  • SR6-724 Add content from german book "Revierbericht"

taranion

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« Reply #22 on: <12-30-21/0951:19> »
As this year comes to an end, we are releasing our last update for this year (I hope so - otherwise I will have messed this up terribly).

The new version changes the way exotic weapon skills are dealt with (we now assume grouped skills like "Whips" instead of per weapon specializations like "Monofilament Whip"). We still don't support having custom weapon skills, but we introduced an "Other" specialization to help you at least buying it.

We also introduced a config option to enable or disable to rules from the errata of the third printing, With the previous version 2.0 we forced those changes on players, which lead to a lot of confusion regarding not being able to buy spells/complex forms with customization Karma. Now you can choose your way in the creation wizard.


On the extended gear pages on the PDF the weapon element got a total redesign. It is more compact and supports having custom images for each weapon (which you need to upload yourself in Genesis). It also breaks the contributing modifications to the attack rating into a neat list, so you can control the values. As a play aid we show you ca list of modified AR ratings and dice pool per firemode.



Bug
SR6-771 Creation: First level or a metamagic/echo should not be free
SR6-769 Experience Journal uses current date instead of date entered
SR6-768 Defensive pool modifier (from Combat Sense) should not be capped at +4
SR6-767 NullPointerException for weapons without specialization
SR6-764 Increasing "Astral" skill not possible for adepts with power 'Astral Perception'
SR6-758 Matrix Initiatve bonus of cyberjacks is missing
SR6-756 Correct cost of cyberware ultrasonic sensor
SR6-754 Correct capacity cost of MEMS medkit carriers
SR6-750 Add levels to nimble fingers
SR6-748 Typo on character sheet PDF output
SR6-374 Correct wrong exotic weapon skills

New Feature

SR6-770 Introduce config option to enable/disable third printing errata
SR6-753 PDF: New extended weapon display

Task
SR6-761 Support deprecated skill specializations

Improvement
SR6-766 Deutsche Beschreibungen der Edge-Handlungen
SR6-765 Support "other" exotic weapon specialization
SR6-763 PDF: Range bands on weapons element
SR6-762 Warn about having deprecated skill specializations
SR6-760 Foundry Export: Created file compatible with Foundry 0.9.x
SR6-759 Support old version of the cyberjacks 5 or 6 with higher INI bonus (for DE)
SR6-757 Add magic formulas
SR6-755 Add content from DE Adventskalender
SR6-752 List both (US and DE) version of Manriki chain
SR6-373 Reduce number of specialisations for exotic weapons skill

I wish you all a happy new year and hope to have fun with you all in 2022.
« Last Edit: <12-30-21/0956:06> by taranion »

taranion

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« Reply #23 on: <01-30-22/0655:54> »
Final Release Notes - Shadowrun 6 - Version 2.2.0

Bug

SR6-788 Correct smuggling compartment
SR6-787 PDF: Don't show metamagics on matrix page or echoes on magic page
SR6-785 Increase skilljack soft limit to rating x4 to enable wifi use
SR6-784 Several item corrections
SR6-783 Foundry JSON: Not compatible anymore with latest Foundry V9.242
SR6-782 Added MEMS harness as standalone item
SR6-729 PDF shows echos on magic page and initate arts on echos page
SR6-684 Correct Karma cost for languages

Improvement

SR6-791 PDF: Add Shadowrun plugin version in footer
SR6-789 Add content from german magazine "Schattenload" 2022-01 Wirtz Atlas
SR6-786 Add license for heavy armor
SR6-39 Informationen about creation in character

taranion

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« Reply #24 on: <04-01-22/1207:27> »
Version 2.2.3

Bug

SR6-827 Correct essence cost of cycbereyes 5
SR6-826 Metahuman adaption should not cost slot for close combat weapons
SR6-824 Foundry JSON: Base initiative exported as modifier - effectivly doubles INI
SR6-822 PDF: Wrong attribute for Stealth on extended vehicle table
SR6-821 NPEs when printing extended gear pages with vehicles
SR6-819 Error when saving custom text on Overview, Magic or Action page
SR6-818 Echoes using Submersion Grade as rating even when they should not
SR6-794 Machine Mind echo adds rigger control with rating of current submersion grade instead rating 1

Improvement

SR6-825 Add content from Kechibi Code
SR6-820 Add content from Schattenload 2022-02 HK 223 Series

Tecumseh

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« Reply #25 on: <04-19-22/0209:24> »
Thank you for your continued work and support on this!

taranion

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« Reply #26 on: <05-13-22/1718:02> »
Version 2.3.0

Brings a new one-page PDF sheet for beginners, which follows the design of the Beginner's Box and aims to be less intimidating to players new to roleplaying.

Bug
SR6-838 Correct handling of machine mind and FR control rig
SR6-829 Removing accessories doesn't refresh accessory screen
SR6-828 Allow more accessories into helmets

New Feature
SR6-836 Added german adventure collection: "Albträume"
SR6-834 Allow selecting a primary weapon (ranged and close combat)
SR6-799 New print plugin: Quickstart sheet

Improvement
SR6-839 Add "Complex Forms" specialization to Electronics (SRM)
SR6-837 JSON: Mark primary close and ranged combat weapons
SR6-835 PDF: Sort weapons so that primary weapons are listed first
SR6-833 Add content from Datapuls SOTA 2082
SR6-832 Add content from Datapuls Alpen
SR6-831 Add content from SRM Guide 1.6
SR6-830 Add content from Datapuls DeMeKo
« Last Edit: <05-13-22/1721:24> by taranion »

Hobbes

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« Reply #27 on: <05-13-22/1720:31> »
Thank you sir!

KarmaInferno

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« Reply #28 on: <09-19-22/0230:03> »
As development on Genesis has been slowed in favor of developing a new software based on a much more robust and flexible codebase, an unofficial plugin to tide everyone over in the meanwhile covering the Seattle chapter of the corebook, the 6th World Companion, and Hack & Slash has been released by Shenanigans:

https://bitbucket.org/Ddbyrd90/genesis-sr6-custom-files/src/master/

Not all items have working game mechanics attached to them yet, and some may never have them for Genesis as they would require new functionality that isn't likely to be developed.
« Last Edit: <09-20-22/0029:39> by KarmaInferno »

 

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