Shadowrun Play > Character creation and critique
Looking for some advice on archtype
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archamedius:
Hey all! Thanks so much for everyone’s help so far! I have some new questions and am hoping to get some suggestions or guidance.
I am looking to make a missions legal Decker for Origins (yea, nothing like last minute lol).
I am loosely thinking of the character excelling in hacking, but also being good at surveillance as a secondary skill suite to bring to the group, and minimal combat and driving skills. Fresh character, and I want to be good at something, but also not be a one trick pony and therefore useless outside of that.
For those experienced in shadowrun missions for 6e, is that a reasonable character concept/archtype? Or is it still too narrowly focused/useless?
What skills would you suggest for the surveillance piece? To me, obviously perception, but I am struggling to put my finger on the suite of skills and tools that would unlock a decent surveillance asset to a runner team.
Thanks in advance for any tips
~Arch
FastJack:
Sounds good to me, just don't skimp too much on Firearms (even if it's rating 1 with a specialization).
Michael Chandra:
Honestly if you're a Decker, I'd consider a few cheap sneaky spydrones. You can't jump in but you can still give them commands or control them through control device, while observing through their sensors. And as a Decker it should be easy to make them hidden and protected in the Matrix.
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