Shadowrun Play > Character creation and critique
6E without Attributes as Priority A
tarbaand:
Has anyone made a character they think is decent in 6E which didn't have Attributes as Priority A? I've been trying, and the best I could come up with is a "man in the van" hacker/rigger. I suppose a similarly built Astral Projection Conjurer could work, and a maybe a Str, Chr, Log 1 Gun Specialist, but that's a maybe. I'm not looking for suggestions on how to improve the build, I'm just showing it to demonstrate how I was able to build a character that could be a functional member of a runner team, and what it took (5 Attributes at 1). And yes, I know that making a character with a 7 Logic Incompetent at Biotech is a self-nerf, but I figured it added to his "there is no reason for me to ever get out of my van" schtick.
Metatype c Dwarf-9
Attributes d 8
Magic/Res e Mundane
Skills b 24
Resources a 450K
BODY: 1 AGILITY: 1 REACTION: 1 STRENGTH: 1
WILLPOWER: 7 LOGIC: 5(7) INTUITION: 5 CHARISMA: 1
Edge: 4 Essence: 2 Initiative: 5+1d6 Matrix Initiative(base config): 12+4/5d6(cold/hot)
Skills: (all specializations and Inf/Con bought with Karma)
Electronics 5 Matrix +2
Engineering 5
Cracking 6 Hacking +2
Pilot 5 Drones +2
Perception 3
Influence 1 Matrix +2
Con 1 Matrix +2
Qualities
Positive: Analytical Mind 3, Hardening 10, Photographic Mem 12
Negative: Uncouth 6, Social Stress: IRL 8, Incompetent: Biotech 10
Gear:
Used Control Rig R1 15000 1.1
R4 CyberJack Attr:7/6 VRInit:+2d6 95000 2.3
R2 Cerebral Booster 63000 0.6
Alpha Damage Compensator R10 24000 0.8
Renraku Kitsune DR:4 Attr:7/6 Pro:8 107000
8 normal programs, 9 hacking programs 2730
Essy Motors DroneMaster DR:3 DP:4 FW:4 16000
Autosoft: Targeting 4 Clearsight 2 Maneuver 2 4000
Van w/ Rigger Control 36000
4 Nissan Oni 3/4 10 8 30 9 10 3 2(4) 34800
8 AK-97 5P SA/BF/FA 4/11/9/7/1 16800
8 internal smartgun 4/TGV 4w/LLV 8000
2000 rnds AR ammo 4000
Cyberspace Designs Quadrotor 2 15 20 120 3 1 3 2 5000
Trid Projector 200
R4 Fake ID, 5 R4 Lic 14000
Middle Lifestyle 3 months 15000
DocWagon Basic 3 months 1500
¥ 3500
3 area jammers R5 3000
Bug Scanner, Tag Eraser, Data Tap 950
2*Renraku Sensei 3 2/0 1 2000
2*Satellite Link 1000
Fiber-optic Cables 420
Engineering & Electronics Kits 1000
Medkit R2 2 supplies, Biomonitor 1800
3 rank 4 stim-patches 300
Xenon:
--- Quote from: tarbaand on ---Has anyone made a character they think is decent in 6E which didn't have Attributes as Priority A?
--- End quote ---
Yes.
Between special attribute points and 50 customization karma you can can build characters in more than one way.
Attribute Priority A is probably still advisable/optimal, but not really mandatory.
Aria:
Particularly for mysads... they almost NEED magic A, the one archetype that really does. Despite what they lack in starting power they've got massive growth potential in longer term games
Cyber heavy characters can work with Resources A because that is where they get their stats from.
There are others...
Shinobi Killfist:
It probably depends on your tables definition of decent. The problem started in 4e.
1. Attributes became more important.
2. they added two stats.
3. they did not really adjust points to compensate for either.
But if you leave multiple 1s and use karma to bump them a bit and have augmentations, yeah i think you can make a decent character. You'd make a better one with A in stats most likely. But like it would still hang in there and do decent on runs. At a table of optimizers though, I don't think it would work well outside some odd builds like the van hacker.
mcv:
--- Quote from: tarbaand on ---WILLPOWER: 7 LOGIC: 5(7) INTUITION: 5
--- End quote ---
Sounds like you want Attributes A without taking Attributes A.
It's true that high attributes matter a lot. Maybe too much. But it's not true you can't be viable without having two attributes at 7.
Although I do agree that the lower priority options for attributes could probably use a bit of a boost.
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