One comment about converting older adventures for use in CRB: I've never really had much trouble, so long as I took a pretty generic view. That is, I didn't worry about the exact numbers from previous editions, but the basic ware and gear and spells haven't changed that much, so whatever the numbers an Ares Predator is an Ares Predator, Wired Reflexes are Wired Reflexes, etc. And archetypes also often bridge editions (gangers, security guards, combat mages, etc), so I'd just grab PC or NPC archetypes from the 5e CRB, maybe tweaking to the appropriate experience level (I tend to work at dice pool level with most NPC anyway).
I did find it important to get a feel for typical attribute levels and adjust that a bit by edition (for example, in 2e a starting character could have 5 in all attributes while in 6e the highest is an average of 4 in all attributes), so lowering attributes in some cases to make resistances more appropriate.