Hello
I am a new GM to Shadowrun (sixth world). After many years of running Dungeons, Cthulhu and Warhammer it was time to try something new. And what a blast to read all this epic Shadowrun lore for the first time. Ran a single run the other day and got my first player into the basic rules, combat and such. He plays as a CovertOps. The next player is joining soon a would like to play an Orc Street Shaman. I need some advice on how to build the character.
1: As I understand (did play some 2nd edition 20 years ago) he have to pick a Totem Animal? We talked about either the Bear, Wolf, Shark or maybe Snake as they seems fitting for an orc.
2: Should he make Magic Priority A and go full Mage/Shaman? Or maybe a Mystical Adept, so he can use some spells, powers and other skills?
3: What skills is essential to make the Shaman work? Guess sorcery and Conjuring should do it ...
4: What Qualities? Mentor Spirit is a "must".
5. Let's say the player picks the Bear. If he conjures a Bear Spirit will it look like a real bear or is more of a transparent ghostly form?
6: Traditions: He will ofc pick the Shamanism tradtion. But is there a rule about that?
--- Random stuff ---6. Is it important to get a
Decker Character included for Matrix stuff? Was planning to run a official campaign once we got the rules/feel about the game. Guess they will included Decker and Rigger content.
7: Will EDGE only reset once a new gamming session starts? We thought a nights rest (in-game) would do the trick.
8: Thrown hand grenades: Do we rolled Opposed Tests here?
Ps. We had a blast throw D6's and using the EDGE system. But the best part was the roleplaying using the new lore and epic setting.
Hope some of you guys out there can help an inspired new Shadowrun GM