OMG, finally a matrix book! Great news
As I'm currently deep into the matrix as I'm adapting an old scenario from SR1 (Mercurial) and that my player is a Technomancian, we have been already confronted to some moments where we lacked some rules or required some clarifications.
Moreover, during the time I studied the rules, I really felt some need for more details about multiple topics. So here is a list of what I really would like to read in a new book:
- A clear explanation of how all the matrix gears interact between themselves (what is a DNI, which equipment has DNI, when to use a commlink or a cyberjack, where do I put my RCC in this link, what about the technomancer contact link or RCC echo ....) and what is necessary to access different representation of the matrix (matrix through a screen, in AR or in VR: when to use VR gloves, DNI, trodes, simsense gear, etc...)
- What happens when you sitch from AR to VR during a run in a building you are infiltrating. Some deep examples of infiltrations
- Details on how infiltration in onion servers is operated.
- Technomancer and rigging. I was disappointed that there was no mention of anything in Double Clutch
- A better explanation of Sprites. We are quite at loss sometimes on how to use them, for instance as a help on matrix search, or a help when forcing an access, or opening a backdoor
- A.I : as a menace, as an ally.
- Subdivisions of grids, GOD and demi-GODS, long distance hacking
- Gear: Commlinks, programs, decks ^^
- and a lot of useful examples