I've only read a small part of the whole so far, but a few observations:
Good:
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- Uses a structure designed to make things more applicable in the typical game (instead of a random block of text). Not every writer seems to have really made good use of all the sections, but overall it helps compared to the 5e product whose name I forget.
- Some interesting developments in Evo, like the new CEO and their return to nanite manufacturing
- Nice job of highlighting the wacky internal dynamics of Horizon. I feel like I'm finally 'getting' Horizon more after reading that section.
- The list of AA corps was great to have. I'd love more detail on some of those some day, but I recognize that might be a hard one to make money on, so I'll be content with having the extensive list.
- Overall enjoying the writing of the parts that I've read, and have been inspired with some ideas for my games (this point is probably the most key one of everything I'm saying here!)
Less good (diving into more detail, because I think that is important on any negative feedback)
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- In the Evo section it would have been good to have two sentences about what happened with the old CEO (I don't recall reading what happened with the old CEO? I assume it was covered somewhere but I haven't gone back to look)
- I was disappointed to see anti-grav technology made canon (it was left optional to the GM when brought up in 5e). There is a lot of technology in SR that might be on dubious footing in terms of materials, engineering, or thermodynamics, but up until now it was a matter of degree, not of "we have no current science that suggests this is remotely possible" It also seems like something that will have a major impact on the setting (unless it gets retconned or something)
- It still feels like writers don't quite know what to do with Wuxing's major business units. I guess to most people both transportation and finance are pretty abstract, and so it is hard to say what makes them good or bad or to make them game-tangible or interesting. (all megas suffer from this to some degree, but most have at least one business that is easier to talk about. To some degree that is magic with Wuxing, but the nature of their magic services is also kind of abstract so it doesn’t help as much as it might) There is always talk about those business lines and how they are maybe having some conflict with others, but I’ve yet to see a Wuxing write up that inspires me to make more use of Wuxing in my game. It isn’t that the write-up is bad, and it included some interesting parts, but everything away from the ruling family and rivals still felt a bit 2-dimensionsal compared to the management parts and some of the other corps (I don’t blame the writer; Wuxing is hard! But I live in hope that one day someone will make me excited to use them)