So no 5 Initiations in chargen anymore, explicit note that you can't use SAPs to make use of the raised Maximum, explicit ability to transfer character to future cities later on...
Can go "hey we're tough, bring it on a higher difficulty!" but only at entire-table agreement.
Work for the Man/People restricted to 1 point at equal trade level, now a Minor Downtime Action. So not up-to-5 Major, but 1 Minor. And less hostile to karma-buyers now. It's also limited to once per downtime period!
NOTE: I don't see the statement about impact on Total Karma Earned anymore?
So if you pay karma to join Healthcare and then spend a Minor per month (so per 2 SRMs) to aid community, you can sell augmentations back at full price, making after-chargen changing less of a trap. And you can convert Karma into a LOT of nuyen, for augmentations. I really like this change, it's a real nice way for people to upgrade their ware.
Cyberjack upgrade rule ditched, which likely is because of the Healthcare thing.
GMs allowed to restrict Teamwork tests, explicit restriction on In Debt, Stolen Gear clarified to not give you karma but simply being in line with In Debt, Build-a-Runner and First Taste now officially added as part of Seattle Arc.
So if you're a Prime Runner, and team up with other tough people, you can raise the difficulty instead of just retiring. I like this, it's not that easy at conventions, but it's quite nice for people running with the same group a lot.