Yah, in my game the host strength in the clinic there was tough! And the decker had 8 logic (2 points from 'ware), and a specialization in hack on the fly, so could roll 16 dice on hack-on-the-fly, 14 on other Hack and Computer actions (but only 11 for matrix perception at the time). Even so I think every hack ended up using one or two points of edge, to make sure not to set off security.
By the end of that adventure the hacker was getting commlinks off disabled staff and hacking those to send messages to call people to the party, to avoid having to hack the clinic security host.
Two thoughts:
- Hosts have rating R, and for ASDF have R, R+1, R+2, R+3. I suspect that most hosts, most of the time, will have that R+3 in Data Processing, because that is their speed for supporting users. Only when they sustpect an issue are they apt to put that top value in Firewall. (granted that Firewall is probably usually getting R+2, so it isn't a big difference)
- I feel that Serrated Edge was originally written for 4th edition and then updated for 5th before publication. Normally in 5th they do not talk about having so many different hosts for different areas of one company (but in 6th that comes back again, with nested hosts). When there are multiple, I'd give opportunities pretty freely for direct connect to things like maintenance hosts. Clever hackers can do a lot with that , even without being in security (sending a cleaning drone to pass through a locked door, for example, and letting invisible characters slip through with it). Obviously direct connect to the security host would be a bit trickier to arrange, but with a bit of creativity they should be able to manage it.