NEWS

Shadowrun Quick-Reference page (i.e. online GM screen)

  • 44 Replies
  • 16733 Views

James McMurray

  • *
  • Omae
  • ***
  • Posts: 374
« Reply #15 on: <04-06-11/1641:47> »
Added a calculator to the movement section.
Need a random generator?  Click here.

Check out our campaign.

James McMurray

  • *
  • Omae
  • ***
  • Posts: 374
« Reply #16 on: <04-07-11/1238:03> »
Some of the combat actions now have descriptive tool tips if you hover your mouse over them. The matrix ones still need to be done but that will have to wait until I understand the matrix rules. :)
Need a random generator?  Click here.

Check out our campaign.

Black

  • *
  • Ace Runner
  • ****
  • Posts: 1620
  • Rocking the Shadows since 1990
« Reply #17 on: <04-19-11/2037:15> »
Hey James,

Went to your site from the Shadowrun forum.

Great site, great resource.  Very impressed!

Could you add something on the damage types?  For example, my team uses lots of electricity attacks (taser, lightning bolt) and it would be cool for fire and other elemental attacks.

Thanks and once again, great work!

Bryce
Perception molds reality
Change perception and reality will follow
SR1+SR2+SR3++SR4+hb+++B?UB+IE+W+sa+m-gmM--P

Blond Goth Girl

  • *
  • Chummer
  • **
  • Posts: 125
« Reply #18 on: <04-19-11/2101:46> »
This is very impressive.  I bookmarked it.  Thank you very much for creating it.

Do you know of any magic spells cheat sheet?

James McMurray

  • *
  • Omae
  • ***
  • Posts: 374
« Reply #19 on: <04-19-11/2140:38> »
Hey James,

Went to your site from the Shadowrun forum.

Great site, great resource.  Very impressed!

Could you add something on the damage types?  For example, my team uses lots of electricity attacks (taser, lightning bolt) and it would be cool for fire and other elemental attacks.

Thanks and once again, great work!

Bryce

Great idea. I'll add it to the combat tab.
Need a random generator?  Click here.

Check out our campaign.

James McMurray

  • *
  • Omae
  • ***
  • Posts: 374
« Reply #20 on: <04-19-11/2146:54> »
This is very impressive.  I bookmarked it.  Thank you very much for creating it.

Thanks! Glad you like it.

Quote
Do you know of any magic spells cheat sheet?

I wish. I'd love something that gave the name, drain, page number, and a brief description. If I ever have the time I'll add it, but it's a big undertaking.
Need a random generator?  Click here.

Check out our campaign.

Kot

  • *
  • Ace Runner
  • ****
  • Posts: 1675
  • Meaow
« Reply #21 on: <04-20-11/0408:14> »
At the end of Street Magic there is an excessive table including all the spells from SR4A and SM itself...
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

James McMurray

  • *
  • Omae
  • ***
  • Posts: 374
« Reply #22 on: <04-20-11/1103:03> »
Yeah, but it misses the spells from other supplements (like War!) and doesn't tell you what the spell does. The page numbers are also wrong if you're using SR4A.
Need a random generator?  Click here.

Check out our campaign.

James McMurray

  • *
  • Omae
  • ***
  • Posts: 374
« Reply #23 on: <04-21-11/1147:03> »
I've given the initiative tracker a bit of an overhaul. The functionality is the same, but I've made several bug fixes and added the ability to get confirmation dialogs before changing turns, passes, or combats. They're only on if you want them, but I found myself cliking "Next turn" or "next pass" when I meant "next action" a lot, so I added them on.  ::)
Need a random generator?  Click here.

Check out our campaign.

Imbrooge

  • *
  • Newb
  • *
  • Posts: 1
« Reply #24 on: <04-22-11/1824:38> »
Theres some overlap between tables and the disclaimer in some sections like the Vehicle Combat Terrain Test Table. And I have trouble grasping the tooltips for Call a Shot, Full Defense, and Reload Firearm. Because of all the <x></x> inbetween which made it confusing for me. Otherwise this is pretty great, helps me wrap my head around the rules.

Artighur

  • *
  • Omae
  • ***
  • Posts: 281
« Reply #25 on: <04-26-11/2049:20> »
Showing Account Suspended as of today... lame :(

James McMurray

  • *
  • Omae
  • ***
  • Posts: 374
« Reply #26 on: <04-26-11/2227:54> »
That happens every so often. I'm piggybacking on a friend's web space and the company he's using doesn't let him do automatic drafts and have a bad reminder system. Every now and then he misses the cutoff date, but it should be back up soon.
Need a random generator?  Click here.

Check out our campaign.

Greegan

  • *
  • Newb
  • *
  • Posts: 2
« Reply #27 on: <04-26-11/2309:20> »
James - First, THANK YOU so much for the work you've obviously put into the Online GM reference. IT IS AWESOME and a lifesaver.

If you need a place to host it, I would be MORE than happy to host it for your for free.

My email is greegan at koboldcompany dot com, if you'd like to contact me directly.

THANKS AGAIN! It's AWESOME

James McMurray

  • *
  • Omae
  • ***
  • Posts: 374
« Reply #28 on: <05-18-11/2024:23> »
I just fixed a lot of the tables. They were built using a non-updated pdf of SR4A. They should now all reflect the values in the printed copy.
Need a random generator?  Click here.

Check out our campaign.

James McMurray

  • *
  • Omae
  • ***
  • Posts: 374
« Reply #29 on: <05-19-11/2224:57> »
I have a hard time remembering who rolled what for surprise, especially if there's combatants entering partway through the fight. So I added a column to store that info.
Need a random generator?  Click here.

Check out our campaign.