0day will have been in coldsim VR to provide Matrix overwatch with his default deck loadout:
A/S/D/F 8/9/8/8, Device Rating 5, Attack Rating 17, Defense Rating 16+2
Programs: Armor, Biofeedback Filter, Browse, Configurator, Exploit, Fork, Overclock, Virtual Machine (Signal Scrubber, Toolbox)
Armor adds 2 to Defense Rating, Exploit reduces opponent DR by 2, Fork lets him hit 2 targets with a single action without splitting the dice pool, and Overclock adds two dice to Matrix actions with one die being Wild.
The PR2 Sons of Sauron have DR2 commlinks. Smartguns are not listed as having a separate DR, so I'll use their commlinks for defense. This seems weird, to be honest, but it is what it is...
Initiative (Coldsim VR):
2d6+15 20Minor Action: Switch Interface Mode (Hotsim, +1 initiative die)
Initiative Adjustment (Hotsim):
1d6 5This brings his initiative to 25
Minor Action: Reconfigure Matrix Attribute (using Configurator to load alternate configuration: Blackout and Lockdown programs loaded, Configurator and Browse unloaded, Attack set to 9 and Sleaze set to 8)
Major Action: Data SpikeTargeting both of the Assault Rifles using Fork. Base DV is Attack Attribute divided by 2 rounded up, for a total of 5 DV. AR is 17 vs DR of 4-2 from Exploit, 1 point of Edge gained, +1 from Analytical Mind for a total of 7.
Data Spike is Cracking 6 + Logic 7 vs Data Processing 2 + Firewall 2; with Overclock I also add 1 dice for a total of 14 and add 1 wild die.
Data Spike:
14d6t5 4 1d6t5 0Wild Die result of 1; I'll spend 4 Edge to reroll all failures
Edge re-roll:
10d6t5 1 1d6t5 0Still a 1. Wild Die result of 1 counts all 1s and 2s for the purposes of glitching.
Final dice roll looks like this:
5 [14d6t5=6, 5, 6, 6, 6, 4, 3, 4, 2, 2, 3, 4, 3, 1] No glitch with only 3 of 14 dice being a 1 or a 2.
Defense of 4 dice each:
Defense:
2#4d6t5 3 42 net hits on the first, 1 net hit on the second. Matrix Damage is resisted with Firewall, so 2 dice each; 7DV on the first, 6 on the second.
Matrix Damage Resist:
2#2d6t5 1 0Both guns take 6 Matrix DV out of a total of 9 (8+(DR/2)), and both guns are linklocked.
Using a damaged device incurs a penalty similar to wound penalties and it is not stated that this penalty is only for Matrix actions, so presumably this applies to real world actions as well?
I'll repeat this again next turn, except I'll have enough actions to do it twice.
Oh, and Overwatch Score increases by the hits on defense tests of 3 and 4, plus 1 for the illegal action and 1 for action modified by hacking program, for a total of 7 so far.
EDIT:
@Aria
Do you want to throw in a Cutters Data Harvester decker to try to deal with 0day? Otherwise I strongly suspect he'll be able to make short work of the rest of the firearms; the number of defense hits was definitely abnormal, and 5 hits on 24 dice was definitely on the lower end. I'd be happy to run both as of the next initiative pass.
EDIT2:
Sorry, missed your comment about PM, Aria. I don't actually see a way to get to the PMs from the website, as the menu button is missing in my browser. I'll check once I get home, as I think I have that option there. Might be a work browser thing.