Writing up the 0day/Recall fight now. My god, ALL the cross referencing...
EDIT:
OK, I'll have the Techno try to Resonance Spike, and the Sprite try to Data Spike just for the experience, and, because, well, dissonance!
Resonance Spike: Cracking 5 + Resonance 6 vs Willpower 6 + Firewall 8 + Full Matrix Defense (Firewall) 8
Resonance Spike:
11d6t5 2 14d6t5 5Forgot to include my Firewall in the defense, but seeing as how I scored enough hits to defend I won't bother rolling. No Matrix DV, and Recall takes 5 OS: 0day has maxed out his Edge at 7.
Recall has to resist 4 Fade; Willpower 7 + Resonance 6
Resist Fade:
13d6t5 3Takes 1 Matrix DV from Fade. Almost glitched with 6x 1s rolled, and no 4 to increase with Edge...
Sprite throws a Data Spike (Cracking 5 + Logic 5 vs Data Processing 8 + Firewall 8 + Full Matrix Defense 8)
Data Spike:
10d6t5 3 24d6t5 9Aaaall right. Apparently, Full Matrix Defense can be crazy powerful... Sprite takes 9 OS, and the attack fails.
0day will attempt to retaliate with a Data Spike of his own, using the combination of Overclock, Fork, Lockdown, and Blackout to stun these guys into oblivion:
Data Spike (vs Techno & Sprite):
14d6t5 5 1d6t5 1 12d6t5 1 13d6t5 4+3 successes for the hit on the Wild Die, for 5+3=8 so far. In the interest of ending this combat before it gets a chance to even start, and since 0day is maxed out on Edge, he'll spend 4 points of edge to reroll failures.
Edge Re-roll:
9d6t5 3Another 3 successes, for a total of 11.
Recall manages 1 hit on defense while the sprite got 4, for a total of 10 and 7 net hits respectively.
Base DV of 5, for a total of 15 and 12 Matrix DV, respectively. This is Biofeedback damage since 0day has Blackout loaded, but condition monitor wise the Technomancer is taking stun damage anyway and the Sprite only has a Matrix Condition Monitor so the only thing this changes is that they both resist with Willpower instead of Firewall.
Matrix DV resist (Techno & Sprite):
7d6t5 4 5d6t5 2Technomancer takes 11 Stun Damage, which, coupled with his existing 3 DV from Fade resisting the sprite compile and complex form puts him to sleep (I can't remember if Stun damage is converted to Physical damage in 6th;
note to self to look this up).
The Sprite takes 10 Matrix DV, and I can't find a specific listing for what their total is. Their Device Rating is equal to their "rating", which I presume means Level. In this case the Fault Sprite is Level 5, which means it's condition monitor is 8+(5/2, rounded up), for a total of 11, so it has a single box left.
0day's OS increases by 5 for defensive hits, plus 2 for taking an illegal action modified by a Hacking program. Both personas would have been linklocked, but since the Technomancer falls unconscious I believe it's Matrix connection is lost.
I do not see anything in the rules about what happens to an unregistered sprite if it's compiler is taken out of action. Oh, never mind, page 192 has the answer:
"Sprites are connected to the technomancer who compiled them as long as that technomancer is connected to the Matrix. That connection can be used to send words, images, video—whatever form of communication is needed is available. If the technomancer loses their connection to the Matrix, the
sprite will go about the task they were given when the link was lost. If the sprite is unregistered, the time limit for their existence still applies."So it will try to get another attack in before 0day blows it to pieces.
Data Spike (at -3):
7d6t5 3 16d6t5 7Attack fails, Sprite takes another 7 OS, 0day gets +1 Edge.
I can't actually find any hard rules on wound modifiers anywhere, but the character sheet states that you take wound modifiers as "Dice Pool modifier on tests". Defense is a test, so presumably you also take wound modifiers on defense? I will presume yes for the purposes of this next attack...
Data Spike (at Sprite):
14d6t5 3 1d6t5 0 10d6t5 5+2 Edge becomes +1 because of the per turn limit. Also, hah! The sprite actually defended, and I rolled another 1 on the wild die. Whelp, time to spend 4 more edge on rerolling failures:
Edge reroll:
11d6t5 2 1d6t5 0Wow. Orokos really liked me the first time around, but not the second.
At least the wild die changed to a 2. And this is interesting; this results in a tie (5 vs 5 successes), but SR6 changed the tie result to go to the aggressor unless net hits are required for an effect. In the case of Data Spike, Net Hits are added to the DV inflicted, so the Sprite would just suffer the base DV of 5.
Damage resist:
5d6t5 1Another 4 DV caused, which exceeds the sprites condition monitor and it is decompiled back into the dissonance.
0day is down to 1 Edge, but he has emerged victorious! Also, +7 OS, which puts him at a total of 14+7+7+28. Time to reboot, pronto.
Yikes, that is a lot of rolling, and data to consider. Now to write up the IC...