@Aria

I was able to log on to ROG Playroom, but couldn't see much activity anywhere or somewhere to post. Maybe I missed something?

@Beta

0day has medicine skill, and can do both first aid and medkit healing.

Should I roll up for T2 in the Matrix, since I go before the Gangers in initiative order? I might be able to take out some ARs and maybe even an SMG or two before T3.

EDIT:

I might as well just roll it up; since 0day is in VR he's not getting out of the van anyway, so you guys take out that Striker

Turn 2: Initiative doesn't change in SR6, but since I went hotsim last turn I've now got 1 Major and 4 Minor actions from having 15+3d6 Initiative.

Major Action: Data Spike

Data Spike:

14d6t5 **6** 1d6t5 **0**2 Edge gained for having higher AR than opponents DR and for Analytical mind, but 2 per round is in effect so I've maxed out my Edge gain. Total of 5 up from 3. Wild Die result of 1 for the third time in a row, but don't need to spend any edge to change it as "only" 6 1s or 2s on 15 dice.

Defense:

2#4d6t5 **2** **0**That's 5 DV base, plus 4 net hits on the first rifle and 6 net hits on the second, for a total of 9 and 11 Matrix Damage resisted only by Firewall.

Matrix Damage Resist:

2#2d6t5 **1** **2**Ouch. 7 DV inflicted on the first and 9 DV on the second, enough to brick both guns with the damage from last turn.

Overwatch Score increases by 2 for illegal action modified by hacking program, and 3 from the defensive hits. Total of +4 so far, running total of 11.

Major Action: Data Spike

Spending 4 minor actions to take 1 major action as per page 107.

Data Spike:

14d6t5 **4** 1d6t5 **1**Wild Die result of 5 is 3 extra hits, for a total of 7. I'll keep that since I'm not maxed out on Edge yet, and this might already blow right through their matrix defenses.

Defense:

2#4d6t5 **1** **1**6 net hits on both for a total DV of 11 each, resisted again solely by Firewall.

Defense:

2#2d6t5 **0** **1** (forgot to rename this to Matrix Damage Soak in Orokos, but the number of dice rolled is correct)

That's 11 and 10 DV inflicted on SMG #1 and #2 respectively, which will brick both. OS increases by another 3, for a total of 14.

Now let's pray Omen can take out that Striker before 0day ends up being BBQ'd alive inside the van. Hopefully they'll need a turn to reload, at least. I'll wait to post IC until after Dynamyt, the gangers, and Omen goes again, since the initiative order looks something like this if I've got it right:

26: Omen

~~25~~ 26: 0day

13: Tipperman

??: Dynamyt and the Reapers (good name for a band!)

EDIT 2:

I forgot that Cyberjacks give +1 to Matrix Initiative, so my score is also 26. Since ties are done with ERIC, Omen probably goes first as 0day has Edge 5 but only Reaction 2.