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SR6 - First attempt at a weapons specialist

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Tecumseh

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« Reply #15 on: <10-03-19/2011:50> »
Yeah, that's the cyber singularity seeker cyborg I like to see.

I'm guessing you mean In Debt rather than In Depth but it's an interesting slip.

Personally I would go Reaction 3 and Intuition 5, but that's a personal choice. Your dodge and initiative pools will be the same; your Perception pool will be slightly better while your driving pool will be slightly worse. I find that Perception comes up more frequently than driving tests, but every table varies. Admittedly your driving pool is already lower so having an extra +1 there makes a larger difference in the dice pool (percentage wise) than having +1 in Perception.

ZeroSum

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« Reply #16 on: <10-03-19/2219:05> »
I'm guessing you mean In Debt rather than In Depth but it's an interesting slip.
Hah! He's in too deep, hence he is in depth? Yeah, let's go with that...


Quote
Personally I would go Reaction 3 and Intuition 5, but that's a personal choice. Your dodge and initiative pools will be the same; your Perception pool will be slightly better while your driving pool will be slightly worse. I find that Perception comes up more frequently than driving tests, but every table varies. Admittedly your driving pool is already lower so having an extra +1 there makes a larger difference in the dice pool (percentage wise) than having +1 in Perception.
That is a fair point, actually. Perception is definitely more useful, and I don't expect to have to take many driving tests. For the one or two times I really need it I just didn't want to have to default on it, and now that I have higher edge I could also spend edge either reroll all failures or add Edge to the pool and make 6s explode. With Perception at 6 it'll be much harder to raise this later, and there is no ware that lets me boost Intuition higher (yet) and I've already maxed out my Reaction boost with Synaptic Boosters 3. So, lowering Reaction would make it less expensive to raise later in the game through Karma, while leaving room for growth for those times when Reaction is needed.

Good calls, again. Thanks!

EDIT:
Changes in v3 (I actually went one step further so that raising Reaction will cost even less Karma)
Lowered Reaction by 2, raised Intuition by 2
Defense pool stays the same, Perception and Outdoors pools increased by 2, Direct Combat and some Illusion spell resist pools are increased by 2, Piloting pool is decreased by 2, certain spell and power resistances are decreased by 2 (Accident (REA+CHA), Petrification (REA+WIL), etc)
« Last Edit: <10-03-19/2227:47> by ZeroSum »

CigarSmoker

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« Reply #17 on: <10-04-19/0520:33> »
Might be a bit expensive and its listed as illegal but instead of Damage Compensator 6 you can get a Pain Editor for 0,3 Essence. When active -1 Intution, +1 Willpower, no pain modifiers, need a Biomonitor as long as active to know if something is hitting you. But Matrix Defense is good on this char already.

And you keep standing with filled Stun Condition Montinor, thats very handy.

ZeroSum

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« Reply #18 on: <10-04-19/0608:48> »
Yeah, I only chose the R6 Damage Compensator because it's 12k compared to the 48k of the Pain Editor. I would most definitely prefer the latter, but I would have to change out a not insignificant amount of gear to make that happen.

Stainless Steel Devil Rat

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« Reply #19 on: <10-04-19/0946:07> »
Yeah Pain Editors are great... they were even maybe TOO good in 5e.  I built a 4 cyber-limbed soak tank with a pain editor... and i ended up mulliganing the Pain Editor away because it literally wasn't any fun to play on easymode.

Now, in 6we they're significantly nerfed, in an indirect way, since armor doesn't turn Physical Damage into Stun damage.  If your CM gets filled, there's absolutely NO guarantee it was the Stun CM...
« Last Edit: <10-04-19/0957:03> by Stainless Steel Devil Rat »
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Tecumseh

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« Reply #20 on: <10-04-19/1240:51> »
Changes in v3 (I actually went one step further so that raising Reaction will cost even less Karma)
Lowered Reaction by 2, raised Intuition by 2

Whoops, too far. You now have both Agility and Intuition at their racial maximums. Per p. 63: "During character creation, only one attribute may be at the maximum for the selected metatype."

Your decker in the other thread now has the same issue with Willpower 7 and Intuition 6.

ZeroSum

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« Reply #21 on: <10-04-19/1607:02> »
Bah,. I keep forgetting that part.

I think the Decker is ok, because I took Exceptional Attribute (Willpower) for a Max of 8. Or maybe that was a choice in one iteration that didn't make the final cut. I'll have to review both...

Thanks! Really, I appreciate it; lots of rules to keep straight (like how Data Processing limits how many programs you can have, even though each deck and link had an active program value, or how once you start a hack you can't reconfigure Attack and Sleaze, and if you take an action tied to an A or S attribute while it is lower than the other you take the difference as a dice pool modifier...)

Tecumseh

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« Reply #22 on: <10-04-19/1843:36> »
You're correct, the decker does have Exception Attribute (Willpower). The decker is fine.

ZeroSum

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« Reply #23 on: <10-04-19/2206:08> »
Yep, thank goodness.

At least the easy solution for the samurai is to just drop Intuition by one and increase Reaction by one. All fixed.

DigitalZombie

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« Reply #24 on: <10-06-19/1616:14> »

Thanks! Really, I appreciate it; lots of rules to keep straight (like how Data Processing limits how many programs you can have, even though each deck and link had an active program value,

Wait, how does that Work? What is an active program Then?
If I have a Hermes icon with 3 in DP, I can only run 2 programs? As its listed to have 2 active program slots?.

Can I have inactive programs? Or do programs take up so much ressources that each deck/link is limited by that number om how many they may store, and possibly Limited further by their DP score?

CigarSmoker

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« Reply #25 on: <10-06-19/1737:28> »

Thanks! Really, I appreciate it; lots of rules to keep straight (like how Data Processing limits how many programs you can have, even though each deck and link had an active program value,

Wait, how does that Work? What is an active program Then?
If I have a Hermes icon with 3 in DP, I can only run 2 programs? As its listed to have 2 active program slots?.

Can I have inactive programs? Or do programs take up so much ressources that each deck/link is limited by that number om how many they may store, and possibly Limited further by their DP score?

p.184 6th Core Rules
Programs
Below are common Matrix programs, along with descriptions of the effects of the programs. The Data Processing rating of your device limits how many programs you can have running, though more may be stored.

p.245 6th Core Rules
Active Program Slots
This shows how many programs an electronic device can have running at a single time.


So you need to have both enough Data Processing and Active Program Slots, can store as many inactive programs as you want.
« Last Edit: <10-06-19/1746:18> by CigarSmoker »

ZeroSum

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« Reply #26 on: <10-07-19/0836:33> »
Yeah, the rules for active programs vs program slots are either a mistake, or meant to count double. Like @CigarSmoker points out, under RAW you need to have both enough Data Processing and enough Program Slots.

OK, so with Errata changing In Debt to a flat 500 nuyen per rank in interest, this character would need to spend 2500 nuyen per month just to pay off the interest; that is a lot of scratch. Additionally, Skill Points were spent on rank 1 skills, which is just plain inefficient. So, I've changed some stuff around.

Changes in v4:
Getting rid of In Debt:
Removed In Debt (+5 karma, -25k nuyen, 5/6 qualities used)
Removed Damage Compensator R6 (+0.6 Essence, +12k nuyen)
Removed Hyundai Shin-hyung (+20k nuyen)
Added Chrysler-Nissan Jackrabbit (-11k nuyen, and functionally identical; same seats and handling, better pilot, body, and armor, worse accel and speed interval)
Spent 2 Karma on resources (+4000 nuyen; balance now 515 nuyen)

Optimizing skills:
Added Exceptional Attribute (Intuition) quality (-12 Karma, 6/6 qualities used, -9 Karma balance)
Reduced Reaction by 1 (+1 Attribute Point)
Increased Intuition by 1 (-1 Attribute Point)

Removed Athletics, Close Combat, Firearms, Outdoors, and Stealth specializations (+25 Karma)
Purchased Athletics, Close Combat, and Stealth 1 with karma (-15 Karma)

Removed Skill Points spent on Athletics, Close Combat, and Stealth (+5 Skill Points)
Purchased Outdoors 2, and increased Firearms to 5 and Piloting to 3 with Skill Points (-5 Skill Points)

Spent 1 additional karma on resources; may or may not alter starting equipment.

Result: minor variances in dice pools, Karma efficiency increased dramatically, rules legal as far as I can tell.

Aria

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« Reply #27 on: <10-07-19/0842:36> »
Removed Hyundai Shin-hyung (+20k nuyen)
Added Chrysler-Nissan Jackrabbit (-11k nuyen, and functionally identical; same seats and handling, better pilot, body, and armor, worse accel and speed interval)
One's a boy racer's car, the other's an inner city electric runnabout... you could argue neither give you a lot of street cred :)
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

ZeroSum

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« Reply #28 on: <10-07-19/0909:09> »
Removed Hyundai Shin-hyung (+20k nuyen)
Added Chrysler-Nissan Jackrabbit (-11k nuyen, and functionally identical; same seats and handling, better pilot, body, and armor, worse accel and speed interval)
One's a boy racer's car, the other's an inner city electric runnabout... you could argue neither give you a lot of street cred :)
Oh one hundred percent. The BMW is definitely more the feel I was going for, but honestly, the Jackrabbit is fine.

On a related note, I think the stats or descriptions for the three cheapest vehicles are wrong. The Honda Spirit, for example, states that it only has 2 seats but the Seating capacity is 3 in the stats. And the "fairly powerful motor" of the Shin-hyung somehow provides less acceleration than the Jackrabbit, despite the Jackrabbit having a lower speed interval and top speed but more body and armour?

While the Jackrabbit isn't flashy or "cool", it is ubiquitous and unassuming. And for a runner with a bunch of expensive and lethal equipment in the trunk, perhaps that's for the best...