I thought the part where they went on about a single spell could wipe out the universe was very nit picky and over the top. Obviously that's broken, assuming they understood the rules right (I don't have 6E, so I don't know). But it's an easy and obvious fix. It's the kind of thing you put in the errata needed thread and give a brief mention, not the kind of thing you act like is a big issue with the system.
The ammo conversation was also nit picky. Really nit picky. Missing ammo? Definitely an errata issue, sure. Complaining that different weapons have their own ammo listed? Not a big deal, omae.
Thanks for sharing GuardDuty.
I understand what you are saying, however I don't share the same opinion - and here is why:
(This isn't to say "you are wrong," but to explain why our opinions do not mesh.)
If Sixth World was mechanically
tight, I mean so tight that - regardless of how you enjoyed it - you couldn't fault the mechanics
[1], if Roll4It had spent ~10 minutes harping on these two things combined... I'd be right there with you.
(In that scenario) It would be like "they did everything else right, and you are harping on these two easy to fix errors..." Yeah that would be bitchy.
[1] I mean so tight you couldn't even slip a piece of paper through the gaps in the mechanics.
As I took it, Roll4It spent ~1:55 discussing everything that makes 6th unusable for them, and on top of it Catalyst missed these two easy fixes.
I took it as presented as an example of how rushed / poorly edited the core book was.
Now, I may be giving Roll4It too much credit... I'll concede any arguments toward that point.
This is why I don't consider these examples too nit pickey.