There is no way a slug is going to be accurate to 250 meters.
They have similar AR at medium range as heavy pistols and SMGs (which are arguably also not very accurate at 250 meters). While they can be used, medium range arguably outside of their comfort zone. From a tactical point of view you should probably avoid shooting a well built street samurai at medium range with them. Medium range seem to be the comfort zone of assault rifles.
In a vacuum, shotguns don't look bad on paper. In this edition, they immediately get overshadowed by rifles in almost every category but price.
Shotguns are cheap near range rifles to be compared more with heavy pistols and SMGs rather than assault rifles.
In fifth, they had the spread rule to catch multiple targets with one shot...
Which was highly unrealistic, as have already been discussed.
A good fix would be to use the next firing mode up per ammo count (one shell for SA, two shells for BF) when using buckshot, but drop the medium range increment regardless of ammo type.
That is a terrible fix as it mechanically doesn't do anything really except increasing DV by 1 and decreasing AR by 2 (as well as adding confusion and unnecessary complexity about how many slugs that are spend when firing in SA and BF mode).
It would be a much better solution to just factor that into base DV and AR values (and for all we know they probably
already done that).
Compared to SMGs, shotguns are game mechanically generally identical except that they might be harder to conceal, might do more damage and might have less AR at melee range.
You wouldn't, unless it was....
My point is that there is really nothing wrong with shotguns. There are similar weapons and there are worse weapons and there are better weapons. It depend on what you are looking for.
And to that effect, why would you bother with any of the shotguns if you could afford a Praetor?
Because;
- you like to use shotguns rather than SMGs (because of style)
- Praetor is more expansive
- Both PJSS and Mossberg are more efficient at medium range, slightly overlapping the bridge to assault rifles (Praetor AR values are already factoring in laser sight while the shotguns are not)
- Both version of Defiance get to clear glitch jams with a minor action
- Roomsweeper deal more damage
Take your pick.
As for the profile of a light pistol, it is called out in the concealability table on pg. 246
Thank you.
To be honest I think this is a mistake and the concealability of the short barrel version should be 2 (this would also match more with SR5 values where it went from +6, same as assault rifles, to +4 - while SMGs and machine pistols with folding stock was at +2 and remington roomsweeper was at +0)
The reasoning could also be that with a shortened barrel it is roughly as long as a SMG, but it is probably not as wide. Making it easier to conceal under your coat or in your pants.
I'll make an entry about it in the errata thread over at reddit.
BF attacks can hit two targets by RAW...
BF (short) is a direct copy pasta mistake from SR5 (it is quite obvious if you compare the text).
SR5 BF mode meant that the weapon would automatically fire 3 rounds at the same target when you tapped the trigger once. Target got a negative dice pool modifier of 2 dice on their defense test. This was a simple action. It could not be split upon two different targets. BF (short) meant that you would fire both barrels at the same time on the same target but rather than firing 3 bullets you would just fire 2 (and rather than a negative dice pool modifier of 2 dice the target got a negative dice pool modifier of 1 dice).
In SR5, SA mode mean you fire 2 shells in one action. When used against one target you +1 DV and -2 AR. This is mechanically the same as using BF mode doing a wide burst but only attacking one opponent. In SR5 it would mechanically be enough to just list SS/SA (or just SA as all SA weapons also have SS firing modes according to the starter rules) as valid firing modes. That they also list BF (short) is a mistake and is subject for errata.
I'll make an entry about it in the errata thread over at reddit.
The Roomsweeper aside, how much does shotgun ammo cost? It's not listed anywhere.
It is not listed anywhere (RAW) and would be subject for errata (same as auto cannon ammo are also not listed).
The intention (RAI) might have been for shotguns to use Rifle ammo prices and damage values.
This is already listed in the errata thread over at reddit.
is not a compelling defence of SR6
No, but if it worked for so many years without people arguing that the edition is totally unplayable then it will probably work a few more years.
Both editions list the cost for Empty Clip (5 nuyen, p. 261).
The intention is that you use that for empty magazines, drums, belts, etc.
I'll make an entry about it in the errata thread over at reddit.