- APDS Ammo: No reduction of the Damage Code, no change to AR. New Effect: Your target cannot gain Edge by having a higher Defense Rating. (So basically, the previous effect of the Imaging Scope. This fits better, because it will usually trigger when the Defense Rating is very high because of Cover and Armor)
No single piece of equipment should have the potential to nullify an aspect of a character build that required substantial resources to achieve. This is the pinnacle of poor game balance imo. If they want to make it possible for AR to match the potential for DR, that is fine. It should just require the same level of investment in essence, power points, spells, and/or money that it takes to acquire that level of DR.
I want you to think about this for a moment. Figurative "you" makes a physical adept or street samuari, and decides that being a super tough edge-generating on defense machine sounds fun. You spend all 3 of your starting power points into mystic armor or the vast majority of your essence and nuyen into bone lacing, cyberlimbs, and dermal plating. During the course of your play some enemy fires on you and says "Oh and by the way, you can't gain edge from my attack because i spent 350 nuyen on this scope", how do you think that will make figurative "you" feel? I took one look at this system and realized focusing on DR wasn't worth the effort, but even I am still irate that someone thought allowing this to potentially happen was an acceptable idea.
Iīm on your side here
in principle, but in this case, APDS is literally the exact kind of "tool" that is
supposed to nullify the advantage from high Armor and Cover.
I am pretty sure weīre on the same side that this effect makes no damn sense for the Imaging Scope, after all
So:
If someone insists that there really should be a piece of gear with that kind of effect - at least stick it to something that fits!
Feel free to suggest a different effect for APDS. I could think of other mechanics that would fit the purpose just as nicely, mostly revolving around the reduction of (Hardened) Armor and/or Cover Levels (which, unlike the current effect of increasing AR, would actually care if there is some form of protection to begin with).
Or just stick with the increased AR, but ditch the Damage Reduction, so itīs not and absolute trap.
Or you keep the Damage reduction (because something something
overpenetration), but make the bonus against armored targets powerfull enough so that it is justified. This one is just my humble attempt to "rearrange" some parts of the RAW to make at least
some sense.