but all I actually wrote was significant portions of the matrix and rigging chapters.
Both of which I find to be considerable improvements from 5e, for what that is worth.
But you could just play another system with a Shadowrun hack. The Shadowrun system doesn't need to stop being a simulationist system for you to run the Shadowrun setting at your table.
Or, you could switch your game to a Shadowrun hack for your simulationist needs?
Or I could stick with the current edition of Shadowrun, or play a previous edition of Shadowrun. Which brings us back to the core issue: why did the developers feel that Shadowrun needs to stop being a simulationist game?
This is the number one fallacy with the arguments one here, we did not make SR any less "simulationist" ... it is still VERY much a game about making the right tactical decisions at the right tactical moment.
This is my take on the situation:
There is in fact a lot of combat options available, made available almost exclusively through action economy and Edge-fueled alterations. For the most part, actions are used to do everything from move and interact with objects to attack and provide defense (ranging from one minor action to defend against one attack to major actions to defend against all attacks for a round). For the most part, Edge mainly alters the potential outcome of actions, but is also used to allow some options to be enlisted.
Now as far as simulationist and how useful these tactical options are vs. just shooting the guy in the face? Situational, but that is also kind of the point of tactics to begin with.
Some people will simply not like the way those options are made available or handled, which is a perfectly fine preference. I am not a big fan of the new Edge system's impact on literally everything, nor how the specifics of that impact were decided.
For full disclosure, I think that overall 6e looks alright, with the following major exceptions:
1). Strength issues.
2). Armor issues.
3). Many defensive spells being useless or having redundant effects because of #2. For example, the spell combat sense adds to defense rating (not dice pools) and dice pools for surprise tests, while the armor spell adds to defense rating only. Why ever buy armor? (though they appear to stack affects you would never need both unless playing an armorless, body stat dumped character. related: as far as I can tell everything stacks except initiative, attribute augmentation past +4, and
worn armor other than listed exceptions)
4). Still magicrun. High-level mage dice pools will demolish any opposition, in part because:
5). Foci are still completely nuts. For the love of God people, please limit the rating to something sane. Rating 6 should be major artifact level.
6). Still no defense test for non-spell AoE. Sigh...