No question, the grunt rules are a fine addition and yes, they help
take off the Edge take the sting out of this problem (praise the mighty thesaurus...), but only in this specific situation with the gangers. With a diversified opposition, the problem is just as bad. Not to mention that it can also work the other way around. PCs usually donīt employ grunt rules, I assume
I guess we just disagree then.
A) Missing out on 4 edge is indeed a bigger deal than missing out on 1 edge. Now, it's possible that the wording will change for edge gain per action, but even if it doesn't...
B) If you already gained 2 edge on your own action, odds are good that you're outclassing the opposition. You likely won't need that 1 edge you missed due to the edge gain cap.
C) You still have the capacity to infinitely deny edge. Ensuring the other guy(s) don't gain edge is usually at least as important as whether you gain it yourself. Let's face it.. usually when PCs face NPCs the NPCs are all in a case of use or lose on their edge. They won't need to conserve edge expenditure for the "next scene". Since they can spend it more freely, you're going to be concerned with preventing them from gaining any more of it.
First, weīre talking about potentially 2 Edge, 1 from the AR-DR-Comparison and 1 from circumstances/gear etc. And thatīs for each Action taken against the character in question. If the gangers, well,
gang up for their attack, itīs "just" 2 Edge max., but if there are more attacking parties, many more Edge Tokens will fall victim to the cap.
Second, itīs not just a question if itīs
needed (and of course it is. I mean, this whole system revolves around egde), but what this lost point of Edge represents mechanically. It represents environmental conditions as well as the gear and perks to mitigate them. It represents range, armor, cover and recoil. It represents almost
everything, safe for a few things that are still factored in through good olīdice pool modfiers, like injuries. Thatīs all gone once that arbitrary cap is met. And while itīs true that you can still
deny Edge: What is the point of f.i. choosing good armor and cover when you could have the same effect (no Edge for either side) with mediocre values? Also what happens when both sides reach the limit? In this case, even Edge denial doesnīt work.
Itīs pretty much a Limit on
gameplay depth. And despite that, it somehow doesnīt even make combat management easier, but slightly more complicated, because you have to keep an eye on the limit for every Edge pool over the course of the whole combat round.
Iīve heard some rationalisations why the problems coming from this rule (which likely wasnīt even conceived and playtested that way) are, sometimes, not
so bad. But what
good does it even do? Whatīs the actual purpose of this limit as it is right now?