I just played the box set with my regular group. And we had a lot of problems, but mostly a good time.
Welcome to Shadowrun! I've been a fan for all of the 30 years it's been around, and here's to hoping you have the same kind of fun I've had with it!
One thing we couldn't get our head around was Attack & Defence Values. This seemed to us to be very unnecessary. Is there a reason to have it other than to give out Edge? And if that's it, why not base it on dice pools? Why have this extra step?
At the end of the day, yes the AR to DR relationship is about edge. However, if you ditch that in place of awarding edge based on dice pools alone, then nothing much matters other than dice pool size.
By the end of the game, we just ignored it and I handed out edge based on pools and circumstances and player narration.
I, like MC above, don't recommend replacing dice pools with AR/DR for edge gain mechanic... but a RPG is about having fun. And in addition to AR/DR edge is also supposed to be awarded based on tactics and circumstances, so all in all you're not doing anything WRONG. Especially if everyone had fun!
Magic worked really well. I love the new version of it. Had a few setting questions, dealing with what tech could and couldn't do. Shadowrun is a very complicated setting.
Indeed it is. Places like this forum are a great resource for asking questions. There are always people eager to help!
Also remember that the beginner box isn't the "full" rules system.. it's designed to give you a taste of how it works. Rules-wise, it's about 80% of the game really. The most important stuff is there, but there's much more to dig into in the core rulebook. The core rulebook also has more setting exposition as well.