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mcv

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« Reply #15 on: <07-03-19/0509:16> »
We were very confined by space, but we'd love to do more books like this in the future to cover the vast swathes of game material and the game world that weren't covered.  Unfortunately, that depends heavily on sales.  ANd more unfortunately, pure fluff books never sell well, since most players don't give a shit and just want another 50 pages of new Heavy Pistols.
Really? The setting in the best part about Shadowrun in my opinion. Gear porn kinda comes with the territory, but a book with just more variations of similar weapons has no interest at all to me. I could come up with that stuff on my own. It's different if we're talking completely new classes of drones or vehicles, or even weapons for that matter. But more lists of numbers are boring.

But understanding the history of NeoNET, CFD, various long-running plot lines, or simple a better understanding of certain aspects of the world, that's incredibly useful to me.

Although what I'd really like is a book that details corporate security, how to do corporate runs, with some easy to use layouts and defenses easily customised to my needs.

FastJack

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« Reply #16 on: <07-03-19/1024:13> »
We were very confined by space, but we'd love to do more books like this in the future to cover the vast swathes of game material and the game world that weren't covered.  Unfortunately, that depends heavily on sales.  ANd more unfortunately, pure fluff books never sell well, since most players don't give a shit and just want another 50 pages of new Heavy Pistols.
Really? The setting in the best part about Shadowrun in my opinion. Gear porn kinda comes with the territory, but a book with just more variations of similar weapons has no interest at all to me. I could come up with that stuff on my own. It's different if we're talking completely new classes of drones or vehicles, or even weapons for that matter. But more lists of numbers are boring.

But understanding the history of NeoNET, CFD, various long-running plot lines, or simple a better understanding of certain aspects of the world, that's incredibly useful to me.

Although what I'd really like is a book that details corporate security, how to do corporate runs, with some easy to use layouts and defenses easily customised to my needs.
Unfortunately, we love the fluff, but the crunch makes money.

For CorpSec, the old Corporate Security Handbook may have some dated info, and was originally for 2nd edition, but is full of ideas that you could use.

(And that shows why the fluff books don't sell, they are still usable in new editions with minor tweeking.)

Singularity

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« Reply #17 on: <07-03-19/1044:19> »
(And that shows why the fluff books don't sell, they are still usable in new editions with minor tweeking.)

I don't get it; having a book you could use across multiple editions seems like it would be wanted?  ???

FastJack

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« Reply #18 on: <07-03-19/1131:19> »
(And that shows why the fluff books don't sell, they are still usable in new editions with minor tweeking.)

I don't get it; having a book you could use across multiple editions seems like it would be wanted?  ???
And purchased once. Crunch books (gear, matrix rules, etc.) need to be republished and sold with every edition. There's only one CorpSec book that's been published, and can be tweeked to use over editions because it's not bound to the rules. With every edition, there's a new Advanced Matrix/Magic/Cyber/Rigger book that's also produced because that is bound to the rules of the edition.

Michael Chandra

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« Reply #19 on: <07-03-19/1143:24> »
I literally used an SR1 book for the legal code, and another for some maps of different lifestyles. That shows how long fluff can stand. And shops won't keep old edition stuff in stock.
How am I not part of the forum?? O_O I am both active and angry!

kyoto kid

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« Reply #20 on: <07-05-19/0344:15> »
..I wish they would have done updated versions of the "Shadows of..." and "Target:..." series. A lot has happened since 2064 Enough to have warranted updates to at least the major world regions (Europe, Asia, North America, South America).

For example, the last I remember about the UK is they still used hard currency for most common transactions.  Firearms, even nonlethal ones like tasers, were prohibited. Magic was heavily restricted with all mages having to register (and leave a DNA sample) with the government, and even casting a helpful spell could like Heal or Detox higher than force 3 could get you hauled in for questioning as well as review of your licence. The NDM under Lord Marchmont pretty much had the government under their thumbs.  The LCZ (Lambeth Containment Zone) south of the Thames was the city's "barrens". The National Police were not your friendly neighbourhood "bobbies" on the street corner, but well trained a paramilitary organisation which also had a "paranormal" (magic) division. Meanwhile, the Triple O (secret police) were a group you simply never wanted to meet up with. Yes, a real dystopia.

...and justto make life interesting, there was this highly elusive fellow who went by the name of The Pendragon who was stirring the revolutionary pot, keeping the Nats and Lord Protector on a hair trigger. 

However in the London Falling Missions arc, the city setting felt much like just another location in the UCAS or CAS than the "not so Jolly Old England" I remember.
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