Shadowrun Play > Shadowrun: Anarchy
Armor in Anarchy
Tecumseh:
So, if I'm understanding things correctly, in this proposal armor works the way it does now but with the added dodging benefit?
It's not a bad idea but it's somewhat counter to my goal. My problem is usually, "This guy has 11 boxes on his condition monitor and 9 boxes on his armor so he's not going down until I deal 20 boxes of damage", which takes a long time, especially if there's a horde of grunts.
I still haven't found my perfect balance. One thing I've been doing, which is similar to my #3 option, is to allow players to spend a plot point to grant their attacks Armor Avoidance. Even if it doesn't allow for one-shots, it gives me better cover (as the GM) to have the weak-willed grunts retreat when they have 3-4 boxes of damage, which can now happen after one or two hits rather than needing to wait until their 9 boxes of armor are wiped out first.
DarkEnergy:
Oh, I noticed the combat drag due to NPC armor points as well.
I am going to try giving only major/boss NPCs armor points. Minions don't get armor points; just their condition monitor and the bonus defense dice.
zellak:
I found the same problem with SRA, having to grind down the armour rating in a firefight is not a great system.
My houserule is that when the target is hit, make an armour save ; roll 1d6
Business clothes 6
Armour clothing 6
Synthleather Jacket 6
Armour Vest 5+
Lined coat 4+
Armour Jacket 3+
Body Armour 2+
If you fail the save the damage goes straight to the CDM.
Its an extra die roll....but speeds combat against low armoured goons.
Tecumseh:
That's an interesting idea.
I would probably boost the clothes/synthleather category to 5+, then move armored vest to 4+. Vests and lined coats usually have the same armor rating, which is true in 5E, 6E, and Anarchy. (They were slightly different in 1-4E but in the same ballpark.)
zellak:
The last edition i played before SRA was 3rd.....
Also i am not happy with the firearms defence and was thinking of changing it to Agility + cover ( light cover +2 / heavy cover +4 ).....i am planning on playtesting a firefight solo to see how bad this really is.
Agility + Logic seems wrong somehow.
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