Shadowrun Play > Shadowrun: Anarchy

Armor in Anarchy

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Tecumseh:
So, if I'm understanding things correctly, in this proposal armor works the way it does now but with the added dodging benefit?

It's not a bad idea but it's somewhat counter to my goal. My problem is usually, "This guy has 11 boxes on his condition monitor and 9 boxes on his armor so he's not going down until I deal 20 boxes of damage", which takes a long time, especially if there's a horde of grunts.

I still haven't found my perfect balance. One thing I've been doing, which is similar to my #3 option, is to allow players to spend a plot point to grant their attacks Armor Avoidance. Even if it doesn't allow for one-shots, it gives me better cover (as the GM) to have the weak-willed grunts retreat when they have 3-4 boxes of damage, which can now happen after one or two hits rather than needing to wait until their 9 boxes of armor are wiped out first.

DarkEnergy:
Oh, I noticed the combat drag due to NPC armor points as well. 

I am going to try giving only major/boss NPCs armor points.  Minions don't get armor points; just their condition monitor and the bonus defense dice.

zellak:
I found the same problem with SRA, having to grind down the armour rating in a firefight is not a great system.

My houserule is that when the target is hit, make an armour save ;  roll 1d6

Business clothes  6
Armour clothing   6
Synthleather Jacket 6

Armour Vest  5+

Lined coat 4+

Armour Jacket 3+

Body Armour   2+

If you fail the save the damage goes straight to the CDM.

Its an extra die roll....but speeds combat against low armoured goons.

Tecumseh:
That's an interesting idea.

I would probably boost the clothes/synthleather category to 5+, then move armored vest to 4+. Vests and lined coats usually have the same armor rating, which is true in 5E, 6E, and Anarchy. (They were slightly different in 1-4E but in the same ballpark.)

zellak:
The last edition i played before SRA was 3rd.....

Also i am not happy with the firearms defence and was thinking of changing it to Agility + cover  ( light cover +2 / heavy cover +4 ).....i am planning on playtesting a firefight solo to see how bad this really is. 

Agility + Logic seems wrong somehow.

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