I also have an Explorer version of Astral Tank, Drop-Out, which actually isn't as bad as I thought. It can be further optimized to fill all limb capacity at character generation.
The Explorer trades away counterspelling, a mentor spirit (which added spellcasting and +2 soak tests), the ability to Detox drug effects away (and levitate), spirits (at least useful as messengers, guards, another pair of astral eyes, decoys, etc.)
for the bonus of:
2 extra edge, binding a weapon focus at charge, Free Metamagics of Sensing and Psychometry (as of Forbidden Arcana) and a Pain Editor (requiring the Restricted Gear Quality). The Pain Editor may be worth it because it is the only piece of 'ware that makes a "tank" build work.
So we get a character that is excellent in melee and ranged physical combat, trading initiative with the ability to tank (actually take hits). Because armor value is so high, almost all attacks come in as stun. Drop-out has 13 stun boxes, but with the Pain Editor, can stay on his feet when those are filled and not suffer wound modifiers, and then stun comes in at /2 damage to physical boxes, so his 14 physical boxes are effectively 28 boxes. It's a lot hitpoints for shadowrun.
Karma Spent: 24 on PQs, 10 on Agility, 9 on focus binding = 7 Remaining (will pick up Sneaking, Con, Etiquette, Gymnastics, grappling gun, in play with Jack of All Trades).
== Personal Data ==
Street Name: Drop-Out (Explorer)
Movement:6/12 (1m/hit)
Swim:2.5 (1m/hit)
Notoriety: 3
Dwarf
Composure: 13
Judge Intentions: 9
Lift/Carry: 8 (75 kg/50 kg)
Memory: 11
Nuyen:165¥
== Priorities ==
Metatype: B,3
Attributes: D,1
Special: C,2
Skills: E,0
Resources: A,4
== Attributes ==
BOD: 3
AGI: 2 (4 limb average: 8, Dominant arm and two arm average: 9)
REA: 3
STR: 3 (Dominant arm: 11)
CHA: 4
INT: 5
LOG: 1(2)
WIL: 7(9)
EDG: 4
MAG: 1
== Derived Attributes ==
Essence: 1.00
Initiative: 8 +1d6 (12 +2d6 when on Cram and Psyche due to the help of Narco)
Astral Initiative: 10 +3d6 (14 +3d6 on Psyche)
Physical Damage Track: 14
Stun Damage Track: 13
== Limits ==
Physical: 6
Mental: 6
Social: 6
Astral: 6
== Active Skills ==
Assensing: 6
Astral Combat: 6 (Combat Knife)
Automatics: 6 (Machine Pistols)
Blades: 6 (Knives)
Perception: 2 (Visual)
[Sneaking: 1]
[Con: 1]
[Gymnastics: 1]
[Etiquette: 1]
[Grapple Gun: 1]
== Knowledge Skills ==
English
Corporate Etiquette: 1
Cybertechnology: 1
Magical Theory (Street): 2 (Astral World)
Parazoology: 1 (N. America)
Security Design: 1 (Magical)
Street Drugs: 1
Underworld (Black Magic)
== Contacts ==
;Fixer (Drugs/Biotech)(5, 2)
;Wiz Kid Ganger(1, 1)
;Street Doc(2, 1)
== Qualities ==
Addiction (Mild) (Psyche)
Addiction (Mild) (Cram)
Cyber-Singularity Seeker (+2 Willpower due to having 4 cyberlimbs)
Explorer
Impassive
Jack of All Trades Master of None
Resistance to Pathogens/Toxins
Restricted Gear
Seer
Thermographic Vision
Weak Immune System
==Magic==
Chaos Magic
Drain: Willpower 9 + Intuition 5 =14 (Higher with Psyche and Zen)
Metamagics: Psychometry, Sensing
== Lifestyle ==
Low(Low)1 Month
+ Grid Subscription (Public Grid)
== Cyberware/Bioware ==
Cerebral Booster Rating 1 (alpha)
Datajack (alpha)
Narco
Nephritic screen Rating 1
Obvious Full Arm (AGI 8, STR 3, Physical 4) (Right) (alpha)
+ ArmorRating 2
+ Enhanced AgilityRating 2
+ Customized AgilityRating 6
+ Magnetic System
+ Orientation System
Obvious Full Arm (AGI 9, STR 11, Physical 10) (Left) (used, dominant)
+ ArmorRating 3
+ Customized AgilityRating 6
+ Customized StrengthRating 8
+ Enhanced AgilityRating 3
+ Enhanced StrengthRating 3
+ Telescoping LimbRating 1
Obvious Full Leg (AGI 6, STR 3, Physical 4) (Left)
+ Customized AgilityRating 6
+ ArmorRating 2
+ Built-in Toolkit
+ Skates
+ Hydraulic JacksRating 6
Obvious Full Leg (AGI 6, STR 3, Physical 4) (Right)
+ Customized AgilityRating 6
+ ArmorRating 3
+ Skates
+ Large Smuggling Compartment
+ Hydraulic JacksRating 6
+ Attention Coprocessor
+ Math SPU
+ Magnetic System
Pain Editor
Smartlink (alpha)
== Armor ==
Ares Victory: Big Game Hunter 16
+ Custom Fit
+ Drag Handle
+ Gear Access
+ Gel Packs
+ Liner - Fire Resistance (6)
+ Holster
Ballistic Mask +2
+ Gas Mask
Mortimer of London: Berwick Suit 9
+ Concealability
+ Custom Fit
Securetech PPP: Legs Kit +1
Securetech PPP: Vitals Kit +1
== Weapons ==
AK-97
+ Gas-Vent 3 System
+ Personalized Grip
+ Sling
+ Smartgun System, Internal
Pool: 14 Accuracy: 5 (
DV: 10P AP: -2 RC: 6
Combat Knife
+ Concealed Quick-Draw Holster
+ Personalized Grip
Pool: 14 (16) Accuracy: 6 (7) DV: 7P AP: -3 RC: 3
Grapple Gun
Pool: 0 Accuracy: 3 DV: 7S AP: -2 RC: 3
Ingram Smartgun X
+ Gas-Vent 2 System
+ Personalized Grip
+ Sling
+ Smartgun System, Internal
+ Sound Suppressor
Pool: 14 Accuracy: 4 (7) DV: 8P AP: - RC: 5
Knife (Survival Kit)
Pool: 14 (16) Accuracy: 5 DV: 6P AP: -1 RC: 3
Remington Suppressor
+ Concealed Quick-Draw Holster
+ Gas-Vent 3 System
+ Personalized Grip
+ Smartgun System, Internal
+ Sound Suppressor
Pool: 14 (16) Accuracy: 6 (9) DV: 7P AP: -1 RC: 6
Survival Knife
+ Concealable Holster
+ Survival Knife Bonuses
+ Survival Knife Wireless Bonuses
Pool: 14 (16) Accuracy: 5 DV: 7P AP: -1 RC: 3
Unarmed Attack
Pool: 7 Accuracy: 6 DV: 5S AP: - RC: 3
== Commlink ==
Meta Link(ATT: 0,SLZ: 0,DP: 1,FWL: 1)
+ Commlink Functionality[Camera, Micro, Chip Player, Credstick Reader, Earbuds, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display]
Transys Avalon(ATT: 0,SLZ: 0,DP: 6,FWL: 6)
+ Commlink Functionality[Camera, Micro, Chip Player, Credstick Reader, Earbuds, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display]
+ Subvocal Mic
+ Micro-Transceiver
+ Sim Module
== Gear: Equipped ==
Grapple Gun
+ Standard Rope (100m) ×2
== Location: Ammo ==
Ammo: APDS (Machine Pistols) ×15
Ammo: APDS (Submachine Guns) ×16
Ammo: APDS (Assault Rifles) ×24
Ammo: Regular Ammo (Machine Pistols) ×45
Ammo: Regular Ammo (Submachine Guns) ×64
Ammo: Regular Ammo (Assault Rifles) ×76
Ammo: Stick-n-Shock (Machine Pistols) ×30
Ammo: Stick-n-Shock (Submachine Guns) ×64
Ammo: Stick-n-Shock (Assault Rifles) ×76
== Location: Biotech/Drugs ==
Biomonitor
Cram ×9
Medkit Rating 6
Novacoke ×9
Psyche ×8
Slap Patch, Stim Patch Rating 6 ×2
Zen ×9
== Location: Electronics ==
Meta Link
+ Commlink Functionality[Camera, Micro; Chip Player; Credstick Reader; Earbuds; GPS Guidance System; Micro Trid-Projector; Music Player; RFID Tag Scanner; Shock- and Water-Resistant Case; Touchscreen Display]
Transys Avalon
+ Commlink Functionality[Camera, Micro; Chip Player; Credstick Reader; Earbuds; GPS Guidance System; Micro Trid-Projector; Music Player; RFID Tag Scanner; Shock- and Water-Resistant Case; Touchscreen Display]
+ Subvocal Mic
+ Micro-Transceiver
+ Sim Module
== Location: ID ==
Certified Credstick, Silver
Fake SIN Rating 4
+ Fake License (Concealed Carry Permit) Rating 4
+ Fake License (Driver's License) Rating 4
+ Fake License (Weapon License) Rating 4
+ Fake License (Augmentation License) Rating 4
+ Fake License (Talismonger License) Rating 4
== Location: Magical ==
Magical Lodge Materials (Chaos Magic) Rating 1
Restraint, Containment Manacles
Weapon Focus (Bonded Foci) (Combat Knife) Rating 3
== Location: Survival ==
Backpack (Good)
Climbing Gear
Restraint, Metal ×5
Survival Kit
+ Lighter
+ Compass
+ Matches
+ Lightweight Thermal Blanket
+ Several Days' Worth of Ration Bars
+ Water Purification Unit
== Vehicles ==
Renault-Fiat Funone
+ Metahuman Adjustment Rating 1
+ Morphing License Plate
+ Sensor Array Rating 2