I'm a fairly new GM, still trying to figure out the Matrix. I'm about to run an adventure from Sprawl Wilds, and I've got a question about how IC really works. I know the adventure was originally written for SR4, and has been converted to SR5 for its inclusion in Sprawl Wilds, and I think that conversion missed the Matrix stuff.
In the adventure, an outside group has meddled with an otherwise fairly harmless control system (a "node", which doesn't exist in SR5). When a PC decker looks at it, it turns out there's active IC in it. The adventure doesn't specify what kind of IC, but does specify it's loaded with the Armor, Black Hammer, Stealth and Attack programs. The node itself is loaded with a Data Bomb 4. I think in SR5 the Data Bomb should be attached to a file, right?
From what I understand from SR5, IC is always tied to a host, so should this node (which seems very small) be its own host? Normally, only Patrol IC is active and only when it or the host discovers intruders, does the host launch other IC.
My impression is that non-patrol IC is blind without the guidance of either patrol IC perceiving the intruder, or the host's marks on the intruder. In this particular case, the IC is actually meant to attack legitimate users of the system, so the usual discretion is not required; the IC will attack as soon as it detects anyone at all.
What is the best way to handle this in SR5?
Hosts are supposed to be big systems, and not some stand-alone device, which this seems to be. Yet the idea of encountering IC here is cool, so it should be possible. In a sense, SR5 seems hurt by the absence of nodes. On the one hand, I want the system to feel like it's smaller than a full-blown host, but at the same time, it should clearly be able to do the things a host does.
What I'd like, is if the IC is immediately aware of the intruder (unless running silent?) and going on the attack, but once defeated, no other IC will be launched, because it's not actually a host. I guess it's a house rule that makes a 'node' a kind of host that can have IC but not launch it independently?
Would this make sense? Is there a better, more rule-abiding way to handle this situation (from an official SR5 adventure)?