Kiir, read what I said, and stop trying to put words in my mouth, you're not good at it. I said it can, I never said it did. Then I said that fact is the author clearly was ok with the power effective damage. Which you already agreed too so that discussion is over.
Not putting words in your mouth, you stated previously that you think the power
does add to damage. Now you are only claiming that it
can? Make up your mind. AND...
Indirect Kiir? Do we need to have the thac0 talk again? I mean really, you just don't seem to get how damage is caused in an modern RPG.
YES, indirect.
Directly adding to damage is what Strength does (in the case of most melee weapons). The DV is equal to Strength plus some constant. Changing Strength directly affects the DV. Other examples of things that affect damage directly are: Critical Strike Adept Power, some ammunitions, some implants.
Indirectly affecting damage is what Agility does. Because changing the amount of dice that you roll for your attack invariably alters the average damage you deal, between net hits adding to the DV for most attacks and simply being able to hit, there is a lot of variation here. If we really want to go into the math, on average increasing Agility will increase the damage of an attack by about one third (because for every three dice, you can expect to get one extra hit). But like I said, this is
inconsistent based on the situation.
So the way I would prefer to refer to this is that the increase to damage from the Attribute Boost [Agility] adept power is
incidental to the intended effect of the power.
Incidental (adj): accompanying but not a major part of something.
The Power says it only affects dice pools, which is all I'm interpreting it as doing.
Now, the list of dice pools that can be affected for each attribute is different. Of course, all of the skill rolls that utilize an attribute are affected. And it just so happens that Agility is the attribute used to hit with attacks. And yes, having more dice on these rolls results in more damage (on average). Boosting Body reduces the damage taken, but it doesn't affect the number of boxes on your Condition Monitor. Boosting Reaction increases your chances of not being surprised, which can affect your Initiative, but Initiative is explicitly stated as being unaffected by the power.
I believe we are waiting still on where Damage Values are defined as a dice pool for the purposes of this power. Since the power "only affects your dice pools;" that seems fairly explicit.
Yes it's overly generic. Generic does not mean overly wordy, is this language barrier issue? One power represents every stat, guess what happens when you use one thing to represent a lot thing that while similar are not exactly alike? You miss the little details that distinguish from one another. Which is exactly what has happened here. That's why it is overly generic, that's the definition of generic, an attempt for one size to try and fit all. Guess what? Unsurprisingly it almost never works. If we were in another edition we might well have had a separate version of the power for each stat, that would almost certainly address finer points that distinguish the stats. But we don't have that we have a overly generic power that present different stats with one short non-sophisticated and incomplete wording.
As far as I'm aware, this power has had only one write-up which covers all Physical Attributes since the game's inception. The specific rules have changed, but there has never been separate write-ups for each attribute.