I'm putting in Kiir, if agility adds to attack pool, which it does, then agi adds to damage. Thus strength should add to damage as well. Otherwise the power makes no sense.
I don't follow. A smartgun system adds to your attack pool, that doesn't mean that it enhances damage. Yes, more dice will mean a higher chance of a successful hit, but that isn't equal to a direct bonus to the Damage Value. And no matter, just because one attribute has an effect in a certain way doesn't mean they all do. Yes, some powers might be less effective when used on a particular choice. Elemental Body [Water] might not be as effective as choosing another element.
In all the years i have played SR I don't think i ever even seen a feat of strength rolled, let alone rolled one. So a power that only adds weight lift is totally useless. You wanna lift something in SR? Go get a hydraulic jack and go lift it like ya mean it, if you want feats of strength go play Exalted or Super hero game. There we see some feats of strength rolled. How many times has anyone seen a feat of strength rolled in SR?
Just because it isn't used as often for things doesn't make my example any less valid. I was describing how the adept power affects two aspects of Strength that are extremely close together in different ways. Carrying Capacity vs the test for Lifting (which I have seen used in a game btw)
Damage isn't derived it has no other attributed added, and it sure as heck isn't listed derived stat section. So that's clearly wrong Kiir. Melee damage comes from strengths, it's what attribute primary value is.
derive: (v) obtain something from (a specified source).
Synonyms: obtain, get, take, gain, etc...
You
derive the value for melee damage from the Strength attribute plus a specified bonus based on weapon or other bonuses. Technically,
everything is derived in this game from some source or another. You might have been thinking I was suggesting that it was a "derived Attribute" which some people use to describe the special values that are calculated from other attributes, like Initiative and Limits.
In either case, the Attribute Boost power doesn't mention the term "derive" at all. In fact, Marcus, you were the one who started us off using that term. The power only says "This only affects your dice pools; your Physical limit and Initiative ratings don't change with Attribute Boost." which is the only description for the power's restrictions on use.
It says what it affects (dice pools), and gives a list of two things it does not affect (Initiative and Physical Limit). Those are both restrictive lists which don't contradict one-another, it isn't listing exceptions to what it alters. Initiative and Physical Limit aren't dice pools. It is calling attention to the fact that it doesn't alter derived values, which also includes Physical Damage boxes, movement speeds, or some drug durations, just to name a few.
As to your point Reaver I don't buy it ether, the purpose of the power is boost the attribute, down side have put up with drain. Sure it won't effect Limit, that's fine, no wants to recalculate limit constantly and Initiative has power to does that already. But Reaction adds to to dodge or driving pools, agi adds to hitting. Body adds to soak, but strength is just SOL for no reason? That logic makes no sense to me. I'll call BS on it every time.
We can find out what is intended just by submitting it. If comes back y'alls way then the power's name should be errata-ed to make it, boost ever attribute but strength. B/C it will have zero value in systematic terms, and I think that would just a terrible waste for everyone.
This topic has been discussed many times before, and I expect it will probably come up again. This isn't new, and it wasn't only just realized. It's probably even been discussed by the Errata team already. Possibly even while the Errata team was still fresh. There hasn't been any push to change the wording.
Nevertheless,
Damage is not a dicepool, it is a derived value based on Strength. I'm sure there is a common houserule that people use for letting Attribute Boost (Strength) increase melee damage, but the OP is correct, it isn't RAW.