Shadowrun Play > Play-by-Post

The Found Arcana Chapter 2

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gilga:
The next chapter will be approximately two weeks after the first one. So no need to pay rent/interest of debt just yet, but debt is still serious as we do have serious jobs all the time.

Please post here your updated characters, and spend the karma with whatever you think was reasonable to accomplish within two weeks. As for rewards we get: 32k split 4 ways which are 8k each, and a used Dodge Xenon. We need to decide what to do with the Dodge - keep or sell. 

For Sell: It is worth 18k new, so 25-50% of the sticker price for selling it used. (does that make sense?

AM would suggest us keeping it, and using it as a secondary car in case we need to split up. She would argue that we can always sell it later if we're short on cash and must repay the debt.


--- Quote from: Lorebane24 on ---He raises his hands briefly.  "Yes, fine.  32,000 nuyen, and a used Dodge Xenon - paid upon delivery of my son, reasonably unharmed.  I know that these groups, these... Halloweeners, are not gentle men.  I know..." He looks away and massages the bridge of his nose with his thumb and forefinger.  "I know they may have already hurt him.  He may be scraped and bruised.  They may have taken that ridiculous hand of his...  But I expect him to be protected, and delivered in a condition no worse than when you find him."

--- End quote ---

Jack_Spade:
Bobby „MadCat“ Walker (Amerindian)     
   
Karma Award: 29/30 (5 from Remaining Karma) 

8k reward turns to 6800 after taxes - all that goes to reduce the In Debt quality down from 30.000 to 23.200
Spending 4 Karma to reduce the quality down to In Debt II. (End of the month the debt will still rise by 2320 Nuyen to 25.520 Nuyen)
10 Karma go to Flesh Sculpter quality, 15 Karma go to Taboo Transformer, leaving me with 1 Karma

     
Attributes:     
BOD   5   
REA   2(5)   (10 Karma)
AGI   2   (10 Karma)
STR   3   
CHA   4   
INT   6   
LOG   3   
WIL   5   
EDG   2   
MAG   7   
ESS   6   
     
Limit:     
Phys   6   
Ment   6   
Soc   6(7)   
     
Qualities:     
Exceptional Attribute MAG   14   
Quick Healer   3   
Agile Defender   3   
Mentor Spirit (Beast aka: Shark) – Mentor‘s Mask   5   
Taboo Transformer
Flesh Sculpter I
     
Super Human Psychosis   -2   
National SIN (Sioux)   -5   
In Debt 2     
Did you just call me dumb   -3   
Impassive   -7   
Poor Self Control (Thrill Seeker)   -4   
     
Skillgroups:     
Stealth   6   
Outdoors   4   
     
Skills:     
Unarmed (Tooth and Claw)   6(   +3
Spellcasting (Manipulation)   6(   
Gymnastics (Dodge)   6(   
Perception   6   
Intimidate (Mental)   6(   
Armorer (Armor)   1(3)   
Piloting Ground   1   
Pistols   6   
Assensing (Aura Reading)   4(6)   
     
Knowledge Skills:     
English (N)     
Lakota   6   
Arcana   6   
Magical Threats   4   
Underworld   3   
Zoology   5   
Military (Sioux)   3   

Fighting Styles:
OKICHITAW
 + Sweep
 + Counterstrike
     
Contacts:     
Talismonger (Bill Wildwater) 5/2     
Captain Razak (SDF) 4/3     
Lysander (Info Broker) 3/1
Livewire (Neo-Anarchist hacker) 3/3       
     
Adept Powers (Sioux Tradition):     
Killing Hands     
Increased Reflexes  3   3,5   
AGI Boost   0,25   
BOD Boost   0,25   
Astral Perception   1   
Adept Spell (Shapechange, Fetish)   1   
Heightened Concern   0,5   
Critical Strike   0,5   
Elemental Strike (Electricity)   0,5   
Demara   0,5   
     
Equipment   26000   
Fake SIN 2   -4000   
Armored Jacket   -1000   
 + ShockFrills   -250   
Critter Armor 12   -600   
 +Electrical Insulation 6   -1500   
 +Chemical Protection 6   -1500   
Critter Googles R6   -300   
 +Persona Mod (2 Electronic Packs)   -500   
 +Flare compensation   -250   
 +Low Light Vision   -500   
 +Visual Enhancement R3   -1500   
Comlink R1   -100   
Trodes   -70   
Respirator R6   -300   
Survival Kit   -200   
Fetish   -2000   
Livestyle Medium (Shared)   -1900   
1/4 of the Team Car -4000   
Reagents 50   -1000   
Stealth Tags 30   -30   
Medkit R3   -1500   
Miniwelder    -250   
Defiance Ex Shocker   -250   
 +Laser Sight   -125   
 +Quickdraw Holster   -175   
 + 20 Taser Darts   -100   
 +Peronalized Grip   -100   
Luggage (good) (Backpack)   -100   
 + Roll of duct tape   -5   
Amorer Toolkit   -500   
Microtransceiver -100
     
Money on Hand   1925   


Background:

Recruiting Interview with Specialist Robert Walker:
Son of War Shaman Yanni "Dark Crow" Walker and Environmental Engineer Elisabeth Miller (official resident).
Born August 12th 2051 in Cheyenne.
Developed strong physical magical talent during highschool, was recruited into Sioux Defense Forces at age 17, recommended for special training at 18. Completed tour of duty at [Classified] and [Classified], talent for infiltration and scout duties. Recommended for special operations, recommendation rescinded due to disciplinary problems.
Barred from further promotions, honorable discharge in 2073. Assessment by Shaman Bill Whitewater indicates severe totemic influence over personality and/or corrupted totem (Hunger/Wendigo classification).
Self employed tourist guide, private detective and suspected mercenary work.
Currently in debted to the Tiošpaye.

Assessment: Ready for recruitment

Cpt. Razak: Mr. Walker, how are you? It's been a while since we met.
Robert Walker: Yeah, long time no see... Could be better, could be worse. Anyone still alive from the 16th?
CR: The 16th never dies - though no, no-one you'd know is still around. I heard you had some trouble recently? Something about a lost consignment for the extended Family?
RW: You looking for trouble? Cause asking stuff like that is a quick way to getting digested by coyotes. I've got nothing to do with those assholes since Charlie took over.
CR: Fair enough. But you are still looking for gainful employment, aren't you? See kid, I always had a week spot for you and your abilities. A real shame that those pencil pushers couldn't overlook that little scuffle you had with Seargent What's-his-name.
RW: Ha. Asshole deserved it.
CR: Well, maybe you didn't have to turn into a Chimpanzee, knock him out and throw your own feces at him.
RW: Didn't have to - wanted.
CR: *Sigh* - Just for your information, it took me considerable effort to prevent them from just throwing you into prison and losing the key. The honorable discharge was the best I could do for you.
RW: And my eternal gratitude it has ensured. What do you want? I've got a child's birthday party to entertain and need to get into character soon.
CR: How would you like to work for a real PI agency? In Seattle. A regular income, no troubles with the NAN authorities, interesting jobs and a new start?
RW: Yeah - what's the catch?
CR: From time to time you'd be approached by someone who gives you a job you can't refuse - still payed of course.
RW: So black ops on forreign soil? Eh, what the hell, I'm in. At least it can't be as boring as the shit I do right here...

Tecumseh:
Name: Mato
Race: Human
Sex: Male
Nationality: Sioux
Ancestry: Sioux
Lifestyle: Medium, shared
Money: ¥7525
Karma Spent: 21 karma
Current Karma: 4 karma
Physical Description: Mato is an Sioux ork with obvious cyberlimbs. He has matte black cyberarms and cyberlegs. The cyberlegs are as sleek as a Eurocar Westwind 3000 and probably cost just as much. The arms aren't quite as polished and show more signs of wear but are still serious tech.

Attributes
BodyAgilityReactionStrength410 for all limbs       5 (8)12 right arm, 10 left arm, 5 legs       LogicIntuitionWillpower       Charisma2642EdgeMagicEssenceInitiative500.041d6 + 14Physical l.Mental l.Social l.Astral l.11 left arm, 12 right arm, 8 legs       52N/APhysical boxStun boxOverflow0 of 80 of 100
Positive Qualities
NameNotesAgile DefenderUse AGI for Full DefenseBiocompatability (Cyberware)-10% Essence costsJack of All Trades, Master of None       different karma costs for advancing skillsPerfect TimeExtra Free Action, always knows the time to the minuteRedliner+2 AGI, +2 STR, fewer Physical condition monitor boxes
Negative Qualities
NameNotesFamily CurseEasier to get addictedImpassiveLower Social LimitIn Debt IIOwe ¥15,000 to Koshari, 10% due per monthLightweightdescriptionSINner (National)     Sioux Nation, 15% due in taxes

Active Skills
Skill (Spec)Rating          NotesAutomatics (SMGs)5 (7)smartlinkLocksmith (Maglocks)5 (7)Perception (Visual)5 (7)sensorsSneaking (Indoors)5 (7)Thrown Weapons (Blades)5 (7)Unarmed Combat (Cyber Implants)     5 (7)Melee Weapons5Disguise (Camouflage)1 (3)Etiquette (Corporate)1 (3)Gymnastics (Leaping)1 (3)Pilot Ground Craft (Wheeled)       1 (3)Tracking (Urban)1 (3)Armorer1Artisan1Computer1Con1Intimidation1Palming1Running1Survival1Swimming1
Knowledge Skills
Area Knowledge: Sioux Nation (Butte)     3 (5)Area Knowledge: Seattle    3Cybertechnology (Cyberlimbs)     3 (5)Business (Finance)3 (5)Firearms (Automatics)2 (4)
Language Skills
English     NLakota3Or'zet3
Cyberware/Bioware
NameCost     NotesBilateral Coordination Co-processor0.20AmbidexterityDamper0.09+2 dice pool bonus to resisting sonic attacks, including flashbangsNephritic screen R50.25+5 drug addiction tests, Toxin Resistance tests, and Disease Resistance testsOlfactory Booster R40.18+4 Smelling PerceptionReaction Enhancers R3 (Used)1.04+3 ReactionSleep Regulator0.10Sleep 3 hours per nightObvious Full Arm, Used (AGI 10, STR 10, Physical 11) (Left)     1.15Customized Agility R6, Enhanced Agility R2, Customized Strength R8, Submachine Gun, Sound Suppressor, Armor R3Obvious Full Arm, Used (AGI 10, STR 12, Physical 12) (Right)     1.15Customized Agility R6, Enhanced Agility R2, Customized Strength R8, Enhanced Strength R2, Spurs, Shock Hand, Cyberware Scanner R5, Armor R3Obvious Full Leg (AGI 10, STR 5, Physical 8) (Left)     1.15Customized Agility R6, Enhanced Agility R2, Hydraulic Jacks R6, Skimmers, Radar Sensor R4, Smuggling Compartment, Armor R2Obvious Full Leg (AGI 10, STR 5, Physical 8) (Right)     1.15Customized Agility R6, Enhanced Agility R2, Hydraulic Jacks R6, Skimmers, Internal Air Tank R3, Smuggling Compartment, Armor R2
Contacts
Contact     Profession     C/L     Heather Huxley     Street DocC3 / L3Tricky NickyIdentity Broker/Forger     C3 / L3
Armor
Armor Jacket (armor 12)
     - Chemical Resistance 4
     - Fire Resistance 4
     - Non-Conductivity 4

Ballistic Mask (+2 armor)
     - trodes
     - gas mask
     - Vision Enhancement R3

Zoé: Executive Suite (armor 12)
     - Custom Fit
     - Newest Model

Weapons
AK-97
   + Gas-Vent 3 System
   + Personalized Grip
   + Shock Pad
   + Smartgun System, Internal
     - Acc 5 (8), 10P, AP -2
     - RC 7 (8), 38(c), SA/BF/FA, Conceal +6
     - Ranges: 25 / 150 / 350 / 550
 
Cyber Submachine Gun
   + Smartgun System, Internal
     - Acc 4 (6), 7P, AP 0
     - RC 4 (houserule), 18(m)/32(c), SA/BF
     - Ranges: 10 / 40 / 80 / 150
 
Ingram Smartgun X
   + Gas-Vent 2 System
   + Smartgun System, Internal
   + Sound Suppressor
     - Acc 4 (7), 8P, AP 0, Conceal +2
     - RC 7 (houserule), 32(c), BF/FA
     - Ranges: 10 / 40 / 80 / 150

Ammo: APDS (Submachine Guns) ×80
Ammo: APDS (Assault Rifles) ×80
Ammo: Explosive Rounds (Submachine Guns) ×80
Ammo: Explosive Rounds (Assault Rifles) ×80
Ammo: Gel Rounds (Submachine Guns) ×80
Ammo: Gel Rounds (Assault Rifles) ×80
Ammo: Stick-n-Shock (Submachine Guns) ×80
Ammo: Stick-n-Shock (Assault Rifles) ×80

Grenade: Flash-Bang x5
     - 10S, AP -4, 10m radius
Grenade: Fragmentation x5
     - 18P(f), AP +5, -1P/meter
Grenade: Gas (Pepper Punch) x5
     - 18P(f), AP +5, -1P/meter
Grenade: High Explosive x5
     - 16P, AP -2, -2P/meter
     - Ranges: 24 / 48 / 96 / 180

Shuriken x5
     - Acc 12, 13P, AP -1
     - Ranges: 12 / 24 / 60 / 84

Throwing Knives x5
     - Acc 12, 13P, AP -1
     - Ranges: 12 / 24 / 36 / 60

Shock Hand
     - Acc 12, 9S(e), AP -5

Spurs
     - Acc 12, 15P, AP -2


Gear
Autopicker R6
Bug Scanner R6
Contacts R3
   + Image Link
   + Smartlink
   + Flare Compensation
C-Squared Rating 6 ×5
Earbuds R3
   + Sound Link
   + Audio Enhancement R2
Flashlight, Low-light
Gecko Tape Gloves
Glasses R4
   + Vision Enhancement R3
   + Thermographic Vision
Jammer, Area R4
Lockpick Set
Medkit R6
Medkit Supplies
Micro-Transceiver
Miniwelder
Restraint, Plasteel ×5
Sequencer R4
Slap Patch, Stim Patch R6 ×2
Slap Patch, Tranq Patch R6 ×2
Slap Patch, Trauma Patch ×1
Survival Kit
Tag Eraser
Tool Kit (Hardware) for maglocks

Fake SIN ("Dirk Magnum", UCAS National) R4
   + Fake License (Blades)
   + Fake License (SMG)
   + Fake License (Assault Rifles)
   + Fake License (Optical & Imaging Devices (contacts w/ smartlink))
   + Fake License (B&E Gear)
   + Fake License (Driver's License)
   + Fake License (Private Investigator License)

Fake SIN ("Tex Shaft", UCAS National) R1

Subscriptions
¥1,350/month
AR Fashion Subscription, Business
CarnivoreGold: linguistic database and code-breaking software
MonaLisa: facial recognition software
Pheromone Detection
Thermal Mood Reading: assists Judge Intentions
Vocal Tension Lie Detection: also assists Judge Intentions

Team Vehicle
Ford Americar
   + Amenities (High)
   + Anti-Theft System (Rating 2)
   + GridLink Override
   + Manual Control Override
   + Morphing License Plate
   + Spoof Chips
   + Smuggling Compartment

Karma Log
11/16/18 - Spent 6 karma (Jack of All Trades) on Intimidation 1, Armorer 1, Running 1, Swimming 1, Palming 1, Survival 1
11/16/18 - Spent 14 karma on Thrown Weapons (Blades) and Unarmed Combat (Cyber Implants) specializations
11/25/18 - Spent 1 (Jack of All Trades) karma on Artisan 1

Nuyen Log
11/19/18 - Added ¥6,800 (¥8,000 minus taxes)

To Do
In Debt III (6) + ¥15,000 borrowed + ¥7,500 extra half + 10% = ¥24,750
Cyber Singularity Seeker (24)
Perception Spec   (7)

Beta:
"Jawsey" (Guujaw Thompson) -- Face, Astral habitué

==========================
== Personal Data ==
Street Name: Jawsie
Name: Guujaw Thompson

Nuyen: 7139
Karma: 15
Street Cred: 0
Notoriety: 0
Public Awareness: 0

Elf
Movement: 8/16 (2m/hit)
Swim: 3 (1m/hit)
Composure: 13
Judge Intentions: 13
Lift/Carry: 5 (30 kg/20 kg)
Memory: 10

== Priorities ==
Metatype: C - Elf
Attributes: A - 24 Attributes
Special: D - Mage (2 magic, 1 skill at 2 (assensing), 3 "spells"
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 6,000¥

== Attributes ==
BOD: 3
AGI: 4
REA: 4
STR: 2
CHA: 8
INT: 5
LOG: 5
WIL: 5
EDG: 4
MAG: 2

== Derived Attributes ==
Essence:                   6.00
Initiative:                9 +1d6
Rigger Initiative:         9 +1d6
Astral Initiative:         10 +3d6
Matrix AR:                 9 +1d6
Matrix Cold:               10 +3d6
Matrix Hot:                10 +4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  4
Mental:                    7
Social:                    9
Astral:                    9

== Active Skills ==
Asensing (aura read)   Skill: 6          Pool: 11 (13)
Astral Cbt (wf: blades) Skill: 6         Pool: 11 (13)
Computer              Skill: 1          Pool: 6 (+1w/k@cc)
Con                       Skill: 6          Pool: 14
Disguise                Skill: 4          Pool: 9
Etiquette                Skill: 5          Pool: 13
Gymnastics            Skill: 1          Pool: 5
Impersonation        Skill: 1          Pool: 9 (+1w/k@cc)
Leadership             Skill: 5          Pool: 13
Melee (Swords)      Skill: 1          Pool: 5 (7)
Navigation             Skill: 1          Pool: 6 (+1w/k@cc)
Negotiation            Skill: 5          Pool: 13
Perception (hearing      Skill: 1          Pool: 6 (8)
Running                Skill: 1          Pool: 3
Small Arms (M.Pistols)  Skill: 1          Pool: 5 (7)
Sneaking               Skill: 4          Pool: 8
Spellcasting (manip)     Skill: 2          Pool: 4 (6) (+1w/kig)
Summoning (Man)        Skill: 2          Pool: 4 (6) (+1w/kig)
Swimming             Skill: 1          Pool: 3
Tracking                 Skill: 1          Pool: 6  (+1w/k@cc)

== Knowledge Skills ==
English: native
Lakota                Base: 6          Pool: 12
Haida                    Base: 4          Pool: 10
Japanese                 Base: 6          Pool: 12
Russian                  Base: 6          Pool: 12
Spanish                  Base: 6          Pool: 12
Sperethiel               Base: 4          Pool: 10
Architecture             Base: 3          Pool: 8
Faerie Courts            Base: 4          Pool: 9
Private Investigator     Base: 4          Pool: 9
Seattle Free Spirit Community Base: 1          Pool: 6
Seattle music scene      Base: 2          Pool: 7

== Contacts ==
Bowdash; (Seattle Downtown) Fixer (C4, L2)
Green Toes; (Seattle, Courts) Free Fae Spirit (C2, L2)
Mr. Konstantinov; (Seattle); Vory Lieutenant (C3, L2)
Adeline Peters; (Seattle) KE Forensic Magician (C2, L3)
Zwipe (Touristville) Ganger (C1, L3)
Free Contacts
Lysander; (Seattle?) Info Broker (C3, L2)
Five-Fingers Gao & Fenghuang; (Seattle?), Talismongers, (C3, L4)

== Qualities ==
Addiction, mild (Psyche) (4)
Alibi
Creature of Comfort (Middle)
Human-Looking
In Debt ( 5)
Infirm
Jack of All Trades, Master of None
Linguist
Low-Light Vision
Method Actor
Quick Healer
Records on File (MCT)

== Lifestyle ==
Medium (shared).  Per month cost (~1900?)
- pizza brigade costs: 200/month

== Tradition ==
Shamanic, Resist Drain with: 13

== Spells ==
Astral Armor (mana, LOS, sustained, drain = F-2)
Levitate (physical, LOS, sustained, drain = F-2)

== Spirits ==
Spirit of Man (B+1, A+2, R+2, S-2, I+1 / Accident, concealement, Confusion, Enhanced Senses (low light, thermographic), guard, influence, search. / Optional: Fear, Innate spell, movement, phychokinesis)


== Armor ==
Armor Vest                         9
Good Suit                          0

== Weapons ==
Glock 51
   + Ceramic/Plasteel Components
   + Laser Sight
   Pool: 5 (7)   Accuracy: 6 (7)   DV: 7P   AP: -   RC: 2
Mortimer of London ‘Belgrave’ Sword Cane w/personalized grip
   Pool: 5/6 (7/8)     Accuracy: 6   DV: 5P      AP: -2   RC: n/a  <== Meat
   Pool: 12/13 (14/15) Accuracy: 6   DV: 10s/p   AP: -2   RC: n/a  <== Astral
Unarmed Attack
   Pool: 3   Accuracy: 4   DV: 2S    AP: -   RC: n/a  <== Meat
   Pool: 12  Accuracy: 9   DV: 7S/P  AP: -   RC: n/a  <== Astral

== Commlink ==
MCT Blue Defender (rating 3 ATT: 0, SLZ: 0, DP: 1, FWL: 5)
   + wrist-band formfactor, Commlink Functionality [Camera, Micro, Chip Player, Credstick Reader, Earbuds, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display]
Sony Angel (ATT: 0, SLZ: 0, DP: 1, FWL: 1)

== Gear: Equipped ==
Ammo: Gel Rounds (Machine Pistols) ×30
Ammo: Regular Ammo (Machine Pistols) ×60
Black Panther (2 doses)
Earbuds Rating 2
   + Sound Link
   + Select Sound Filter Rating 1
Fake SIN (Hector Vega) Rating 4
   + license (PI) rating 4
   + license (machine pistol) 4
   + license (blade) 4
Fake SIN (Deng Zhou) rating 1
Glasses Rating 3
   + Flare Compensation
   + Image Link
   + Magnification
Micro-Transceiver
Psyche (2 doses)
Reagents, per dram ×25
Tool Kit (Disguise)
Trodes
Weapon Focus (Bonded Foci) (Mortimer of London ‘Belgrave’ Sword Cane) Rating 1

Run 1 reward: 8k nY, 25 karma (+plus team gets a used car)
Karma spends:
Jack of All Trades, Master of None: 4 karma
Spellcasting 1->2, 3 karma
Summoning 1->2, 3 karma
And he puts in the first half of the time needed to train his magic from 2 to 3 (and reserves 15 karma for that)

Nuyen spends:
Fake ID, rating 1 (2k)
Saves the remaining 6000 to make sure lifestyle and debt payments are covered for the month.

Lorebane24:
So I know I keep waffling, but if it's not too late, and if you guys feel comfortably giving me a shot as a player for a while, I did manage to get a few nascent concepts brewing that might fit in.

So first, would you guys be okay with giving me a chance.

Second, I have a few concepts I'd be happy to work with (I've always had to GM shadowrun since college - haven't been a player in a game in like ten years, so I'd be happy to build any of them based on what you think would be coolest/most fitting for the team).  So here are a few ideas I've got that I could continue to flesh out based on what you think would be best.

Huckster/gunslinger hybrid.  Might go for a phys adept if I feel I can fit it in.  This character would buy into the Sioux image but not so much the culture, and probably be a little bit of a biker.  Long hair and leather, motorcycle chaps and a duster.  Kind of a modern cowboy, but the image is meant to mislead a little.  He'd be the kind of guy who'd try to draw someone's attention to his hand resting on his Ruger when he's actually planning to use a derringer hidden up his sleeve, and very much gets off on conning people.  Probably a bit of a narcissist complex.  He's into the shadows for the thrill of the lifestyle more than the money.

Also think a mage of the chaos tradition could be fun.  He'd be more of a mage/conman, but the overall mindset of the character would be similar to the one above.  Loves life at the street level, because he feels that's where life is really lived, and want to feel the hearbeat of the city.

Or I could make them a hacker, definitely with the "Like a Boss" code of honor.  This version would probably be a former Neo-A and have a fairly strong anti-corporate bent, and would probably have a poster of Daniel Coleman up on the wall of his room.

I had also been thinking of tweaking any of the above ideas to make them older.  Like over-the-hill older, and recently released from prison on some kind of a favor (paperwork says they died in prison, and now they owe someone for that favor).  Did some running back in the 50s and 60s, but is now a little out-of-touch with the world today, and still getting used to everything being wireless.

In any case, now that Thanksgiving break is launching, all I have to worry about over the next four days is reading like a quarter of a short novel per day, so I've got space to breathe and get back into the headspace, and I'm picking up an eighth of inspiration tonight, which I've always found is great for springboarding a new character.

Ah, also @Gilgia -- did you want me to send you some notes on what was going on behind the scenes plot-wise?

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