Something that's been bugging me (for like a year now, so way before Neo-Tokyo) is the ability for min-maxed PCs to summon high force spirits that trivialize the opposition/difficulty level written for an assumption of "reasonable" PC power levels. And not just as a some-time GM; as a player it kinda sucks to have your character's specialty be outshone by the Mystic Adept Jack-of-All-Trades-And-Master-of-Them-All-Just-Because-I-Can-Summon-A-Spirit-That-Does-Your-Niche-Better-Than-You-Do. (That's a LARGE part of why I played a Decker in Chicago; it's the one thing high force spirits don't do better than a PC)
I saw before that support was expressed for the idea of spirits potentially spending edge to oppose the summoning roll. I've been playing that way for a while now (if you edge the summoning roll, the spirit edges the resistance roll) but all it's done is generate slightly tougher soak rolls; players still aren't summoning anything lower than F9. In looking for ways to de-incentivize high force spirits (without that way inadvertently doing the opposite), I was thinking what about having anything above F6 pre-edge the opposed portion of a conjuring test? I'm pretty sure players would HATE that, though, and rightly see it as just being a way to kick their effectiveness down.
The Magic Surveillance portion of section 4 of the FAQ was kind of eye-opening; I never really scrutinized it before. It gives the GM two 'loopholes' that are in effect all-inclusive with regards to blessing some punishment being meted out on magic. 1) Any magic at all "at the GM's discretion" and 2) that punishment can be in effect anything, with but one example being the opposed Edge vs Force test to see if the Cops astrally spy on your shenanigans.
It seems to me that having F9 spirits (yes, plural) each sustaining multiple Force 6+ attribute buffs seems like the exact sort of thing that should be attracting all the wrong kinds of attention while in Neo-Tokyo. Basically, I don't think I need to punish summoning spirits of a force I arbitrarily deem "too high level for a standard of reasonableness" because there are unlimited tools available for punishing use of said spirits. Hell, the standard "ok summoning before we go to the meet with Tanaka-san so the spirits can boost our attributes" tradition could easily be ended if NTMP follows them to the meet and arresting everyone present for conspiracy to commit shadowrunning. It's not a home game so the NPCs will always still be willing to meet and offer jobs to runners who can't keep from attracting NTMP to the meets, but the ever-building notoriety and public awareness is still a thing in SRM.
All that rambling said, I'm curious about my SRM play experience due to the small pond sample size. Are multiple high force spirits the norm at other people's tables, or is my group something of an outlier in their reliance on using them?